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 - White-Gold Tower
 
-Zickchen
- Magicka: 11820
 - Health: 21006
 - Stamina: 16708
 
	On this page you can view the Item Sets of the selected category for -Zickchen.
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	Sets
	DLC Dungeons - White-Gold Tower
	
		0 / 72 (0%)
		
	
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Brands of Imperium
0 / 22 (0%)- 
	
		
			Helm of the Imperium
Head - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Necklace of the Imperium
Neck
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Cuirass of the Imperium
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Pauldron of the Imperium
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Axe of the Imperium
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Mace of the Imperium
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Sword of the Imperium
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Dagger of the Imperium
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Battle Axe of the Imperium
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Maul of the Imperium
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Greatsword of the Imperium
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Bow of the Imperium
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Inferno Staff of the Imperium
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Ice Staff of the Imperium
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Lightning Staff of the Imperium
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Restoration Staff of the Imperium
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Shield of the Imperium
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Girdle of the Imperium
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Greaves of the Imperium
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Sabatons of the Imperium
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Ring of the Imperium
Ring
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
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			Gauntlets of the Imperium
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
 
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Essence Thief
0 / 22 (0%)- 
	
		
			Helmet of the Essence Thief
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Necklace of the Essence Thief
Neck
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Jack of the Essence Thief
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Arm Cops of the Essence Thief
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Axe of the Essence Thief
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Mace of the Essence Thief
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Sword of the Essence Thief
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Dagger of the Essence Thief
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Battle Axe of the Essence Thief
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Maul of the Essence Thief
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Greatsword of the Essence Thief
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Bow of the Essence Thief
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Inferno Staff of the Essence Thief
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Ice Staff of the Essence Thief
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Lightning Staff of the Essence Thief
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Restoration Staff of the Essence Thief
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Shield of the Essence Thief
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Belt of the Essence Thief
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Guards of the Essence Thief
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Boots of the Essence Thief
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Ring of the Essence Thief
Ring
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
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			Bracers of the Essence Thief
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
 
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Molag Kena
0 / 6 (0%)- 
	
		
			Molag Kena Visage
Head - Heavy
- (1 item) Adds 124 Weapon and Spell Damage
 - (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
 
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			Molag Kena Mask
Head - Medium
- (1 item) Adds 124 Weapon and Spell Damage
 - (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
 
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			Molag Kena Guise
Head - Light
- (1 item) Adds 124 Weapon and Spell Damage
 - (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
 
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			Molag Kena Pauldron
Shoulders - Heavy
- (1 item) Adds 124 Weapon and Spell Damage
 - (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
 
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			Molag Kena Arm Cops
Shoulders - Medium
- (1 item) Adds 124 Weapon and Spell Damage
 - (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
 
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			Molag Kena Epaulets
Shoulders - Light
- (1 item) Adds 124 Weapon and Spell Damage
 - (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
 
 
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Spell Power Cure
0 / 22 (0%)- 
	
		
			Spell Power Cure Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Necklace
Neck
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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			Spell Power Cure Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
 - 
	
		
			Spell Power Cure Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
 - 
	
		
			Spell Power Cure Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
 - 
	
		
			Spell Power Cure Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
 
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Castus Blastus