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- Sanctum Ophidia
 Psýgone
Psýgone
 
		 
		 
	- Magicka: 48403
- Health: 18036
- Stamina: 15559
	On this page you can view the Item Sets of the selected category for Psýgone.
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	 Sets
	Sets
	Trials - Sanctum Ophidia
	
		0 / 88 (0%)
		
	
- 
	Immortal Warrior0 / 22 (0%)- 
	  Helm of the Immortal YokedaHead - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Necklace of the Immortal YokedaNeck
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Cuirass of the Immortal YokedaChest - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Pauldron of the Immortal YokedaShoulders - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Axe of the Immortal YokedaAxe - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Mace of the Immortal YokedaMace - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Sword of the Immortal YokedaSword - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Dagger of the Immortal YokedaDagger - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Battle Axe of the Immortal YokedaAxe - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Maul of the Immortal YokedaMace - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Greatsword of the Immortal YokedaSword - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Bow of the Immortal YokedaBow - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Inferno Staff of the Immortal YokedaFlame Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Ice Staff of the Immortal YokedaFrost Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Lightning Staff of the Immortal YokedaLightning Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Restoration Staff of the Immortal YokedaHealing Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Shield of the Immortal YokedaShield - Off Hand
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Girdle of the Immortal YokedaWaist - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Greaves of the Immortal YokedaLegs - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Sabatons of the Immortal YokedaFeet - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Ring of the Immortal YokedaRing
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Gauntlets of the Immortal YokedaHands - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
 
- 
	
- 
	Twice-Fanged Serpent0 / 22 (0%)- 
	  Helmet of the Two-Fanged SnakeHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Necklace of the Two-Fanged SnakeNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Jack of the Two-Fanged SnakeChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Arm Cops of the Two-Fanged SnakeShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Axe of the Two-Fanged SnakeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Mace of the Two-Fanged SnakeMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Sword of the Two-Fanged SnakeSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Dagger of the Two-Fanged SnakeDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Battle Axe of the Two-Fanged SnakeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Maul of the Two-Fanged SnakeMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Greatsword of the Two-Fanged SnakeSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Bow of the Two-Fanged SnakeBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Inferno Staff of the Two-Fanged SnakeFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Ice Staff of the Two-Fanged SnakeFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Lightning Staff of the Two-Fanged SnakeLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Restoration Staff of the Two-Fanged SnakeHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Shield of the Two-Fanged SnakeShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Belt of the Two-Fanged SnakeWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Guards of the Two-Fanged SnakeLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Boots of the Two-Fanged SnakeFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Ring of the Two-Fanged SnakeRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Bracers of the Two-Fanged SnakeHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 
- 
	
- 
	Vicious Serpent0 / 22 (0%)- 
	  Helmet of the Vicious OphidianHead - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Necklace Of The Vicious OphidianNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Jack of the Vicious OphidianChest - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Arm Cops of the Vicious OphidianShoulders - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Axe Of The Vicious OphidianAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Mace Of The Vicious OphidianMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Sword Of The Vicious OphidianSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Dagger Of The Vicious OphidianDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Battle Axe Of The Vicious OphidianAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Maul Of The Vicious OphidianMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Greatsword Of The Vicious OphidianSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Bow Of The Vicious OphidianBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Inferno Staff Of The Vicious OphidianFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Ice Staff Of The Vicious OphidianFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Lightning Staff Of The Vicious OphidianLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Restoration Staff Of The Vicious OphidianHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Shield Of The Vicious OphidianShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Belt of the Vicious OphidianWaist - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Guards of the Vicious OphidianLegs - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Boots of the Vicious OphidianFeet - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Ring Of The Vicious OphidianRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Bracers of the Vicious OphidianHands - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 
- 
	
- 
	Wise Mage0 / 22 (0%)- 
	  Aether Hat of StrategyHead - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Necklace of StrategyNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Robe of StrategyChest - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Epaulets of StrategyShoulders - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Axe of StrategyAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Mace of StrategyMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Sword of StrategySword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Dagger of StrategyDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Battle Axe of StrategyAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Maul of StrategyMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Greatsword of StrategySword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Bow of StrategyBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Inferno Staff of StrategyFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Ice Staff of StrategyFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Lightning Staff of StrategyLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Restoration Staff of StrategyHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Shield of StrategyShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Sash of StrategyWaist - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Breeches of StrategyLegs - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Shoes of StrategyFeet - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Ring of StrategyRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Gloves of StrategyHands - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 
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 Castus Blastus
Castus Blastus 
	 
	 
	 Psýgone
 Psýgone Character
Character Statistics / Information
Statistics / Information Screenshots
Screenshots Signature
Signature