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Swims-in-Toilet
- Magicka: 9836
 - Health: 11915
 - Stamina: 17675
 
	On this page you can view the Item Sets of the selected category for Swims-in-Toilet.
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	Sets
	Ebonheart Pact - Shadowfen
	
		0 / 66 (0%)
		
	
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Hatchling's Shell
0 / 22 (0%)- 
	
		
			Helm of the Hatchling's Shell
Head - Heavy
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Necklace of the Hatchling's Shell
Neck
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Cuirass of the Hatchling's Shell
Chest - Heavy
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Pauldron of the Hatchling's Shell
Shoulders - Heavy
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Axe of the Hatchling's Shell
Axe - One-Handed
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Mace of the Hatchling's Shell
Mace - One-Handed
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Sword of the Hatchling's Shell
Sword - One-Handed
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Dagger of the Hatchling's Shell
Dagger - One-Handed
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Battle Axe of the Hatchling's Shell
Axe - Two-Handed
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Maul of the Hatchling's Shell
Mace - Two-Handed
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Greatsword of the Hatchling's Shell
Sword - Two-Handed
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Bow of the Hatchling's Shell
Bow - Two-Handed
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Inferno Staff of the Hatchling's Shell
Flame Staff - Two-Handed
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Ice Staff of the Hatchling's Shell
Frost Staff - Two-Handed
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Lightning Staff of the Hatchling's Shell
Lightning Staff - Two-Handed
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Restoration Staff of the Hatchling's Shell
Healing Staff - Two-Handed
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
 - 
	
		
			Shield of the Hatchling's Shell
Shield - Off Hand
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Girdle of the Hatchling's Shell
Waist - Heavy
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Greaves of the Hatchling's Shell
Legs - Heavy
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Sabatons of the Hatchling's Shell
Feet - Heavy
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
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			Ring of the Hatchling's Shell
Ring
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
 - 
	
		
			Gauntlets of the Hatchling's Shell
Hands - Heavy
- (2 items) Adds 1349 Armor
 - (3 items) Adds 1349 Armor
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
 
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Robes of the Hist
0 / 22 (0%)- 
	
		
			Hat of Hist Sap
Head - Light
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
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			Necklace of Hist Sap
Neck
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
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			Robe of Hist Sap
Chest - Light
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
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			Epaulets of Hist Sap
Shoulders - Light
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
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			Axe of Hist Sap
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
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			Mace of Hist Sap
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Sword of Hist Sap
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Dagger of Hist Sap
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
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			Battle Axe of Hist Sap
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Maul of Hist Sap
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Greatsword of Hist Sap
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Bow of Hist Sap
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Inferno Staff of Hist Sap
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Ice Staff of Hist Sap
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Lightning Staff of Hist Sap
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Restoration Staff of Hist Sap
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Shield of Hist Sap
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Sash of Hist Sap
Waist - Light
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
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			Breeches of Hist Sap
Legs - Light
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Shoes of Hist Sap
Feet - Light
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Ring of Hist Sap
Ring
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 - 
	
		
			Gloves of Hist Sap
Hands - Light
- (2 items) Adds 1093 Maximum Health
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 994 Maximum Magicka
 - (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 
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Swamp Raider
0 / 22 (0%)- 
	
		
			Swamp Raider's Helmet
Head - Medium
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
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			Swamp Raider's Necklace
Neck
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
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			Swamp Raider's Jack
Chest - Medium
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Arm Cops
Shoulders - Medium
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
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			Swamp Raider's Axe
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Mace
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Sword
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Dagger
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Battle Axe
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Maul
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Greatsword
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Bow
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Shield
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Belt
Waist - Medium
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Guards
Legs - Medium
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Boots
Feet - Medium
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Ring
Ring
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 - 
	
		
			Swamp Raider's Bracers
Hands - Medium
- (2 items) Adds 595 Critical Chance
 - (3 items) Adds 994 Maximum Stamina
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 
 - 
	
 

Castus Blastus
	
	
	
 Swims-in-Toilet