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Kvothe the Broken Tree
 Kvothe the Broken Tree
		
		Rank 50
			
		Champion Rank 469 (231,705 / 282,655 XP)
			
		- Magicka: 24967
 - Health: 14284
 - Stamina: 10123
 
	On this page you can view the Item Sets of the selected category for Kvothe the Broken Tree.
	 Back to the overview
	
	Sets
	PvP - Imperial City
	
		0 / 315 (0%)
		
	
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Agility
0 / 15 (0%)- 
	
		
			Necklace of Agility
Neck
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Axe of Agility
Axe - One-Handed
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Mace of Agility
Mace - One-Handed
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Sword of Agility
Sword - One-Handed
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Dagger of Agility
Dagger - One-Handed
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Battle Axe of Agility
Axe - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Maul of Agility
Mace - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Greatsword of Agility
Sword - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Bow of Agility
Bow - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Inferno Staff of Agility
Flame Staff - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Ice Staff of Agility
Frost Staff - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Lightning Staff of Agility
Lightning Staff - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Restoration Staff of Agility
Healing Staff - Two-Handed
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Shield of Agility
Shield - Off Hand
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Ring of Agility
Ring
- (2 items) Adds 1650 Maximum Stamina
 - (3 items) Adds 194 Weapon and Spell Damage
 
 
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Baron Thirsk
0 / 6 (0%)- 
	
		
			Baron Thirsk's Visage
Head - Heavy
- (1 item) Adds 124 Magicka Recovery
 - (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Baron Thirsk's Mask
Head - Medium
- (1 item) Adds 124 Magicka Recovery
 - (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Baron Thirsk's Guise
Head - Light
- (1 item) Adds 124 Magicka Recovery
 - (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Baron Thirsk's Pauldron
Shoulders - Heavy
- (1 item) Adds 124 Magicka Recovery
 - (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Baron Thirsk's Arm Cops
Shoulders - Medium
- (1 item) Adds 124 Magicka Recovery
 - (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Baron Thirsk's Epaulets
Shoulders - Light
- (1 item) Adds 124 Magicka Recovery
 - (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
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Black Rose
0 / 22 (0%)- 
	
		
			Helm of the Black Rose
Head - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Necklace of the Black Rose
Neck
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Cuirass of the Black Rose
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Pauldron of the Black Rose
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Axe of the Black Rose
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Mace of the Black Rose
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Sword of the Black Rose
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Dagger of the Black Rose
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Battle Axe of the Black Rose
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Maul of the Black Rose
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Greatsword of the Black Rose
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Bow of the Black Rose
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Inferno Staff of the Black Rose
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Ice Staff of the Black Rose
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Lightning Staff of the Black Rose
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Restoration Staff of the Black Rose
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Shield of the Black Rose
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Girdle of the Black Rose
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Greaves of the Black Rose
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Sabatons of the Black Rose
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Ring of the Black Rose
Ring
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
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			Gauntlets of the Black Rose
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
 
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Endurance
0 / 15 (0%)- 
	
		
			Necklace of Endurance
Neck
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
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			Axe of Endurance
Axe - One-Handed
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
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			Mace of Endurance
Mace - One-Handed
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
 - 
	
		
			Sword of Endurance
Sword - One-Handed
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
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			Dagger of Endurance
Dagger - One-Handed
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
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			Battle Axe of Endurance
Axe - Two-Handed
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
 - 
	
		
			Maul of Endurance
Mace - Two-Handed
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
 - 
	
		
			Greatsword of Endurance
Sword - Two-Handed
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
 - 
	
		
			Bow of Endurance
Bow - Two-Handed
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
 - 
	
		
			Inferno Staff of Endurance
Flame Staff - Two-Handed
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
 - 
	
		
			Ice Staff of Endurance
Frost Staff - Two-Handed
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
 - 
	
		
			Lightning Staff of Endurance
Lightning Staff - Two-Handed
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
 - 
	
		
			Restoration Staff of Endurance
Healing Staff - Two-Handed
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
 - 
	
		
			Shield of Endurance
Shield - Off Hand
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
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			Ring of Endurance
Ring
- (2 items) Adds 1816 Maximum Health
 - (3 items) Adds 582 Health Recovery
 
 
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Galerion's Revenge
0 / 22 (0%)- 
	
		
			Galerion's Hat
Head - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Necklace
Neck
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Galerion's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Galerion's Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Galerion's Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Galerion's Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Galerion's Ring
Ring
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Galerion's Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
 
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Glorgoloch the Destroyer
0 / 6 (0%)- 
	
