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Swims-in-Toilet
- Magicka: 9836
 - Health: 11915
 - Stamina: 17675
 
	On this page you can view the Item Sets of the selected category for Swims-in-Toilet.
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	Sets
	Ebonheart Pact - Stonefalls
	
		0 / 66 (0%)
		
	
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Shadow of the Red Mountain
0 / 22 (0%)- 
	
		
			Helmet of the Red Mountain
Head - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Necklace of the Red Mountain
Neck
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Jack of the Red Mountain
Chest - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Arm Cops of the Red Mountain
Shoulders - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Axe of the Red Mountain
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Mace of the Red Mountain
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Sword of the Red Mountain
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Dagger of the Red Mountain
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Battle Axe of the Red Mountain
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Maul of the Red Mountain
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Greatsword of the Red Mountain
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Bow of the Red Mountain
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Inferno Staff of the Red Mountain
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Ice Staff of the Red Mountain
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Lightning Staff of the Red Mountain
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Restoration Staff of the Red Mountain
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Shield of the Red Mountain
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Belt of the Red Mountain
Waist - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Guards of the Red Mountain
Legs - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Boots of the Red Mountain
Feet - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Ring of the Red Mountain
Ring
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Bracers of the Red Mountain
Hands - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 595 Critical Chance
 - (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
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Shalk Exoskeleton
0 / 22 (0%)- 
	
		
			Shalk's Helm
Head - Heavy
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Necklace
Neck
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Cuirass
Chest - Heavy
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Pauldron
Shoulders - Heavy
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Axe
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Mace
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Sword
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Dagger
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Maul
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Greatsword
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Bow
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Shield
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Girdle
Waist - Heavy
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Greaves
Legs - Heavy
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Sabatons
Feet - Heavy
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Ring
Ring
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
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			Shalk's Gauntlets
Hands - Heavy
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
 
 
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Silks of the Sun
0 / 22 (0%)- 
	
		
			Hat of the Sun
Head - Light
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Necklace of the Sun
Neck
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Robe of the Sun
Chest - Light
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Epaulets of the Sun
Shoulders - Light
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Axe of the Sun
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Mace of the Sun
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Sword of the Sun
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Dagger of the Sun
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Battle Axe of the Sun
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Maul of the Sun
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
 - 
	
		
			Greatsword of the Sun
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
 - 
	
		
			Bow of the Sun
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Inferno Staff of the Sun
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
 - 
	
		
			Ice Staff of the Sun
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
 - 
	
		
			Lightning Staff of the Sun
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
 - 
	
		
			Restoration Staff of the Sun
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
 - 
	
		
			Shield of the Sun
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Sash of the Sun
Waist - Light
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Breeches of the Sun
Legs - Light
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Shoes of the Sun
Feet - Light
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Ring of the Sun
Ring
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
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			Gloves of the Sun
Hands - Light
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Magicka
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
 
 
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Castus Blastus
	
	
	
 Swims-in-Toilet