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 - Season of the Worm Cult Part 1
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 - West Weald
 
Kamion Sol Sanctum
- Magicka: 15313
 - Health: 16013
 - Stamina: 20136
 
	On this page you can view the Item Sets of the selected category for Kamion Sol Sanctum.
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	Sets
	Season of the Worm Cult Part 1 - West Weald
	
		0 / 66 (0%)
		
	
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Ayleid Refuge
0 / 22 (0%)- 
	
		
			Ayleid Refuge Helm
Head - Heavy
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Amulet
Neck
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Cuirass
Chest - Heavy
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Pauldrons
Shoulders - Heavy
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Axe
Axe - One-Handed
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Mace
Mace - One-Handed
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Sword
Sword - One-Handed
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Dagger
Dagger - One-Handed
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Battle Axe
Axe - Two-Handed
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Maul
Mace - Two-Handed
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Greatsword
Sword - Two-Handed
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Bow
Bow - Two-Handed
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Shield
Shield - Off Hand
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Girdle
Waist - Heavy
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Greaves
Legs - Heavy
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Sabatons
Feet - Heavy
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Ring
Ring
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
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			Ayleid Refuge Gauntlets
Hands - Heavy
- (2 items) Adds 994 Maximum Stamina
 - (3 items) Adds 1093 Maximum Health
 - (4 items) Adds 1093 Maximum Health
 - (5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.
 
 
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Macabre Vintage
0 / 22 (0%)- 
	
		
			Macabre Vintage Helmet
Head - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
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			Macabre Vintage Amulet
Neck
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Jack
Chest - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
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			Macabre Vintage Arm Cops
Shoulders - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Axe
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Mace
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Sword
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Dagger
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
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			Macabre Vintage Battle Axe
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Maul
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Greatsword
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Bow
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Shield
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Belt
Waist - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Guards
Legs - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Boots
Feet - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Ring
Ring
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 - 
	
		
			Macabre Vintage Bracers
Hands - Medium
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 117 Weapon and Spell Damage
 - (5 items) When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
 
 
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Symmetry of the Weald
0 / 22 (0%)- 
	
		
			Hat of the Weald
Head - Light
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
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			Amulet of the Weald
Neck
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
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			Robe of the Weald
Chest - Light
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
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			Epaulets of the Weald
Shoulders - Light
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
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			Axe of the Weald
Axe - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
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			Mace of the Weald
Mace - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
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			Sword of the Weald
Sword - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
 - 
	
		
			Dagger of the Weald
Dagger - One-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
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			Battle Axe of the Weald
Axe - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
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			Maul of the Weald
Mace - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
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			Greatsword of the Weald
Sword - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
 - 
	
		
			Bow of the Weald
Bow - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
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			Inferno Staff of the Weald
Flame Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
 - 
	
		
			Ice Staff of the Weald
Frost Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
 - 
	
		
			Lightning Staff of the Weald
Lightning Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
 - 
	
		
			Restoration Staff of the Weald
Healing Staff - Two-Handed
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
 - 
	
		
			Shield of the Weald
Shield - Off Hand
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
 - 
	
		
			Sash of the Weald
Waist - Light
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
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			Breeches of the Weald
Legs - Light
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
 - 
	
		
			Shoes of the Weald
Feet - Light
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
 - 
	
		
			Ring of the Weald
Ring
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
 - 
	
		
			Gloves of the Weald
Hands - Light
- (2 items) Adds 117 Weapon and Spell Damage
 - (3 items) Adds 117 Weapon and Spell Damage
 - (4 items) Adds 595 Critical Chance
 - (5 items) Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
 
 
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Castus Blastus
	
	
	
 Kamion Sol Sanctum