		
			Glorgoloch the Destroyer's Visage
Head - Heavy
- (1 item) Adds 1164 Maximum Health
 - (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
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			Glorgoloch the Destroyer's Mask
Head - Medium
- (1 item) Adds 1164 Maximum Health
 - (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
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			Glorgoloch the Destroyer's Guise
Head - Light
- (1 item) Adds 1164 Maximum Health
 - (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
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			Glorgoloch the Destroyer's Pauldron
Shoulders - Heavy
- (1 item) Adds 1164 Maximum Health
 - (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
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			Glorgoloch the Destroyer's Arm Cops
Shoulders - Medium
- (1 item) Adds 1164 Maximum Health
 - (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
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			Glorgoloch the Destroyer's Epaulets
Shoulders - Light
- (1 item) Adds 1164 Maximum Health
 - (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
 
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Immolator Charr
0 / 6 (0%)- 
	
		
			Immolator Charr's Visage
Head - Heavy
- (1 item) Adds 1435 Armor
 - (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
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			Immolator Charr's Mask
Head - Medium
- (1 item) Adds 1435 Armor
 - (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
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			Immolator Charr's Guise
Head - Light
- (1 item) Adds 1435 Armor
 - (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
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			Immolator Charr's Pauldron
Shoulders - Heavy
- (1 item) Adds 1435 Armor
 - (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
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			Immolator Charr's Arm Cops
Shoulders - Medium
- (1 item) Adds 1435 Armor
 - (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
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			Immolator Charr's Epaulets
Shoulders - Light
- (1 item) Adds 1435 Armor
 - (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
 
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Imperial Physique
0 / 36 (0%)- 
	
		
			Helmet of Imperial Physique
Head - Medium
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Helm of Imperial Physique
Head - Heavy
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Hat of Imperial Physique
Head - Light
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Necklace of Imperial Physique
Neck
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Jerkin of Imperial Physique
Chest - Light
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Jack of Imperial Physique
Chest - Medium
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Cuirass of Imperial Physique
Chest - Heavy
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Epaulets of Imperial Physique
Shoulders - Light
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Arm Cops of Imperial Physique
Shoulders - Medium
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Pauldron of Imperial Physique
Shoulders - Heavy
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Axe of Imperial Physique
Axe - One-Handed
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Mace of Imperial Physique
Mace - One-Handed
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Sword of Imperial Physique
Sword - One-Handed
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Dagger of Imperial Physique
Dagger - One-Handed
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Battle Axe of Imperial Physique
Axe - Two-Handed
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Maul of Imperial Physique
Mace - Two-Handed
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Greatsword of Imperial Physique
Sword - Two-Handed
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Bow of Imperial Physique
Bow - Two-Handed
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Inferno Staff of Imperial Physique
Flame Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Ice Staff of Imperial Physique
Frost Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Lightning Staff of Imperial Physique
Lightning Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Restoration Staff of Imperial Physique
Healing Staff - Two-Handed
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Shield of Imperial Physique
Shield - Off Hand
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Sash of Imperial Physique
Waist - Light
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Belt of Imperial Physique
Waist - Medium
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Girdle of Imperial Physique
Waist - Heavy
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Breeches of Imperial Physique
Legs - Light
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Guards of Imperial Physique
Legs - Medium
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Greaves of Imperial Physique
Legs - Heavy
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Boots of Imperial Physique
Feet - Medium
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Sabatons of Imperial Physique
Feet - Heavy
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Shoes of Imperial Physique
Feet - Light
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Ring of Imperial Physique
Ring
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Bracers of Imperial Physique
Hands - Medium
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Gauntlets of Imperial Physique
Hands - Heavy
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
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			Gloves of Imperial Physique
Hands - Light
- (2 items) Adds 121 Stamina Recovery
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
 
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Lady Malygda
0 / 6 (0%)- 
	
		
			Lady Malygda's Visage
Head - Heavy
- (1 item) Adds 1435 Offensive Penetration
 - (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Lady Malygda's Mask
Head - Medium
- (1 item) Adds 1435 Offensive Penetration
 - (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Lady Malygda's Guise
Head - Light
- (1 item) Adds 1435 Offensive Penetration
 - (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Lady Malygda's Pauldron
Shoulders - Heavy
- (1 item) Adds 1435 Offensive Penetration
 - (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Lady Malygda's Arm Cops
Shoulders - Medium
- (1 item) Adds 1435 Offensive Penetration
 - (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Lady Malygda's Epaulets
Shoulders - Light
- (1 item) Adds 1435 Offensive Penetration
 - (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
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Meritorious Service
0 / 22 (0%)- 
	
