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King Levi
- Magicka: 34143
 - Health: 19968
 - Stamina: 15100
 
	On this page you can view the Item Sets of the selected category for King Levi.
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	Sets
	Arenas - Maelstrom Arena
	
		22 / 166 (13%)
		
	
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Cruel Flurry
0 / 4 (0%)- 
	
		
			The Maelstrom's Axe
Axe - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1592 Weapon and Spell Damage.
 
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			The Maelstrom's Dagger
Dagger - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1592 Weapon and Spell Damage.
 
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			The Maelstrom's Mace
Mace - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1592 Weapon and Spell Damage.
 
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			The Maelstrom's Sword
Sword - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1592 Weapon and Spell Damage.
 
 
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Crushing Wall
2 / 3 (66%)- 
	
		
			The Maelstrom's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Increases the damage Wall of Elements deals by 1177.
 
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			The Maelstrom's Ice Staff
Frost Staff - Two-Handed
- (2 items) Increases the damage Wall of Elements deals by 1177.
 
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			The Maelstrom's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Increases the damage Wall of Elements deals by 1177.
 
 
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Elemental Succession
8 / 22 (36%)- 
	
		
			Hat of Succession
Head - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Necklace of Succession
Neck
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Robe of Succession
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Epaulets of Succession
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Axe of Succession
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Mace of Succession
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Sword of Succession
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Dagger of Succession
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Battle Axe of Succession
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Maul of Succession
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Greatsword of Succession
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Bow of Succession
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Inferno Staff of Succession
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Ice Staff of Succession
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Lightning Staff of Succession
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Restoration Staff of Succession
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Shield of Succession
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Sash of Succession
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Breeches of Succession
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Shoes of Succession
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Signet of Succession
Ring
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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			Gloves of Succession
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1032 Maximum Magicka
 - (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
 
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Glorious Defender
5 / 22 (22%)- 
	
		
			Helm of Glory
Head - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Necklace of Glory
Neck
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Cuirass of Glory
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Pauldron of Glory
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Axe of Glory
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Mace of Glory
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Sword of Glory
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Dagger of Glory
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Battle Axe of Glory
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Maul of Glory
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Greatsword of Glory
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Bow of Glory
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Inferno Staff of Glory
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Ice Staff of Glory
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Lightning Staff of Glory
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Restoration Staff of Glory
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Shield of Glory
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Girdle of Glory
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Greaves of Glory
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Sabatons of Glory
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Ring of Glory
Ring
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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			Gauntlets of Glory
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
 
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Hunt Leader
4 / 22 (18%)- 
	
		
			Helmet of the Hunt
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Collar of the Hunt
Neck
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Jack of the Hunt
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Arm Cops of the Hunt
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Axe of the Hunt
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Mace of the Hunt
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Sword of the Hunt
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Dagger of the Hunt
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Battle Axe of the Hunt
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Maul of the Hunt
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Greatsword of the Hunt
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Bow of the Hunt
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Inferno Staff of the Hunt
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Ice Staff of the Hunt
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Lightning Staff of the Hunt
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Restoration Staff of the Hunt
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Shield of the Hunt
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Belt of the Hunt
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Guards of the Hunt
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Boots of the Hunt
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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			Ring of the Hunt
Ring
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
 - 
	
		
			Bracers of the Hunt
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1032 Maximum Stamina
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
 
 - 
	
 - 
	
Merciless Charge
0 / 3 (0%)- 
	
		
			The Maelstrom's Battle Axe
Axe - Two-Handed
- (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Maelstrom's Maul
Mace - Two-Handed
- (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Maelstrom's Greatsword
Sword - Two-Handed
- (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
 
 - 
	
 - 
	
Para Bellum
0 / 22 (0%)- 
	
		
			Para Bellum Helmet
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Choker
Neck
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Jack
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Arm Cops
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Belt
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Guards
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Boots
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Band
Ring
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 - 
	
		
			Para Bellum Bracers
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 1032 Maximum Stamina
 - (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 
 - 
	
 - 
	
Perfected Cruel Flurry
0 / 4 (0%)- 
	
		
			The Maelstrom's Perfected Axe
Axe - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1631 Weapon and Spell Damage.
 
 - 
	
		
			The Maelstrom's Perfected Mace
Mace - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1631 Weapon and Spell Damage.
 
 - 
	
		
			The Maelstrom's Perfected Sword
Sword - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1631 Weapon and Spell Damage.
 
