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- Clockwork City
 Kimrin
Kimrin
	On this page you can view the Item Sets of the selected category for Kimrin.
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	 Sets
	Sets
	DLC Zones - Clockwork City
	
		0 / 66 (0%)
		
	
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	Livewire0 / 22 (0%)- 
	  Livewire HelmHead - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire NecklaceNeck
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire CuirassChest - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire PauldronShoulders - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire AxeAxe - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire MaceMace - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire SwordSword - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire DaggerDagger - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire Battle AxeAxe - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire MaulMace - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire GreatswordSword - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire BowBow - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire ShieldShield - Off Hand
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire GirdleWaist - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire GreavesLegs - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire SabatonsFeet - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire RingRing
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
- 
	  Livewire GauntletsHands - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1093 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1003 Health for each enemy hit. This effect can occur once every 6 seconds.
 
 
- 
	
- 
	Mad Tinkerer0 / 22 (0%)- 
	  Mad Tinkerer's HatHead - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's NecklaceNeck
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's RobeChest - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's EpauletsShoulders - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's AxeAxe - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's MaceMace - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's SwordSword - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's DaggerDagger - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's Battle AxeAxe - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's MaulMace - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's GreatswordSword - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's BowBow - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's ShieldShield - Off Hand
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's SashWaist - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's BreechesLegs - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's ShoesFeet - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's RingRing
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mad Tinkerer's GlovesHands - Light
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 595 Critical Chance
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you summon a Verminous Fabricant that charges forward, dealing 9354 Shock Damage to all enemies in its path, and knocking up to 6 into the air, stunning them for 2 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Unfathomable Darkness0 / 22 (0%)- 
	  Helmet of Unfathomable DarknessHead - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Necklace of Unfathomable DarknessNeck
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jack of Unfathomable DarknessChest - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Arm Cops of Unfathomable DarknessShoulders - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Axe of Unfathomable DarknessAxe - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mace of Unfathomable DarknessMace - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Sword of Unfathomable DarknessSword - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Dagger of Unfathomable DarknessDagger - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Battle Axe of Unfathomable DarknessAxe - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maul of Unfathomable DarknessMace - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Greatsword of Unfathomable DarknessSword - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Bow of Unfathomable DarknessBow - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Inferno Staff of Unfathomable DarknessFlame Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Ice Staff of Unfathomable DarknessFrost Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lightning Staff of Unfathomable DarknessLightning Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Restoration Staff of Unfathomable DarknessHealing Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Shield of Unfathomable DarknessShield - Off Hand
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Belt of Unfathomable DarknessWaist - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Guards of Unfathomable DarknessLegs - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Boots of Unfathomable DarknessFeet - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Ring of Unfathomable DarknessRing
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Bracers of Unfathomable DarknessHands - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 1349 Offensive Penetration
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 5029 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
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 Castus Blastus
Castus Blastus 
	 
	 
	 
		 
		 
	 Character
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