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Tobias Sjoman
 Tobias Sjoman
		Master Grappler
		Rank 50
			
		Champion Rank 2260 (160,889 / 833,102 XP)
			
		- Magicka: 22356
 - Health: 36161
 - Stamina: 31903
 
	On this page you can view the Item Sets of the selected category for Tobias Sjoman.
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	Sets
	DLC Dungeons - Moongrave Fane
	
		72 / 72 (100%)
		
	
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Dro'Zakar's Claws
22 / 22 (100%)- 
	
		
			Dro'zakar's Helmet
Head - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
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			Dro'zakar's Necklace
Neck
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
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			Dro'zakar's Jack
Chest - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
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			Dro'zakar's Arm Cops
Shoulders - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Axe
Axe - One-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
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			Dro'zakar's Mace
Mace - One-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Sword
Sword - One-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Maul
Mace - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Bow
Bow - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
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			Dro'zakar's Shield
Shield - Off Hand
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Belt
Waist - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
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			Dro'zakar's Guards
Legs - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Boots
Feet - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 - 
	
		
			Dro'zakar's Ring
Ring
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
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			Dro'zakar's Bracers
Hands - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 
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Grundwulf
6 / 6 (100%)- 
	
		
			Grundwulf Visage
Head - Heavy
- (1 item) Adds 634 Critical Chance
 - (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
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			Grundwulf Guise
Head - Light
- (1 item) Adds 634 Critical Chance
 - (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
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			Grundwulf Mask
Head - Medium
- (1 item) Adds 634 Critical Chance
 - (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
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			Grundwulf Pauldrons
Shoulders - Heavy
- (1 item) Adds 634 Critical Chance
 - (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
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			Grundwulf Epaulets
Shoulders - Light
- (1 item) Adds 634 Critical Chance
 - (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
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			Grundwulf Arm Cops
Shoulders - Medium
- (1 item) Adds 634 Critical Chance
 - (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
 
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 - 
	
Hollowfang Thirst
22 / 22 (100%)- 
	
		
			Hollowfang Hat
Head - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Necklace
Neck
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
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			Hollowfang Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
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			Hollowfang Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
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			Hollowfang Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
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			Hollowfang Ring
Ring
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 - 
	
		
			Hollowfang Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 
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Renald's Resolve
22 / 22 (100%)- 
	
		
			Renald's Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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			Renald's Necklace
Neck
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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			Renald's Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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			Renald's Pauldron
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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			Renald's Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 - 
	
		
			Renald's Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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			Renald's Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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			Renald's Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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			Renald's Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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			Renald's Ring
Ring
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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			Renald's Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 4% Healing Taken
 - (4 items) Adds 1136 Maximum Health
 - (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 
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