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 Rainilie Andomo
Rainilie Andomo
 
		 
		 
	- Magicka: 17549
- Health: 23244
- Stamina: 18435
	On this page you can view the Item Sets of the selected category for Rainilie Andomo.
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	 Sets
	Sets
	PvP - Battlegrounds
	
		0 / 190 (0%)
		
	
- 
	Bulwark Ruination0 / 22 (0%)- 
	  Hat of Bulwark RuinationHead - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Amulet of Bulwark RuinationNeck
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Robe of Bulwark RuinationChest - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Epaulets of Bulwark RuinationShoulders - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Axe of Bulwark RuinationAxe - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Mace of Bulwark RuinationMace - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Sword of Bulwark RuinationSword - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Dagger of Bulwark RuinationDagger - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Battle Axe of Bulwark RuinationAxe - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Maul of Bulwark RuinationMace - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Greatsword of Bulwark RuinationSword - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Bow of Bulwark RuinationBow - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Inferno Staff of Bulwark RuinationFlame Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Ice Staff of Bulwark RuinationFrost Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Lightning Staff of Bulwark RuinationLightning Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Restoration Staff of Bulwark RuinationHealing Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Shield of Bulwark RuinationShield - Off Hand
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Sash of Bulwark RuinationWaist - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Breeches of Bulwark RuinationLegs - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Shoes of Bulwark RuinationFeet - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Ring of Bulwark RuinationRing
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
- 
	  Gloves of Bulwark RuinationHands - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds.
 
 
- 
	
- 
	Coward's Gear0 / 22 (0%)- 
	  Coward's Gear HelmetHead - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear NecklaceNeck
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear JackChest - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear Arm CopsShoulders - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear AxeAxe - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear MaceMace - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear SwordSword - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear DaggerDagger - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear Battle AxeAxe - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear MaulMace - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear GreatswordSword - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear BowBow - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear ShieldShield - Off Hand
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear BeltWaist - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear GuardsLegs - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear BootsFeet - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear RingRing
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
- 
	  Coward's Gear BracersHands - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Stamina Recovery
- (4 items) Adds 117 Stamina Recovery
- (5 items) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
 
 
- 
	
- 
	Farstrider0 / 22 (0%)- 
	  Farstrider HelmetHead - Medium
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider AmuletNeck
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider JackChest - Medium
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider Arm CopsShoulders - Medium
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider AxeAxe - One-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider MaceMace - One-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider SwordSword - One-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider DaggerDagger - One-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider Battle AxeAxe - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider MaulMace - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider GreatswordSword - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider BowBow - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider ShieldShield - Off Hand
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider BeltWaist - Medium
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider GuardsLegs - Medium
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider BootsFeet - Medium
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider RingRing
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Farstrider BracersHands - Medium
 - (2 items) Adds 1349 Armor
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
 
 
- 
	
- 
	Impregnable Armor0 / 36 (0%)- 
	  Impregnable Armor HelmHead - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor HatHead - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor HelmetHead - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor NecklaceNeck
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor CuirassChest - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor RobeChest - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor JackChest - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor PauldronShoulders - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor EpauletsShoulders - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor Arm CopsShoulders - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor AxeAxe - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor MaceMace - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor SwordSword - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor DaggerDagger - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor Battle AxeAxe - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor MaulMace - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor GreatswordSword - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor BowBow - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor ShieldShield - Off Hand
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor GirdleWaist - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor SashWaist - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor BeltWaist - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor GreavesLegs - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor BreechesLegs - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor GuardsLegs - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor SabatonsFeet - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor ShoesFeet - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor BootsFeet - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor RingRing
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor GauntletsHands - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor GlovesHands - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
- 
	  Impregnable Armor BracersHands - Medium
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 994 Maximum Magicka
- (5 items) Adds 1496 Critical Resistance
 
 
- 
	
- 
	Knight Slayer0 / 22 (0%)- 
	  Knight Slayer HatHead - Light
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer NecklaceNeck
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer RobeChest - Light
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer EpauletsShoulders - Light
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer AxeAxe - One-Handed
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer MaceMace - One-Handed
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer SwordSword - One-Handed
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer DaggerDagger - One-Handed
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer Battle AxeAxe - Two-Handed
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer MaulMace - Two-Handed
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer GreatswordSword - Two-Handed
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer BowBow - Two-Handed
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer ShieldShield - Off Hand
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer SashWaist - Light
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer BreechesLegs - Light
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer ShoesFeet - Light
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer RingRing
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
- 
	  Knight Slayer GlovesHands - Light
 - (2 items) Adds 994 Maximum Magicka
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 1093 Maximum Health
- (5 items) Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 7255 Oblivion Damage.
 
 
- 
	
- 
	Netch Oil0 / 22 (0%)- 
	  Netch Oil HelmHead - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil AmuletNeck
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil CuirassChest - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil PauldronsShoulders - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil AxeAxe - One-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil MaceMace - One-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil SwordSword - One-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil DaggerDagger - One-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil Battle AxeAxe - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil MaulMace - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil GreatswordSword - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil BowBow - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil ShieldShield - Off Hand
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil GirdleWaist - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil GreavesLegs - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil SabatonsFeet - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil RingRing
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
- 
	  Netch Oil GauntletsHands - Heavy
 - (2 items) Adds 994 Maximum Stamina
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 994 Maximum Stamina
- (5 items) While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
 
 
- 
	
- 
	Vanguard's Challenge0 / 22 (0%)- 
	  Vanguard's Challenge HelmHead - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge NecklaceNeck
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge CuirassChest - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge PauldronShoulders - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge AxeAxe - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge MaceMace - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge SwordSword - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge DaggerDagger - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge Battle AxeAxe - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge MaulMace - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge GreatswordSword - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge BowBow - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge ShieldShield - Off Hand
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge GirdleWaist - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge GreavesLegs - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge SabatonsFeet - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge RingRing
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
- 
	  Vanguard's Challenge GauntletsHands - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
 
 
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	Wizard's Riposte0 / 22 (0%)- 
	  Wizard's Riposte HatHead - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte NecklaceNeck
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte RobeChest - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte EpauletsShoulders - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte AxeAxe - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte MaceMace - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte SwordSword - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte DaggerDagger - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte Battle AxeAxe - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte MaulMace - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte GreatswordSword - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte BowBow - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte ShieldShield - Off Hand
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte SashWaist - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte BreechesLegs - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte ShoesFeet - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte RingRing
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
- 
	  Wizard's Riposte GlovesHands - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 117 Magicka Recovery
- (5 items) When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
 
 
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 Castus Blastus
Castus Blastus 
	 
	 
	 Character
Character Statistics / Information
Statistics / Information Screenshots
Screenshots Signature
Signature