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Sovas Mallory
- Magicka: 15286
 - Health: 16144
 - Stamina: 14978
 
	On this page you can view the Item Sets of the selected category for Sovas Mallory.
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	Sets
	DLC Dungeons - Icereach
	
		0 / 72 (0%)
		
	
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Bani's Torment
0 / 22 (0%)- 
	
		
			Bani's Helm
Head - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Amulet
Neck
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Cuirass
Chest - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Pauldrons
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Girdle
Waist - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Greaves
Legs - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Sabatons
Feet - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Ring
Ring
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
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			Bani's Gauntlets
Hands - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
 
 
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Hiti's Hearth
0 / 22 (0%)- 
	
		
			Hiti's Hat
Head - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Amulet
Neck
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Robe
Chest - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Epaulets
Shoulders - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Axe
Axe - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Mace
Mace - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Sword
Sword - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Dagger
Dagger - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Maul
Mace - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Bow
Bow - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Shield
Shield - Off Hand
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Sash
Waist - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Breeches
Legs - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Shoes
Feet - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Ring
Ring
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
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			Hiti's Gloves
Hands - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1406 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
 
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Mother Ciannait
0 / 6 (0%)- 
	
		
			Mother Ciannait Visage
Head - Heavy
- (1 item) Adds 1058 Maximum Magicka
 - (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
 
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			Mother Ciannait Mask
Head - Medium
- (1 item) Adds 1058 Maximum Magicka
 - (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
 
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			Mother Ciannait Guise
Head - Light
- (1 item) Adds 1058 Maximum Magicka
 - (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
 
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			Mother Ciannait Pauldron
Shoulders - Heavy
- (1 item) Adds 1058 Maximum Magicka
 - (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
 
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			Mother Ciannait Arm Cops
Shoulders - Medium
- (1 item) Adds 1058 Maximum Magicka
 - (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
 
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			Mother Ciannait Epaulets
Shoulders - Light
- (1 item) Adds 1058 Maximum Magicka
 - (2 items) While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 4825 damage for 6 seconds. If the damage shield is broken, you restore 951 Magicka. This effect can occur once every 7 seconds.
 
 
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Titanborn Strength
0 / 22 (0%)- 
	
		
			Titanborn's Helmet
Head - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Amulet
Neck
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Jack
Chest - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Arm Cops
Shoulders - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Axe
Axe - One-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Mace
Mace - One-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Sword
Sword - One-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Maul
Mace - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Bow
Bow - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Shield
Shield - Off Hand
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Belt
Waist - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Guards
Legs - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Boots
Feet - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Ring
Ring
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
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			Titanborn's Bracers
Hands - Medium
- (2 items) Adds 1401 Offensive Penetration
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) Adds 103 Weapon and Spell Damage and 1168 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
 
 
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Castus Blastus