		
			Hat of Meritorious Service
Head - Light
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Necklace of Meritorious Service
Neck
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Robe of Meritorious Service
Chest - Light
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Epaulets of Meritorious Service
Shoulders - Light
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Axe of Meritorious Service
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Mace of Meritorious Service
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Sword of Meritorious Service
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Dagger of Meritorious Service
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Battle Axe of Meritorious Service
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Maul of Meritorious Service
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Greatsword of Meritorious Service
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Bow of Meritorious Service
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Inferno Staff of Meritorious Service
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Ice Staff of Meritorious Service
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Lightning Staff of Meritorious Service
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
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			Restoration Staff of Meritorious Service
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
 - 
	
		
			Shield of Meritorious Service
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
 - 
	
		
			Sash of Meritorious Service
Waist - Light
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
 - 
	
		
			Breeches of Meritorious Service
Legs - Light
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
 - 
	
		
			Shoes of Meritorious Service
Feet - Light
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
 - 
	
		
			Ring of Meritorious Service
Ring
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
 - 
	
		
			Gloves of Meritorious Service
Hands - Light
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
 
 - 
	
 - 
	
Nunatak
0 / 6 (0%)- 
	
		
			Nunatak's Visage
Head - Heavy
- (1 item) Adds 1435 Armor
 - (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Nunatak's Mask
Head - Medium
- (1 item) Adds 1435 Armor
 - (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Nunatak's Guise
Head - Light
- (1 item) Adds 1435 Armor
 - (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
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			Nunatak's Pauldron
Shoulders - Heavy
- (1 item) Adds 1435 Armor
 - (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Nunatak's Arm Cops
Shoulders - Medium
- (1 item) Adds 1435 Armor
 - (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Nunatak's Epaulets
Shoulders - Light
- (1 item) Adds 1435 Armor
 - (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
 - 
	
 - 
	
Phoenix
0 / 22 (0%)- 
	
		
			Hat of the Phoenix
Head - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Necklace of the Phoenix
Neck
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Robe of the Phoenix
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Epaulets of the Phoenix
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Axe of the Phoenix
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Mace of the Phoenix
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Sword of the Phoenix
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Dagger of the Phoenix
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Battle Axe of the Phoenix
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Maul of the Phoenix
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Greatsword of the Phoenix
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Bow of the Phoenix
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Inferno Staff of the Phoenix
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Ice Staff of the Phoenix
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Lightning Staff of the Phoenix
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Restoration Staff of the Phoenix
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Shield of the Phoenix
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Sash of the Phoenix
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Breeches of the Phoenix
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Shoes of the Phoenix
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Ring of the Phoenix
Ring
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Gloves of the Phoenix
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
 
 - 
	
 - 
	
Powerful Assault
0 / 22 (0%)- 
	
		
			Helmet of the Powerful Assault
Head - Medium
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Necklace of the Powerful Assault
Neck
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Jack of the Powerful Assault
Chest - Medium
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Arm Cops of the Powerful Assault
Shoulders - Medium
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Axe of the Powerful Assault
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Mace of the Powerful Assault
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Sword of the Powerful Assault
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Dagger of the Powerful Assault
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Battle Axe of the Powerful Assault
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Maul of the Powerful Assault
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Greatsword of the Powerful Assault
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Bow of the Powerful Assault
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Inferno Staff of the Powerful Assault
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Ice Staff of the Powerful Assault
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Lightning Staff of the Powerful Assault
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Restoration Staff of the Powerful Assault
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Shield of the Powerful Assault
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Belt of the Powerful Assault
Waist - Medium
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Guards of the Powerful Assault
Legs - Medium
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Boots of the Powerful Assault
Feet - Medium
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Ring of the Powerful Assault
Ring
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 - 
	
		
			Bracers of the Powerful Assault
Hands - Medium
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 
 - 
	
 - 
	
Reactive Armor
0 / 22 (0%)- 
	
		
			Reactive Helm
Head - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 - 
	
		
			Reactive Necklace
Neck
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 - 
	
		
			Reactive Cuirass
Chest - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 - 
	
		
			Reactive Pauldron
Shoulders - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
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			Reactive Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 - 
	
		
			Reactive Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 - 
	
		
			Reactive Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 - 
	
		
			Reactive Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
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			Reactive Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
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			Reactive Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
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			Reactive Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
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			Reactive Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
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			Reactive Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
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			Reactive Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 - 
	
