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 Lukiulvim
Lukiulvim
 
		 
		 
	 Lukiulvim
 Lukiulvim
		Fighters Guild Victor
		Rank 50
			
		Champion Rank 293 (5,618 / 202,221 XP)
			
		- Magicka: 18596
- Health: 11739
- Stamina: 9539
	On this page you can view the Item Sets of the selected category for Lukiulvim.
	 Back to the overview
	 Sets
	Sets
	Trials - Rockgrove
	
		0 / 176 (0%)
		
	
- 
	Bahsei's Mania0 / 22 (0%)- 
	  Hat of Bahsei's ManiaHead - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Amulet of Bahsei's ManiaNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Robe of Bahsei's ManiaChest - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Epaulets of Bahsei's ManiaShoulders - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Axe of Bahsei's ManiaAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Mace of Bahsei's ManiaMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Sword of Bahsei's ManiaSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Dagger of Bahsei's ManiaDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Battle Axe of Bahsei's ManiaAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Maul of Bahsei's ManiaMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Greatsword of Bahsei's ManiaSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Bow of Bahsei's ManiaBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Inferno Staff of Bahsei's ManiaFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Ice Staff of Bahsei's ManiaFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Lightning Staff of Bahsei's ManiaLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Restoration Staff of Bahsei's ManiaHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Shield of Bahsei's ManiaShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Sash of Bahsei's ManiaWaist - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Breeches of Bahsei's ManiaLegs - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Shoes of Bahsei's ManiaFeet - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Ring of Bahsei's ManiaRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Gloves of Bahsei's ManiaHands - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
 
- 
	
- 
	Perfected Bahsei's Mania0 / 22 (0%)- 
	  Perfected Hat of Bahsei's ManiaHead - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Amulet of Bahsei's ManiaNeck
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Robe of Bahsei's ManiaChest - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Epaulets of Bahsei's ManiaShoulders - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Axe of Bahsei's ManiaAxe - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Mace of Bahsei's ManiaMace - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Sword of Bahsei's ManiaSword - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Dagger of Bahsei's ManiaDagger - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Battle Axe of Bahsei's ManiaAxe - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Maul of Bahsei's ManiaMace - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Greatsword of Bahsei's ManiaSword - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Bow of Bahsei's ManiaBow - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Inferno Staff of Bahsei's ManiaFlame Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Ice Staff of Bahsei's ManiaFrost Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Lightning Staff of Bahsei's ManiaLightning Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Restoration Staff of Bahsei's ManiaHealing Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Shield of Bahsei's ManiaShield - Off Hand
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Sash of Bahsei's ManiaWaist - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Breeches of Bahsei's ManiaLegs - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Shoes of Bahsei's ManiaFeet - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Ring of Bahsei's ManiaRing
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
- 
	  Perfected Gloves of Bahsei's ManiaHands - Light
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka. Current value: 0%
 
 
- 
	
- 
	Perfected Saxhleel Champion0 / 22 (0%)- 
	  Saxhleel Champion's Perfected HelmHead - Heavy
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected AmuletNeck
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected CuirassChest - Heavy
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected PauldronsShoulders - Heavy
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected AxeAxe - One-Handed
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected MaceMace - One-Handed
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected SwordSword - One-Handed
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected DaggerDagger - One-Handed
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected Battle AxeAxe - Two-Handed
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected MaulMace - Two-Handed
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected GreatswordSword - Two-Handed
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected BowBow - Two-Handed
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected ShieldShield - Off Hand
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
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	  Saxhleel Champion's Perfected GirdleWaist - Heavy
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
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	  Saxhleel Champion's Perfected GreavesLegs - Heavy
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
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	  Saxhleel Champion's Perfected SabatonsFeet - Heavy
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Perfected RingRing
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
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	  Saxhleel Champion's Perfected GauntletsHands - Heavy
 - (2 items) Adds 1058 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1058 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
 
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	Perfected Stone-Talker's Oath0 / 22 (0%)- 
	  Stone-Talker's Perfected HatHead - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected AmuletNeck
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected RobeChest - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected EpauletsShoulders - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected MaceMace - One-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected SwordSword - One-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected AxeAxe - One-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected DaggerDagger - One-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected Battle AxeAxe - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected MaulMace - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected GreatswordSword - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected BowBow - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected ShieldShield - Off Hand
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected SashWaist - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected BreechesLegs - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected ShoesFeet - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected RingRing
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
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	  Stone-Talker's Perfected GlovesHands - Light
 - (2 items) Adds 124 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 124 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
 
