Community Screenshots
- Home
- ›
- Characters
- ›
- Guillem de Regnault
- ›
- Statistics / Information
- ›
- Sets
- ›
- Trials
- ›
- Aetherian Archive
Guillem de Regnault
Guillem de Regnault
Covenant HeroRank 50
Champion Rank 1112 (155,796 / 290,547 XP)
- Magicka: 35253
- Health: 24993
- Stamina: 15508
On this page you can view the Item Sets of the selected category for Guillem de Regnault.
Back to the overview Sets
Trials - Aetherian Archive
0 / 88 (0%)
-
Defending Warrior
0 / 22 (0%)-
Helm of the Resilient Yokeda
Head - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Necklace of the Resilient Yokeda
Neck
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Cuirass of the Resilient Yokeda
Chest - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Pauldron of the Resilient Yokeda
Shoulders - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Axe of the Resilient Yokeda
Axe - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Mace of the Resilient Yokeda
Mace - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Sword of the Resilient Yokeda
Sword - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Dagger of the Resilient Yokeda
Dagger - One-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Battle Axe of the Resilient Yokeda
Axe - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Maul of the Resilient Yokeda
Mace - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Greatsword of the Resilient Yokeda
Sword - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Bow of the Resilient Yokeda
Bow - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Inferno Staff of the Resilient Yokeda
Flame Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Ice Staff of the Resilient Yokeda
Frost Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Lightning Staff of the Resilient Yokeda
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Restoration Staff of the Resilient Yokeda
Healing Staff - Two-Handed
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Shield of the Resilient Yokeda
Shield - Off Hand
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Girdle of the Resilient Yokeda
Waist - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Greaves of the Resilient Yokeda
Legs - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Sabatons of the Resilient Yokeda
Feet - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Ring of the Resilient Yokeda
Ring
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
Gauntlets of the Resilient Yokeda
Hands - Heavy
- (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, you deal 2074 Magic Damage to all enemies within 10 meters of you and heal for 110% of the damage done. This effect can occur once every 5 seconds and scales off your Max Health.
-
-
Healing Mage
0 / 22 (0%)-
Hat of Mending
Head - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Necklace of Mending
Neck
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Robe of Mending
Chest - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Epaulets of Mending
Shoulders - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Axe of Mending
Axe - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Mace of Mending
Mace - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Sword of Mending
Sword - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Dagger of Mending
Dagger - One-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Battle Axe of Mending
Axe - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Maul of Mending
Mace - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Greatsword of Mending
Sword - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Bow of Mending
Bow - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Inferno Staff of Mending
Flame Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Ice Staff of Mending
Frost Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Lightning Staff of Mending
Lightning Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Restoration Staff of Mending
Healing Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Shield of Mending
Shield - Off Hand
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Sash of Mending
Waist - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Breeches of Mending
Legs - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Shoes of Mending
Feet - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Ring of Mending
Ring
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
Gloves of Mending
Hands - Light
- (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 4% Healing Done
- (5 items) When you use an area of effect heal ability, you apply Minor Cowardice to enemies within 10 meters of you, reducing their Weapon and Spell Damage by 215 for 5 seconds. This effect can occur once every 3 seconds.
-
-
Infallible Mage
0 / 22 (0%)-
Hat of the Infallible Aether
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Necklace Of The Infallible Aether
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Robe of the Infallible Aether
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Epaulets of the Infallible Aether
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Axe Of The Infallible Aether
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Mace Of The Infallible Aether
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Sword Of The Infallible Aether
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Dagger Of The Infallible Aether
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Battle Axe Of The Infallible Aether
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Maul Of The Infallible Aether
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Greatsword Of The Infallible Aether
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Bow Of The Infallible Aether
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Inferno Staff Of The Infallible Aether
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Ice Staff Of The Infallible Aether
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Lightning Staff Of The Infallible Aether
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Restoration Staff Of The Infallible Aether
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Shield Of The Infallible Aether
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Sash of the Infallible Aether
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Breeches of the Infallible Aether
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Shoes of the Infallible Aether
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Ring Of The Infallible Aether
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
Gloves of the Infallible Aether
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your Heavy Attacks deal an additional 848 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
-
-
Quick Serpent
0 / 22 (0%)-
Ophidian Helmet of Celerity
Head - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Necklace of Celerity
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Jack of Celerity
Chest - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Arm Cops of Celerity
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Axe of Celerity
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Mace of Celerity
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Sword of Celerity
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Dagger of Celerity
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Battle Axe of Celerity
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Maul of Celerity
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Greatsword of Celerity
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Bow of Celerity
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Inferno Staff of Celerity
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Ice Staff of Celerity
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Lightning Staff of Celerity
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Restoration Staff of Celerity
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Shield of Celerity
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Belt of Celerity
Waist - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Guards of Celerity
Legs - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Boots of Celerity
Feet - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Ring of Celerity
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-
Ophidian Bracers of Celerity
Hands - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
-