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Not Die on Tatami Mat
On this page you can view the Item Sets of the selected category for Not Die on Tatami Mat.
Back to the overview
Sets
Ebonheart Pact - Stonefalls
3 / 66 (4%)
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Shadow of the Red Mountain
1 / 22 (4%)-
Helmet of the Red Mountain
Head - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Necklace of the Red Mountain
Neck
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Jack of the Red Mountain
Chest - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Arm Cops of the Red Mountain
Shoulders - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Axe of the Red Mountain
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Mace of the Red Mountain
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Sword of the Red Mountain
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Dagger of the Red Mountain
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Battle Axe of the Red Mountain
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Maul of the Red Mountain
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Greatsword of the Red Mountain
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Bow of the Red Mountain
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Inferno Staff of the Red Mountain
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Ice Staff of the Red Mountain
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Lightning Staff of the Red Mountain
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Restoration Staff of the Red Mountain
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Shield of the Red Mountain
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Belt of the Red Mountain
Waist - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Guards of the Red Mountain
Legs - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Boots of the Red Mountain
Feet - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Ring of the Red Mountain
Ring
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Bracers of the Red Mountain
Hands - Medium
- (2 items) Adds 117 Weapon and Spell Damage
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 595 Critical Chance
- (5 items) When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 11022 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
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Shalk Exoskeleton
1 / 22 (4%)-
Shalk's Helm
Head - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Necklace
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Cuirass
Chest - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Pauldron
Shoulders - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Axe
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Mace
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Sword
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Dagger
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Maul
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Greatsword
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Bow
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Shield
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Girdle
Waist - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Greaves
Legs - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Sabatons
Feet - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Ring
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Shalk's Gauntlets
Hands - Heavy
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 595 Critical Chance
- (5 items) Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
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Silks of the Sun
1 / 22 (4%)-
Hat of the Sun
Head - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Necklace of the Sun
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Robe of the Sun
Chest - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Epaulets of the Sun
Shoulders - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Axe of the Sun
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Mace of the Sun
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Sword of the Sun
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Dagger of the Sun
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Battle Axe of the Sun
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Maul of the Sun
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Greatsword of the Sun
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Bow of the Sun
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Inferno Staff of the Sun
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Ice Staff of the Sun
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Lightning Staff of the Sun
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Restoration Staff of the Sun
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Shield of the Sun
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
-
Sash of the Sun
Waist - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Breeches of the Sun
Legs - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Shoes of the Sun
Feet - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Ring of the Sun
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Gloves of the Sun
Hands - Light
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Magicka
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 363 Weapon and Spell Damage to your Flame Damage abilities.
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Castus Blastus
Not Die on Tatami Mat