Community Screenshots
				
				
				- Home
 - ›
 - Characters
 - ›
 - -Zickchen
 - ›
 - Statistics / Information
 - ›
 - Sets
 - ›
 - Dungeons
 - ›
 - Fungal Grotto
 
-Zickchen
- Magicka: 11820
 - Health: 21006
 - Stamina: 16708
 
	On this page you can view the Item Sets of the selected category for -Zickchen.
	 Back to the overview
	
	Sets
	Dungeons - Fungal Grotto
	
		0 / 63 (0%)
		
	
- 
	
Dreugh King Slayer
0 / 22 (0%)- 
	
		
			Helm Of The Dreugh King Slayer
Head - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Necklace Of The Dreugh King Slayer
Neck
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Cuirass Of The Dreugh King Slayer
Chest - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Pauldron Of The Dreugh King Slayer
Shoulders - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Axe Of The Dreugh King Slayer
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Mace Of The Dreugh King Slayer
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Sword Of The Dreugh King Slayer
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Dagger Of The Dreugh King Slayer
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Battle Axe Of The Dreugh King Slayer
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Maul Of The Dreugh King Slayer
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Greatsword Of The Dreugh King Slayer
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Bow Of The Dreugh King Slayer
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Inferno Staff Of The Dreugh King Slayer
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Ice Staff Of The Dreugh King Slayer
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Lightning Staff Of The Dreugh King Slayer
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Restoration Staff Of The Dreugh King Slayer
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Shield of the Dreugh King Slayer
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Girdle Of The Dreugh King Slayer
Waist - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Greaves Of The Dreugh King Slayer
Legs - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Sabatons Of The Dreugh King Slayer
Feet - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Ring Of The Dreugh King Slayer
Ring
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 - 
	
		
			Gauntlets Of The Dreugh King Slayer
Hands - Heavy
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
 
 
 - 
	
 - 
	
Kra'gh
0 / 6 (0%)- 
	
		
			Kra'gh Visage
Head - Heavy
- (1 item) Adds 1435 Offensive Penetration
 - (2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1507 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Kra'gh Guise
Head - Light
- (1 item) Adds 1435 Offensive Penetration
 - (2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1507 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Kra'gh Mask
Head - Medium
- (1 item) Adds 1435 Offensive Penetration
 - (2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1507 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Kra'gh Pauldrons
Shoulders - Heavy
- (1 item) Adds 1435 Offensive Penetration
 - (2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1507 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Kra'gh Epaulets
Shoulders - Light
- (1 item) Adds 1435 Offensive Penetration
 - (2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1507 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Kra'gh Arm Cops
Shoulders - Medium
- (1 item) Adds 1435 Offensive Penetration
 - (2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1507 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
 - 
	
 - 
	
Spawn of Mephala
0 / 6 (0%)- 
	
		
			Spawn of Mephala Visage
Head - Heavy
- (1 item) Adds 1058 Maximum Stamina
 - (2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 1293 Poison Damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Spawn of Mephala Mask
Head - Medium
- (1 item) Adds 1058 Maximum Stamina
 - (2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 1293 Poison Damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Spawn of Mephala Guise
Head - Light
- (1 item) Adds 1058 Maximum Stamina
 - (2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 1293 Poison Damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Spawn of Mephala Pauldron
Shoulders - Heavy
- (1 item) Adds 1058 Maximum Stamina
 - (2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 1293 Poison Damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Spawn of Mephala Arm Cops
Shoulders - Medium
- (1 item) Adds 1058 Maximum Stamina
 - (2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 1293 Poison Damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Spawn of Mephala Epaulets
Shoulders - Light
- (1 item) Adds 1058 Maximum Stamina
 - (2 items) When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 1293 Poison Damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
 - 
	
 - 
	
Spider Cultist Cowl
0 / 12 (0%)- 
	
		
			Spider Cultist's Hat
Head - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
 
 - 
	
		
			Spider Cultist's Necklace
Neck
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
 
 - 
	
		
			Spider Cultist's Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
 
 - 
	
		
			Spider Cultist's Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
 
 - 
	
		
			Spider Cultist's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
 
 - 
	
		
			Spider Cultist's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
 
 - 
	
		
			Spider Cultist's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
 
 - 
	
		
			Spider Cultist's Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
 
 - 
	
		
			Spider Cultist's Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
 
 - 
	
		
			Spider Cultist's Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
 
 - 
	
		
			Spider Cultist's Ring
Ring
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
 
 - 
	
		
			Spider Cultist's Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Adds 565 Weapon and Spell Damage to your Destruction Staff abilities.
 
 
 - 
	
 - 
	
Viper's Sting
0 / 17 (0%)- 
	
		
			Helmet Of The Viper
Head - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Necklace Of The Viper
Neck
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Jack Of The Viper
Chest - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Arm Cops Of The Viper
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Axe Of The Viper
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Mace Of The Viper
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Sword Of The Viper
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Dagger Of The Viper
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Battle Axe Of The Viper
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Maul Of The Viper
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Greatsword Of The Viper
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Shield Of The Viper
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Belt Of The Viper
Waist - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Guards Of The Viper
Legs - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Boots Of The Viper
Feet - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Ring Of The Viper
Ring
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Bracers Of The Viper
Hands - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage with a Martial melee attack, you deal an additional 5756 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
 - 
	
 

Castus Blastus