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Iduldhil
- Magicka: 25223
 - Health: 17960
 - Stamina: 12520
 
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	Sets
	Trials - Kyne's Aegis
	
		167 / 176 (94%)
		
	
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Kyne's Wind
22 / 22 (100%)- 
	
		
			Hat of Kyne's Wind
Head - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Amulet of Kyne's Wind
Neck
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Robe of Kyne's Wind
Chest - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Epaulets of Kyne's Wind
Shoulders - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Axe of Kyne's Wind
Axe - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Mace of Kyne's Wind
Mace - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Sword of Kyne's Wind
Sword - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Dagger of Kyne's Wind
Dagger - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Battle Axe of Kyne's Wind
Axe - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Maul of Kyne's Wind
Mace - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Greatsword of Kyne's Wind
Sword - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Bow of Kyne's Wind
Bow - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Inferno Staff of Kyne's Wind
Flame Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Ice Staff of Kyne's Wind
Frost Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Lightning Staff of Kyne's Wind
Lightning Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Restoration Staff of Kyne's Wind
Healing Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Shield of Kyne's Wind
Shield - Off Hand
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Sash of Kyne's Wind
Waist - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Breeches of Kyne's Wind
Legs - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Shoes of Kyne's Wind
Feet - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Ring of Kyne's Wind
Ring
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Gloves of Kyne's Wind
Hands - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 396 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
 
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Perfected Kyne's Wind
16 / 22 (72%)- 
	
		
			Perfected Hat of Kyne's Wind
Head - Light
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Amulet of Kyne's Wind
Neck
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Robe of Kyne's Wind
Chest - Light
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Epaulets of Kyne's Wind
Shoulders - Light
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Axe of Kyne's Wind
Axe - One-Handed
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Mace of Kyne's Wind
Mace - One-Handed
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Sword of Kyne's Wind
Sword - One-Handed
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Dagger of Kyne's Wind
Dagger - One-Handed
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Battle Axe of Kyne's Wind
Axe - Two-Handed
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Maul of Kyne's Wind
Mace - Two-Handed
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Greatsword of Kyne's Wind
Sword - Two-Handed
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Bow of Kyne's Wind
Bow - Two-Handed
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Inferno Staff of Kyne's Wind
Flame Staff - Two-Handed
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Ice Staff of Kyne's Wind
Frost Staff - Two-Handed
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Lightning Staff of Kyne's Wind
Lightning Staff - Two-Handed
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Restoration Staff of Kyne's Wind
Healing Staff - Two-Handed
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Shield of Kyne's Wind
Shield - Off Hand
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Sash of Kyne's Wind
Waist - Light
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Breeches of Kyne's Wind
Legs - Light
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Shoes of Kyne's Wind
Feet - Light
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Ring of Kyne's Wind
Ring
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
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			Perfected Gloves of Kyne's Wind
Hands - Light
- (2 items) Adds 124 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 405 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
 
 
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Perfected Roaring Opportunist
21 / 22 (95%)- 
	
		
			Roaring Opportunist's Perfected Hat
Head - Light
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Amulet
Neck
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Robe
Chest - Light
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Epaulets
Shoulders - Light
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Axe
Axe - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Mace
Mace - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Sword
Sword - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Dagger
Dagger - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Maul
Mace - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Greatsword
Sword - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Bow
Bow - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Shield
Shield - Off Hand
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Sash
Waist - Light
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Breeches
Legs - Light
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Shoes
Feet - Light
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Ring
Ring
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Perfected Gloves
Hands - Light
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
 
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Perfected Vrol's Command
20 / 22 (90%)- 
	
		
			Vrol's Perfected Helm
Head - Heavy
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Amulet
Neck
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Cuirass
Chest - Heavy
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Pauldrons
Shoulders - Heavy
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Axe
Axe - One-Handed
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Mace
Mace - One-Handed
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Sword
Sword - One-Handed
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Dagger
Dagger - One-Handed
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Maul
Mace - Two-Handed
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Greatsword
Sword - Two-Handed
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Bow
Bow - Two-Handed
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Shield
Shield - Off Hand
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Girdle
Waist - Heavy
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Greaves
Legs - Heavy
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Sabatons
Feet - Heavy
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Ring
Ring
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Perfected Gauntlets
Hands - Heavy
- (2 items) Adds 1058 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
 
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Perfected Yandir's Might
22 / 22 (100%)- 
	
		
			Yandir's Perfected Helmet
Head - Medium
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Amulet
Neck
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Jack
Chest - Medium
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Arm Cops
Shoulders - Medium
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Axe
Axe - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Mace
Mace - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Sword
Sword - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Dagger
Dagger - One-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Maul
Mace - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Greatsword
Sword - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Bow
Bow - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Shield
Shield - Off Hand
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Belt
Waist - Medium
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Guards
Legs - Medium
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Boots
Feet - Medium
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Ring
Ring
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Perfected Bracers
Hands - Medium
- (2 items) Adds 124 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 83, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 131 per stack removed. You cannot have both effects active at the same time.
 
 
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Roaring Opportunist
22 / 22 (100%)- 
	
		
			Roaring Opportunist's Hat
Head - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Amulet
Neck
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Robe
Chest - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Epaulets
Shoulders - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Axe
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Mace
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Sword
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Dagger
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Maul
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Bow
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Shield
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Sash
Waist - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Breeches
Legs - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Shoes
Feet - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Ring
Ring
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
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			Roaring Opportunist's Gloves
Hands - Light
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds. Maximum duration 12 seconds.
 
 
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Vrol's Command
22 / 22 (100%)- 
	
		
			Vrol's Helm
Head - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Amulet
Neck
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Cuirass
Chest - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Pauldrons
Shoulders - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Girdle
Waist - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Greaves
Legs - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Sabatons
Feet - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Ring
Ring
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
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			Vrol's Gauntlets
Hands - Heavy
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
 
 
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Yandir's Might
22 / 22 (100%)- 
	
		
			Yandir's Helmet
Head - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Amulet
Neck
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Jack
Chest - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Arm Cops
Shoulders - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Axe
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Mace
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Sword
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Dagger
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Maul
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Bow
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Shield
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Belt
Waist - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Guards
Legs - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Boots
Feet - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Ring
Ring
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
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			Yandir's Bracers
Hands - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 81, stacking up to 10 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 128 per stack removed. You cannot have both effects active at the same time.
 
 
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Castus Blastus