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Pig Orc
- Magicka: 16105
 - Health: 21022
 - Stamina: 16625
 
	On this page you can view the Item Sets of the selected category for Pig Orc.
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	Sets
	DLC Dungeons - Moon Hunter Keep
	
		0 / 72 (0%)
		
	
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Jailer's Tenacity
0 / 22 (0%)- 
	
		
			Jailer's Helm
Head - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Necklace
Neck
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
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			Jailer's Cuirass
Chest - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
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			Jailer's Pauldron
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
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			Jailer's Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Girdle
Waist - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Greaves
Legs - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Sabatons
Feet - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Ring
Ring
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 - 
	
		
			Jailer's Gauntlets
Hands - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 
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Moon Hunter
0 / 22 (0%)- 
	
		
			Moon Hunter Hat
Head - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Necklace
Neck
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Robe
Chest - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Epaulets
Shoulders - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Axe
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Mace
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Sword
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Dagger
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Maul
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Bow
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Shield
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Sash
Waist - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Breeches
Legs - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Shoes
Feet - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Ring
Ring
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 - 
	
		
			Moon Hunter Gloves
Hands - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 618 Critical Chance
 - (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 
 - 
	
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Savage Werewolf
0 / 22 (0%)- 
	
		
			Savage Werewolf's Helmet
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Necklace
Neck
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Jack
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Arm Cops
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Belt
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Guards
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Boots
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Ring
Ring
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Savage Werewolf's Bracers
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 
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Vykosa
0 / 6 (0%)- 
	
		
			Vykosa Visage
Head - Heavy
- (1 item) Adds 4% Healing Taken
 - (2 items) When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
 
 - 
	
		
			Vykosa Guise
Head - Light
- (1 item) Adds 4% Healing Taken
 - (2 items) When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
 
 - 
	
		
			Vykosa Mask
Head - Medium
- (1 item) Adds 4% Healing Taken
 - (2 items) When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
 
 - 
	
		
			Vykosa Pauldrons
Shoulders - Heavy
- (1 item) Adds 4% Healing Taken
 - (2 items) When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
 
 - 
	
		
			Vykosa Epaulets
Shoulders - Light
- (1 item) Adds 4% Healing Taken
 - (2 items) When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
 
 - 
	
		
			Vykosa Arm Cops
Shoulders - Medium
- (1 item) Adds 4% Healing Taken
 - (2 items) When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
 
 
 - 
	
 

Castus Blastus
	
	
	
 Pig Orc