		
			Reactive Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
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			Reactive Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 - 
	
		
			Reactive Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 - 
	
		
			Reactive Girdle
Waist - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 - 
	
		
			Reactive Greaves
Legs - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 - 
	
		
			Reactive Sabatons
Feet - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 - 
	
		
			Reactive Ring
Ring
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 - 
	
		
			Reactive Gauntlets
Hands - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 
 - 
	
 - 
	
Shield Breaker
0 / 22 (0%)- 
	
		
			Helmet of the Shield Breaker
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Necklace of the Shield Breaker
Neck
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Jack of the Shield Breaker
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Arm Cops of the Shield Breaker
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Axe of the Shield Breaker
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Mace of the Shield Breaker
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Sword of the Shield Breaker
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Dagger of the Shield Breaker
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Battle Axe of the Shield Breaker
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
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			Maul of the Shield Breaker
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
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			Greatsword of the Shield Breaker
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
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			Bow of the Shield Breaker
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
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			Inferno Staff of the Shield Breaker
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
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			Ice Staff of the Shield Breaker
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
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			Lightning Staff of the Shield Breaker
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Restoration Staff of the Shield Breaker
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Shield of the Shield Breaker
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Belt of the Shield Breaker
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Guards of the Shield Breaker
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Boots of the Shield Breaker
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Ring of the Shield Breaker
Ring
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 - 
	
		
			Bracers of the Shield Breaker
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Stamina Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 
 - 
	
 - 
	
Thews of the Harbinger
0 / 22 (0%)- 
	
		
			Helm of the Harbinger
Head - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Necklace of the Harbinger
Neck
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
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			Cuirass of the Harbinger
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Pauldron of the Harbinger
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Axe of the Harbinger
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Mace of the Harbinger
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Sword of the Harbinger
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Dagger of the Harbinger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Battle Axe of the Harbinger
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Maul of the Harbinger
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Greatsword of the Harbinger
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Bow of the Harbinger
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Inferno Staff of the Harbinger
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Ice Staff of the Harbinger
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Lightning Staff of the Harbinger
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Restoration Staff of the Harbinger
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Shield of the Harbinger
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Girdle of the Harbinger
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Greaves of the Harbinger
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Sabatons of the Harbinger
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Ring of the Harbinger
Ring
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 - 
	
		
			Gauntlets of the Harbinger
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 
 - 
	
 - 
	
Vicecanon of Venom
0 / 22 (0%)- 
	
		
			The Vicecanon's Helmet
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Necklace
Neck
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Jack
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Arm Cops
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Belt
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Guards
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Boots
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Vicecanon's Ring
Ring
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
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			The Vicecanon's Bracers
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Stamina Recovery
 - (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 
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Willpower
0 / 15 (0%)- 
	
		
			Necklace of Willpower
Neck
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Axe of Willpower
Axe - One-Handed
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Mace of Willpower
Mace - One-Handed
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Sword of Willpower
Sword - One-Handed
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Dagger of Willpower
Dagger - One-Handed
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Battle Axe of Willpower
Axe - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Maul of Willpower
Mace - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Greatsword of Willpower
Sword - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Bow of Willpower
Bow - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Inferno Staff of Willpower
Flame Staff - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Ice Staff of Willpower
Frost Staff - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Lightning Staff of Willpower
Lightning Staff - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Restoration Staff of Willpower
Healing Staff - Two-Handed
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Shield of Willpower
Shield - Off Hand
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
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			Ring of Willpower
Ring
- (2 items) Adds 1650 Maximum Magicka
 - (3 items) Adds 194 Weapon and Spell Damage
 
 
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Zoal the Ever-Wakeful
0 / 6 (0%)- 
	
		
			Zoal the Ever-Wakeful's Visage
Head - Heavy
- (1 item) Adds 1058 Maximum Stamina
 - (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
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			Zoal the Ever-Wakeful's Mask
Head - Medium
- (1 item) Adds 1058 Maximum Stamina
 - (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
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			Zoal the Ever-Wakeful's Guise
Head - Light
- (1 item) Adds 1058 Maximum Stamina
 - (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
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			Zoal the Ever-Wakeful's Pauldron
Shoulders - Heavy
- (1 item) Adds 1058 Maximum Stamina
 - (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
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			Zoal the Ever-Wakeful's Arm Cops
Shoulders - Medium
- (1 item) Adds 1058 Maximum Stamina
 - (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
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			Zoal the Ever-Wakeful's Epaulets
Shoulders - Light
- (1 item) Adds 1058 Maximum Stamina
 - (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
 
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