Community Screenshots
- Home
- ›
- Characters
- ›
- Tadeus der Gerechte
- ›
- Statistics / Information
- ›
- Sets
- ›
- Trials
- ›
- Sanctum Ophidia
Tadeus der Gerechte
Tadeus der Gerechte
Rank 50
Champion Rank 1944 (419,805 / 723,746 XP)
- Magicka: 25286
- Health: 20526
- Stamina: 13520
On this page you can view the Item Sets of the selected category for Tadeus der Gerechte.
Back to the overview Sets
Trials - Sanctum Ophidia
0 / 88 (0%)
-
Immortal Warrior
0 / 22 (0%)-
Helm of the Immortal Yokeda
Head - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Necklace of the Immortal Yokeda
Neck
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Cuirass of the Immortal Yokeda
Chest - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Pauldron of the Immortal Yokeda
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Axe of the Immortal Yokeda
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Mace of the Immortal Yokeda
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Sword of the Immortal Yokeda
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Dagger of the Immortal Yokeda
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Battle Axe of the Immortal Yokeda
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Maul of the Immortal Yokeda
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Greatsword of the Immortal Yokeda
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Bow of the Immortal Yokeda
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Inferno Staff of the Immortal Yokeda
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Ice Staff of the Immortal Yokeda
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Lightning Staff of the Immortal Yokeda
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Restoration Staff of the Immortal Yokeda
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Shield of the Immortal Yokeda
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Girdle of the Immortal Yokeda
Waist - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Greaves of the Immortal Yokeda
Legs - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Sabatons of the Immortal Yokeda
Feet - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Ring of the Immortal Yokeda
Ring
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
Gauntlets of the Immortal Yokeda
Hands - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
-
-
Twice-Fanged Serpent
0 / 22 (0%)-
Helmet of the Two-Fanged Snake
Head - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Necklace of the Two-Fanged Snake
Neck
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Jack of the Two-Fanged Snake
Chest - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Arm Cops of the Two-Fanged Snake
Shoulders - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Axe of the Two-Fanged Snake
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Mace of the Two-Fanged Snake
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Sword of the Two-Fanged Snake
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Dagger of the Two-Fanged Snake
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Battle Axe of the Two-Fanged Snake
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Maul of the Two-Fanged Snake
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Greatsword of the Two-Fanged Snake
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Bow of the Two-Fanged Snake
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Inferno Staff of the Two-Fanged Snake
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Ice Staff of the Two-Fanged Snake
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Lightning Staff of the Two-Fanged Snake
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Restoration Staff of the Two-Fanged Snake
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Shield of the Two-Fanged Snake
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Belt of the Two-Fanged Snake
Waist - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Guards of the Two-Fanged Snake
Legs - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Boots of the Two-Fanged Snake
Feet - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Ring of the Two-Fanged Snake
Ring
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
Bracers of the Two-Fanged Snake
Hands - Medium
- (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 512 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
-
-
Vicious Serpent
0 / 22 (0%)-
Helmet of the Vicious Ophidian
Head - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Necklace Of The Vicious Ophidian
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Jack of the Vicious Ophidian
Chest - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Arm Cops of the Vicious Ophidian
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Axe Of The Vicious Ophidian
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Mace Of The Vicious Ophidian
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Sword Of The Vicious Ophidian
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Dagger Of The Vicious Ophidian
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Battle Axe Of The Vicious Ophidian
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Maul Of The Vicious Ophidian
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Greatsword Of The Vicious Ophidian
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Bow Of The Vicious Ophidian
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Inferno Staff Of The Vicious Ophidian
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ice Staff Of The Vicious Ophidian
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Lightning Staff Of The Vicious Ophidian
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Restoration Staff Of The Vicious Ophidian
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Shield Of The Vicious Ophidian
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Belt of the Vicious Ophidian
Waist - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Guards of the Vicious Ophidian
Legs - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Boots of the Vicious Ophidian
Feet - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ring Of The Vicious Ophidian
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Bracers of the Vicious Ophidian
Hands - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
-
Wise Mage
0 / 22 (0%)-
Aether Hat of Strategy
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Necklace of Strategy
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Robe of Strategy
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Epaulets of Strategy
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Axe of Strategy
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Mace of Strategy
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Sword of Strategy
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Dagger of Strategy
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Battle Axe of Strategy
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Maul of Strategy
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Greatsword of Strategy
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Bow of Strategy
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Inferno Staff of Strategy
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Ice Staff of Strategy
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Lightning Staff of Strategy
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Restoration Staff of Strategy
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Shield of Strategy
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Sash of Strategy
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Breeches of Strategy
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Shoes of Strategy
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Ring of Strategy
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Aether Gloves of Strategy
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-