 - 
	
		
			The Maelstrom's Perfected Dagger
Dagger - One-Handed
- (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1631 Weapon and Spell Damage.
 
 
 - 
	
 - 
	
Perfected Crushing Wall
0 / 3 (0%)- 
	
		
			The Maelstrom's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Increases the damage Wall of Elements deals by 1206.
 
 - 
	
		
			The Maelstrom's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Increases the damage Wall of Elements deals by 1206.
 
 - 
	
		
			The Maelstrom's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Increases the damage Wall of Elements deals by 1206.
 
 
 - 
	
 - 
	
Perfected Merciless Charge
0 / 3 (0%)- 
	
		
			The Maelstrom's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Maelstrom's Perfected Maul
Mace - Two-Handed
- (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			The Maelstrom's Perfected Greatsword
Sword - Two-Handed
- (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
 
 - 
	
 - 
	
Perfected Precise Regeneration
0 / 1 (0%)- 
	
		
			The Maelstrom's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) When your Regeneration critically strikes, you restore 538 Magicka. This effect cannot occur from simultaneous critical strikes.
 
 
 - 
	
 - 
	
Perfected Rampaging Slash
0 / 5 (0%)- 
	
		
			The Maelstrom's Perfected Axe
Axe - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
 - 
	
		
			The Maelstrom's Perfected Mace
Mace - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
 - 
	
		
			The Maelstrom's Perfected Sword
Sword - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
 - 
	
		
			The Maelstrom's Perfected Dagger
Dagger - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
 - 
	
		
			The Maelstrom's Perfected Shield
Shield - Off Hand
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
 
 - 
	
 - 
	
Perfected Thunderous Volley
1 / 1 (100%)- 
	
		
			The Maelstrom's Perfected Bow
Bow - Two-Handed
- (2 items) Increases the damage Volley deals by 415 each tick. This bonus increases by 185 every time Volley ticks, up to a maximum of 8 times.
 
 
 - 
	
 - 
	
Permafrost
0 / 22 (0%)- 
	
		
			Helm of Permafrost
Head - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Pendant of Permafrost
Neck
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Cuirass of Permafrost
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Pauldron of Permafrost
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Axe of Permafrost
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Mace of Permafrost
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Sword of Permafrost
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Dagger of Permafrost
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Battle Axe of Permafrost
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Maul of Permafrost
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Greatsword of Permafrost
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Bow of Permafrost
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Inferno Staff of Permafrost
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Ice Staff of Permafrost
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Lightning Staff of Permafrost
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Restoration Staff of Permafrost
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Shield of Permafrost
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Girdle of Permafrost
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Greaves of Permafrost
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Sabatons of Permafrost
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Band of Permafrost
Ring
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 - 
	
		
			Gauntlets of Permafrost
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Adds 1032 Maximum Magicka
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 
 - 
	
 - 
	
Precise Regeneration
1 / 1 (100%)- 
	
		
			The Maelstrom's Restoration Staff
Healing Staff - Two-Handed
- (2 items) When your Regeneration critically strikes, you restore 525 Magicka. This effect cannot occur from simultaneous critical strikes.
 
 
 - 
	
 - 
	
Rampaging Slash
0 / 5 (0%)- 
	
		
			The Maelstrom's Mace
Mace - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
 - 
	
		
			The Maelstrom's Sword
Sword - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
 - 
	
		
			The Maelstrom's Axe
Axe - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
 - 
	
		
			The Maelstrom's Dagger
Dagger - One-Handed
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
 - 
	
		
			The Maelstrom's Shield
Shield - Off Hand
- (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
 
 - 
	
 - 
	
Thunderous Volley
1 / 1 (100%)- 
	
		
			The Maelstrom's Bow
Bow - Two-Handed
- (2 items) Increases the damage Volley deals by 405 each tick. This bonus increases by 180 every time Volley ticks, up to a maximum of 8 times.
 
 
 - 
	
 - 
	
Winterborn
0 / 22 (0%)- 
	
		
			Winterborn Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Winterborn Pendant
Neck
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Winterborn Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Winterborn Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Winterborn Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Winterborn Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Winterborn Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Winterborn Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Winterborn Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Winterborn Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Winterborn Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 - 
	
		
			Winterborn Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Winterborn Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Winterborn Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Winterborn Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Winterborn Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Winterborn Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Winterborn Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Winterborn Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Winterborn Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Winterborn Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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			Winterborn Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Adds 121 Magicka Recovery
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 
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Castus Blastus