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- Cloudrest
 Pasi Ulfson
Pasi Ulfson
 
		 
		 
	 Pasi Ulfson
 Pasi Ulfson
		Master Angler
		Rank 50
			
		Champion Rank 994 (725,464 / 872,961 XP)
			
		- Magicka: 11082
- Health: 18562
- Stamina: 38053
	On this page you can view the Item Sets of the selected category for Pasi Ulfson.
	 Back to the overview
	 Sets
	Sets
	Trials - Cloudrest
	
		0 / 176 (0%)
		
	
- 
	Aegis of Galenwe0 / 22 (0%)- 
	  Galenwe's HelmHead - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's NecklaceNeck
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's CuirassChest - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's PauldronsShoulders - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's AxeAxe - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's MaceMace - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's SwordSword - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's DaggerDagger - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's MaulMace - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's GreatswordSword - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's BowBow - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's ShieldShield - Off Hand
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's GirdleWaist - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's GreavesLegs - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's SabatonsFeet - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's RingRing
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's GauntletsHands - Heavy
 - (2 items) Adds 1093 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
 
- 
	
- 
	Arms of Relequen0 / 22 (0%)- 
	  Relequen's HelmetHead - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's NecklaceNeck
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's JackChest - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's Arm CopsShoulders - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's AxeAxe - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's MaceMace - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's SwordSword - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's DaggerDagger - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's Battle AxeAxe - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's MaulMace - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's GreatswordSword - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's BowBow - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's ShieldShield - Off Hand
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's BeltWaist - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's GuardsLegs - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's BootsFeet - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's RingRing
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Relequen's BracersHands - Medium
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1349 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Mantle of Siroria0 / 22 (0%)- 
	  Siroria's HatHead - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's NecklaceNeck
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's RobeChest - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's EpauletsShoulders - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's AxeAxe - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's MaceMace - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's SwordSword - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's DaggerDagger - One-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Battle AxeAxe - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's MaulMace - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's GreatswordSword - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's BowBow - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
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	  Siroria's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
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	  Siroria's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
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	  Siroria's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
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	  Siroria's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
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	  Siroria's ShieldShield - Off Hand
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
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	  Siroria's SashWaist - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
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	  Siroria's BreechesLegs - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
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	  Siroria's ShoesFeet - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
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	  Siroria's RingRing
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
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	  Siroria's GlovesHands - Light
 - (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 40 for 5 seconds, stacking up to 10 times.
 
 
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	Perfected Aegis of Galenwe0 / 22 (0%)- 
	  Galenwe's Perfected HelmHead - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected NecklaceNeck
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected CuirassChest - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected PauldronsShoulders - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected AxeAxe - One-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected MaceMace - One-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected SwordSword - One-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected DaggerDagger - One-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected Battle AxeAxe - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected MaulMace - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected GreatswordSword - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected BowBow - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected ShieldShield - Off Hand
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected GirdleWaist - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected GreavesLegs - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected SabatonsFeet - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
- 
	  Galenwe's Perfected RingRing
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
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	  Galenwe's Perfected GauntletsHands - Heavy
 - (2 items) Adds 1164 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 70%. This effect can occur once every 2 seconds.
 
 
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	Perfected Arms of Relequen0 / 22 (0%)- 
	  Relequen's Perfected HelmetHead - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected NecklaceNeck
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected JackChest - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected Arm CopsShoulders - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected AxeAxe - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected MaceMace - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected SwordSword - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected DaggerDagger - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected Battle AxeAxe - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected MaulMace - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected GreatswordSword - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected BowBow - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected ShieldShield - Off Hand
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected BeltWaist - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected GuardsLegs - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected BootsFeet - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected RingRing
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
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	  Relequen's Perfected BracersHands - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1435 Offensive Penetration
- (5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 296 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.
 
 
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	Perfected Mantle of Siroria0 / 22 (0%)- 
	  Siroria's Perfected HatHead - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
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	  Siroria's Perfected NecklaceNeck
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
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	  Siroria's Perfected RobeChest - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected EpauletsShoulders - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected AxeAxe - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected MaceMace - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected SwordSword - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected DaggerDagger - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected Battle AxeAxe - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected MaulMace - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected GreatswordSword - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected BowBow - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected ShieldShield - Off Hand
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected SashWaist - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected BreechesLegs - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected ShoesFeet - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected RingRing
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
- 
	  Siroria's Perfected GlovesHands - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack creates a ring of fire beneath you for 8 seconds. This effect can occur once every 8 seconds. Every second spent standing in the ring increases your Weapon and Spell Damage by 43 for 5 seconds, stacking up to 10 times.
 
 
- 
	
- 
	Perfected Vestment of Olorime0 / 22 (0%)- 
	  Olorime's Perfected HatHead - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected NecklaceNeck
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected RobeChest - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected EpauletsShoulders - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected AxeAxe - One-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected MaceMace - One-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected SwordSword - One-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected DaggerDagger - One-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected Battle AxeAxe - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected MaulMace - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected GreatswordSword - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected BowBow - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected ShieldShield - Off Hand
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected SashWaist - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected BreechesLegs - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected ShoesFeet - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected RingRing
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Perfected GlovesHands - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
 
- 
	
- 
	Vestment of Olorime0 / 22 (0%)- 
	  Olorime's HatHead - Light
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's NecklaceNeck
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's RobeChest - Light
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's EpauletsShoulders - Light
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's AxeAxe - One-Handed
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's MaceMace - One-Handed
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's SwordSword - One-Handed
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's DaggerDagger - One-Handed
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Battle AxeAxe - Two-Handed
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's MaulMace - Two-Handed
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's GreatswordSword - Two-Handed
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's BowBow - Two-Handed
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
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	  Olorime's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's ShieldShield - Off Hand
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's SashWaist - Light
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's BreechesLegs - Light
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's ShoesFeet - Light
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
- 
	  Olorime's RingRing
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
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	  Olorime's GlovesHands - Light
 - (2 items) Adds 117 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 117 Magicka Recovery
- (5 items) Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon and Spell Damage by 430 for 20 seconds. This effect can occur once every 10 seconds.
 
 
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