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	Perfected Sul-Xan's Torment0 / 22 (0%)- 
	  Perfected Helmet of Sul-Xan's TormentHead - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Amulet of Sul-Xan's TormentNeck
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Jack of Sul-Xan's TormentChest - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Arm Cops of Sul-Xan's TormentShoulders - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Axe of Sul-Xan's TormentAxe - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Mace of Sul-Xan's TormentMace - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Sword of Sul-Xan's TormentSword - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Dagger of Sul-Xan's TormentDagger - One-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Battle Axe of Sul-Xan's TormentAxe - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Maul of Sul-Xan's TormentMace - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Greatsword of Sul-Xan's TormentSword - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Bow of Sul-Xan's TormentBow - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Inferno Staff of Sul-Xan's TormentFlame Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Ice Staff of Sul-Xan's TormentFrost Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Lightning Staff of Sul-Xan's TormentLightning Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Restoration Staff of Sul-Xan's TormentHealing Staff - Two-Handed
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Shield of Sul-Xan's TormentShield - Off Hand
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Belt of Sul-Xan's TormentWaist - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Guards of Sul-Xan's TormentLegs - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Boots of Sul-Xan's TormentFeet - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Ring of Sul-Xan's TormentRing
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
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	  Perfected Bracers of Sul-Xan's TormentHands - Medium
 - (2 items) Adds 124 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 634 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2084 and your Critical Damage by 12% for 30 seconds.
 
 
- 
	
- 
	Saxhleel Champion0 / 22 (0%)- 
	  Saxhleel Champion's HelmHead - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's AmuletNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's CuirassChest - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's PauldronsShoulders - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's GirdleWaist - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's GreavesLegs - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's SabatonsFeet - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's RingRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
- 
	  Saxhleel Champion's GauntletsHands - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
 
 
- 
	
- 
	Stone-Talker's Oath0 / 22 (0%)- 
	  Stone-Talker's HatHead - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's AmuletNeck
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's RobeChest - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's EpauletsShoulders - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's AxeAxe - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's MaceMace - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's SwordSword - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's DaggerDagger - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's MaulMace - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's GreatswordSword - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's BowBow - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's ShieldShield - Off Hand
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's SashWaist - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's BreechesLegs - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's ShoesFeet - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's RingRing
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
- 
	  Stone-Talker's GlovesHands - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Magicka Recovery
- (5 items) Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
 
 
- 
	
- 
	Sul-Xan's Torment0 / 22 (0%)- 
	  Helmet of Sul-Xan's TormentHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
- 
	  Amulet of Sul-Xan's TormentNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
- 
	  Jack of Sul-Xan's TormentChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
- 
	  Arm Cops of Sul-Xan's TormentShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
- 
	  Axe of Sul-Xan's TormentAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
- 
	  Mace of Sul-Xan's TormentMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
- 
	  Sword of Sul-Xan's TormentSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
- 
	  Dagger of Sul-Xan's TormentDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
- 
	  Battle Axe of Sul-Xan's TormentAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
- 
	  Maul of Sul-Xan's TormentMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
- 
	  Greatsword of Sul-Xan's TormentSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
- 
	  Bow of Sul-Xan's TormentBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
- 
	  Inferno Staff of Sul-Xan's TormentFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
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	  Ice Staff of Sul-Xan's TormentFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
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	  Lightning Staff of Sul-Xan's TormentLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
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	  Restoration Staff of Sul-Xan's TormentHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
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	  Shield of Sul-Xan's TormentShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
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	  Belt of Sul-Xan's TormentWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
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	  Guards of Sul-Xan's TormentLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
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	  Boots of Sul-Xan's TormentFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
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	  Ring of Sul-Xan's TormentRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
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	  Bracers of Sul-Xan's TormentHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2034 and your Critical Damage by 12% for 30 seconds.
 
 
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 Castus Blastus
Castus Blastus 
	 
	 
	 Character
Character Statistics / Information
Statistics / Information Screenshots
Screenshots Signature
Signature