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- Exiled Redoubt
 Jimmÿ Jack
Jimmÿ Jack
 
		 
		 
	- Magicka: 18440
- Health: 23987
- Stamina: 18756
	On this page you can view the Item Sets of the selected category for Jimmÿ Jack.
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	 Sets
	Sets
	DLC Dungeons - Exiled Redoubt
	
		0 / 72 (0%)
		
	
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	Jerensi's Bladestorm0 / 22 (0%)- 
	  Jerensi's HelmetHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's AmuletNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's JackChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's Arm CopsShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's BowBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's BeltWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's GuardsLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's BootsFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Jerensi's BracersHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 24955 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 12475 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Lucilla's Windshield0 / 22 (0%)- 
	  Lucilla's HelmHead - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's AmuletNeck
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's CuirassChest - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's PauldronsShoulders - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's AxeAxe - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's MaceMace - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's SwordSword - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's DaggerDagger - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's Battle AxeAxe - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's MaulMace - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's GreatswordSword - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's BowBow - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's ShieldShield - Off Hand
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's GirdleWaist - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's GreavesLegs - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's SabatonsFeet - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's RingRing
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
- 
	  Lucilla's GauntletsHands - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
 
 
- 
	
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	Squall of Retribution0 / 6 (0%)- 
	  Squall of Retribution's VisageHead - Heavy
 - (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 1037 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
 
- 
	  Squall of Retribution's MaskHead - Medium
 - (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 1037 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
 
- 
	  Squall of Retribution's GuiseHead - Light
 - (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 1037 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
 
- 
	  Squall of Retribution's PauldronShoulders - Heavy
 - (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 1037 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
 
- 
	  Squall of Retribution's Arm CopsShoulders - Medium
 - (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 1037 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
 
- 
	  Squall of Retribution's EpauletsShoulders - Light
 - (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 1037 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds.
 
 
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- 
	Vandorallen's Resonance0 / 22 (0%)- 
	  Vandorallen's HatHead - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's AmuletNeck
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's RobeChest - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's EpauletsShoulders - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's AxeAxe - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's MaceMace - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's SwordSword - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's DaggerDagger - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's MaulMace - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's GreatswordSword - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's BowBow - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's ShieldShield - Off Hand
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's SashWaist - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's BreechesLegs - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's ShoesFeet - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's RingRing
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Vandorallen's GlovesHands - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 5680 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
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 Castus Blastus
Castus Blastus 
	 
	 
	 
		 Jimmÿ Jack
 Jimmÿ Jack Character
Character Statistics / Information
Statistics / Information Screenshots
Screenshots Signature
Signature