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- Shadowfen
 Kate-G
Kate-G
 
		 
		 
	- Magicka: 30578
- Health: 14913
- Stamina: 11799
	On this page you can view the Item Sets of the selected category for Kate-G.
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	 Sets
	Sets
	Ebonheart Pact - Shadowfen
	
		0 / 66 (0%)
		
	
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	Hatchling's Shell0 / 22 (0%)- 
	  Helm of the Hatchling's ShellHead - Heavy
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Necklace of the Hatchling's ShellNeck
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Cuirass of the Hatchling's ShellChest - Heavy
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Pauldron of the Hatchling's ShellShoulders - Heavy
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Axe of the Hatchling's ShellAxe - One-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Mace of the Hatchling's ShellMace - One-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Sword of the Hatchling's ShellSword - One-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Dagger of the Hatchling's ShellDagger - One-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Battle Axe of the Hatchling's ShellAxe - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Maul of the Hatchling's ShellMace - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Greatsword of the Hatchling's ShellSword - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Bow of the Hatchling's ShellBow - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Inferno Staff of the Hatchling's ShellFlame Staff - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Ice Staff of the Hatchling's ShellFrost Staff - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Lightning Staff of the Hatchling's ShellLightning Staff - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Restoration Staff of the Hatchling's ShellHealing Staff - Two-Handed
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Shield of the Hatchling's ShellShield - Off Hand
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Girdle of the Hatchling's ShellWaist - Heavy
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Greaves of the Hatchling's ShellLegs - Heavy
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Sabatons of the Hatchling's ShellFeet - Heavy
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Ring of the Hatchling's ShellRing
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
- 
	  Gauntlets of the Hatchling's ShellHands - Heavy
 - (2 items) Adds 1349 Armor
- (3 items) Adds 1349 Armor
- (4 items) Adds 1093 Maximum Health
- (5 items) Whenever you take damage you gain a damage shield that absorbs up to 4969 damage for 6 seconds. This effect can occur once every 6 seconds and scales off your Max Health.
 
 
- 
	
- 
	Robes of the Hist0 / 22 (0%)- 
	  Hat of Hist SapHead - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Necklace of Hist SapNeck
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Robe of Hist SapChest - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Epaulets of Hist SapShoulders - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Axe of Hist SapAxe - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Mace of Hist SapMace - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Sword of Hist SapSword - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Dagger of Hist SapDagger - One-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Battle Axe of Hist SapAxe - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Maul of Hist SapMace - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Greatsword of Hist SapSword - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Bow of Hist SapBow - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Inferno Staff of Hist SapFlame Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Ice Staff of Hist SapFrost Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Lightning Staff of Hist SapLightning Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Restoration Staff of Hist SapHealing Staff - Two-Handed
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Shield of Hist SapShield - Off Hand
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Sash of Hist SapWaist - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Breeches of Hist SapLegs - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Shoes of Hist SapFeet - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Ring of Hist SapRing
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
- 
	  Gloves of Hist SapHands - Light
 - (2 items) Adds 1093 Maximum Health
- (3 items) Adds 117 Weapon and Spell Damage
- (4 items) Adds 994 Maximum Magicka
- (5 items) After being hit by a disabling effect, immobilization, or snare, you heal for 1995 Health every 1 second for 5 seconds. The effect can apply once every second, but cannot stack.
 
 
- 
	
- 
	Swamp Raider0 / 22 (0%)- 
	  Swamp Raider's HelmetHead - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's NecklaceNeck
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's JackChest - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's Arm CopsShoulders - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's AxeAxe - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's MaceMace - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's SwordSword - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's DaggerDagger - One-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's Battle AxeAxe - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's MaulMace - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's GreatswordSword - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's BowBow - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's ShieldShield - Off Hand
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's BeltWaist - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's GuardsLegs - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's BootsFeet - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's RingRing
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
- 
	  Swamp Raider's BracersHands - Medium
 - (2 items) Adds 595 Critical Chance
- (3 items) Adds 994 Maximum Stamina
- (4 items) Adds 117 Weapon and Spell Damage
- (5 items) Adds 544 Weapon and Spell Damage to your Poison and Disease Damage abilities.
 
 
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 Castus Blastus
Castus Blastus 
	 
	 
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