 Community Screenshots
Community Screenshots
				
				
				- Home
- ›
- Characters
- ›
- Thee Troll
- ›
- Statistics / Information
- ›
- Sets
- ›
- Season of the Worm Cult Part 1
- ›
- West Weald
 Thee Troll
Thee Troll
 
		 
		 
	- Magicka: 14313
- Health: 31511
- Stamina: 25720
	On this page you can view the Item Sets of the selected category for Thee Troll.
	 Back to the overview
	 Sets
	Sets
	Season of the Worm Cult Part 1 - West Weald
	
		0 / 66 (0%)
		
	
- 
	Ayleid Refuge0 / 22 (0%)- 
	  Ayleid Refuge HelmHead - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge AmuletNeck
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge CuirassChest - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge PauldronsShoulders - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge AxeAxe - One-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge MaceMace - One-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge SwordSword - One-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge DaggerDagger - One-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge Battle AxeAxe - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge MaulMace - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge GreatswordSword - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge BowBow - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge ShieldShield - Off Hand
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge GirdleWaist - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge GreavesLegs - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge SabatonsFeet - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge RingRing
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
- 
	  Ayleid Refuge GauntletsHands - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 1093 Maximum Health
- (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
 
- 
	
- 
	Macabre Vintage0 / 22 (0%)- 
	  Macabre Vintage HelmetHead - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage AmuletNeck
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage JackChest - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage Arm CopsShoulders - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage AxeAxe - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage MaceMace - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage SwordSword - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage DaggerDagger - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage Battle AxeAxe - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage MaulMace - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage GreatswordSword - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage BowBow - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage ShieldShield - Off Hand
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage BeltWaist - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage GuardsLegs - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage BootsFeet - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage RingRing
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
- 
	  Macabre Vintage BracersHands - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 
- 
	
- 
	Symmetry of the Weald0 / 22 (0%)- 
	  Hat of the WealdHead - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Amulet of the WealdNeck
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Robe of the WealdChest - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Epaulets of the WealdShoulders - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Axe of the WealdAxe - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Mace of the WealdMace - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Sword of the WealdSword - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Dagger of the WealdDagger - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Battle Axe of the WealdAxe - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Maul of the WealdMace - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Greatsword of the WealdSword - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Bow of the WealdBow - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Inferno Staff of the WealdFlame Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Ice Staff of the WealdFrost Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Lightning Staff of the WealdLightning Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Restoration Staff of the WealdHealing Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Shield of the WealdShield - Off Hand
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Sash of the WealdWaist - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Breeches of the WealdLegs - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Shoes of the WealdFeet - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Ring of the WealdRing
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
- 
	  Gloves of the WealdHands - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
 
- 
	
 
     
     
     
    
 Castus Blastus
Castus Blastus 
	 
	 
	 Thee Troll
 Thee Troll Character
Character Statistics / Information
Statistics / Information Screenshots
Screenshots Signature
Signature