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Not Die on Tatami Mat
On this page you can view the Item Sets of the selected category for Not Die on Tatami Mat.
Back to the overview
Sets
Ebonheart Pact - Shadowfen
5 / 66 (7%)
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Hatchling's Shell
0 / 22 (0%)-
Helm of the Hatchling's Shell
Head - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Necklace of the Hatchling's Shell
Neck
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Cuirass of the Hatchling's Shell
Chest - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Pauldron of the Hatchling's Shell
Shoulders - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Axe of the Hatchling's Shell
Axe - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Mace of the Hatchling's Shell
Mace - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Sword of the Hatchling's Shell
Sword - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Dagger of the Hatchling's Shell
Dagger - One-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Battle Axe of the Hatchling's Shell
Axe - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
-
Maul of the Hatchling's Shell
Mace - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Greatsword of the Hatchling's Shell
Sword - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Bow of the Hatchling's Shell
Bow - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Inferno Staff of the Hatchling's Shell
Flame Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Ice Staff of the Hatchling's Shell
Frost Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Lightning Staff of the Hatchling's Shell
Lightning Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Restoration Staff of the Hatchling's Shell
Healing Staff - Two-Handed
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Shield of the Hatchling's Shell
Shield - Off Hand
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Girdle of the Hatchling's Shell
Waist - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Greaves of the Hatchling's Shell
Legs - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Sabatons of the Hatchling's Shell
Feet - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Ring of the Hatchling's Shell
Ring
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Gauntlets of the Hatchling's Shell
Hands - Heavy
- (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
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Robes of the Hist
2 / 22 (9%)-
Hat of Hist Sap
Head - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Necklace of Hist Sap
Neck
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Robe of Hist Sap
Chest - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Epaulets of Hist Sap
Shoulders - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Axe of Hist Sap
Axe - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Mace of Hist Sap
Mace - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Sword of Hist Sap
Sword - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Dagger of Hist Sap
Dagger - One-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Battle Axe of Hist Sap
Axe - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Maul of Hist Sap
Mace - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Greatsword of Hist Sap
Sword - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Bow of Hist Sap
Bow - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Inferno Staff of Hist Sap
Flame Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Ice Staff of Hist Sap
Frost Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Lightning Staff of Hist Sap
Lightning Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
-
Restoration Staff of Hist Sap
Healing Staff - Two-Handed
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Shield of Hist Sap
Shield - Off Hand
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Sash of Hist Sap
Waist - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Breeches of Hist Sap
Legs - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Shoes of Hist Sap
Feet - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Ring of Hist Sap
Ring
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Gloves of Hist Sap
Hands - Light
- (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
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Swamp Raider
3 / 22 (13%)-
Swamp Raider's Helmet
Head - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Necklace
Neck
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Jack
Chest - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Arm Cops
Shoulders - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Axe
Axe - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Mace
Mace - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Sword
Sword - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Dagger
Dagger - One-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Battle Axe
Axe - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Maul
Mace - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Swamp Raider's Greatsword
Sword - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Bow
Bow - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Shield
Shield - Off Hand
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Belt
Waist - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Guards
Legs - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Boots
Feet - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Ring
Ring
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
-
Swamp Raider's Bracers
Hands - Medium
- (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
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Castus Blastus
Not Die on Tatami Mat