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- The Dread Cellar
 Lea von Drachenstein
Lea von Drachenstein
 
		 
		 
	 Lea von Drachenstein
 Lea von Drachenstein
		Master Wizard
		Rank 50
			
		Champion Rank 1019 (274,677 / 928,565 XP)
			
		- Magicka: 30136
- Health: 13990
- Stamina: 11254
	On this page you can view the Item Sets of the selected category for Lea von Drachenstein.
	 Back to the overview
	 Sets
	Sets
	DLC Dungeons - The Dread Cellar
	
		0 / 72 (0%)
		
	
- 
	Crimson Oath's Rive0 / 22 (0%)- 
	  Helm of the Crimson OathHead - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Amulet of the Crimson OathNeck
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Cuirass of the Crimson OathChest - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Pauldrons of the Crimson OathShoulders - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Axe of the Crimson OathAxe - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Mace of the Crimson OathMace - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Sword of the Crimson OathSword - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Dagger of the Crimson OathDagger - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Battle Axe of the Crimson OathAxe - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Maul of the Crimson OathMace - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Greatsword of the Crimson OathSword - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Bow of the Crimson OathBow - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Inferno Staff of the Crimson OathFlame Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Ice Staff of the Crimson OathFrost Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Lightning Staff of the Crimson OathLightning Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Restoration Staff of the Crimson OathHealing Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Shield of the Crimson OathShield - Off Hand
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Girdle of the Crimson OathWaist - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Greaves of the Crimson OathLegs - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Sabatons of the Crimson OathFeet - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Ring of the Crimson OathRing
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
- 
	  Gauntlets of the Crimson OathHands - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3335 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.
 
 
- 
	
- 
	Magma Incarnate0 / 6 (0%)- 
	  Magma Incarnate VisageHead - Heavy
 - (1 item) Adds 124 Stamina Recovery
- (2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
 
- 
	  Magma Incarnate MaskHead - Medium
 - (1 item) Adds 124 Stamina Recovery
- (2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
 
- 
	  Magma Incarnate GuiseHead - Light
 - (1 item) Adds 124 Stamina Recovery
- (2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
 
- 
	  Magma Incarnate PauldronShoulders - Heavy
 - (1 item) Adds 124 Stamina Recovery
- (2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
 
- 
	  Magma Incarnate Arm CopsShoulders - Medium
 - (1 item) Adds 124 Stamina Recovery
- (2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
 
- 
	  Magma Incarnate EpauletsShoulders - Light
 - (1 item) Adds 124 Stamina Recovery
- (2 items) When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
 
 
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- 
	Rush of Agony0 / 22 (0%)- 
	  Helmet of Rushing AgonyHead - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Amulet of Rushing AgonyNeck
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Jack of Rushing AgonyChest - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Arm Cops of Rushing AgonyShoulders - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Axe of Rushing AgonyAxe - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Mace of Rushing AgonyMace - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Sword of Rushing AgonySword - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Dagger of Rushing AgonyDagger - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Battle Axe of Rushing AgonyAxe - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Maul of Rushing AgonyMace - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Greatsword of Rushing AgonySword - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Bow of Rushing AgonyBow - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Inferno Staff of Rushing AgonyFlame Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Ice Staff of Rushing AgonyFrost Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Lightning Staff of Rushing AgonyLightning Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Restoration Staff of Rushing AgonyHealing Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Shield of Rushing AgonyShield - Off Hand
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Belt of Rushing AgonyWaist - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Guards of Rushing AgonyLegs - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Boots of Rushing AgonyFeet - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Ring of Rushing AgonyRing
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
- 
	  Bracers of Rushing AgonyHands - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 10315 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
 
 
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	Scorion's Feast0 / 22 (0%)- 
	  Scorion's HatHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's AmuletNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's RobeChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's EpauletsShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's SashWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's BreechesLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's ShoesFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's RingRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
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	  Scorion's GlovesHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 289 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 289 Weapon and Spell Damage.
 
 
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Statistics / Information Screenshots
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