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 - Sanity's Edge
 
Heidi-Heida
- Magicka: 17135
 - Health: 18667
 - Stamina: 15215
 
	On this page you can view the Item Sets of the selected category for Heidi-Heida.
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	Sets
	Trials - Sanity's Edge
	
		0 / 176 (0%)
		
	
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Ansuul's Torment
0 / 22 (0%)- 
	
		
			Ansuul's Helmet
Head - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Amulet
Neck
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Jack
Chest - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Arm Cops
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Belt
Waist - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Guards
Legs - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Boots
Feet - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Ring
Ring
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Bracers
Hands - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1401 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 
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Peace and Serenity
0 / 22 (0%)- 
	
		
			Peace and Serenity Hat
Head - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
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			Peace and Serenity Amulet
Neck
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
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			Peace and Serenity Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
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			Peace and Serenity Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
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			Peace and Serenity Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
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			Peace and Serenity Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
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			Peace and Serenity Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 - 
	
		
			Peace and Serenity Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 - 
	
		
			Peace and Serenity Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 - 
	
		
			Peace and Serenity Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 - 
	
		
			Peace and Serenity Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 - 
	
		
			Peace and Serenity Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 - 
	
		
			Peace and Serenity Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 - 
	
		
			Peace and Serenity Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 - 
	
		
			Peace and Serenity Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 - 
	
		
			Peace and Serenity Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 - 
	
		
			Peace and Serenity Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
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			Peace and Serenity Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
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			Peace and Serenity Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 - 
	
		
			Peace and Serenity Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 - 
	
		
			Peace and Serenity Ring
Ring
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 - 
	
		
			Peace and Serenity Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 438 Weapon and Spell Damage. While you are moving, you gain 191 Health, Magicka, and Stamina Recovery.
 
 
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Perfected Ansuul's Torment
0 / 22 (0%)- 
	
		
			Ansuul's Perfected Helmet
Head - Medium
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Amulet
Neck
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Jack
Chest - Medium
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Arm Cops
Shoulders - Medium
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Axe
Axe - One-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Mace
Mace - One-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Sword
Sword - One-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Dagger
Dagger - One-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Battle Axe
Axe - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Maul
Mace - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Greatsword
Sword - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Bow
Bow - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 - 
	
		
			Ansuul's Perfected Shield
Shield - Off Hand
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Perfected Belt
Waist - Medium
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Perfected Guards
Legs - Medium
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Perfected Boots
Feet - Medium
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Perfected Ring
Ring
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
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			Ansuul's Perfected Bracers
Hands - Medium
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1435 Offensive Penetration
 - (5 items) Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
 
 
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Perfected Peace and Serenity
0 / 22 (0%)- 
	
		
			Perfected Peace and Serenity Hat
Head - Light
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Amulet
Neck
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Robe
Chest - Light
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Epaulets
Shoulders - Light
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Axe
Axe - One-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Mace
Mace - One-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Sword
Sword - One-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Dagger
Dagger - One-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Battle Axe
Axe - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Maul
Mace - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Greatsword
Sword - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Bow
Bow - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Shield
Shield - Off Hand
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Sash
Waist - Light
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Breeches
Legs - Light
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Shoes
Feet - Light
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Ring
Ring
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
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			Perfected Peace and Serenity Gloves
Hands - Light
- (2 items) Adds 634 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Weapon and Spell Damage
 - (5 items) While you are standing still, you gain 449 Weapon and Spell Damage. While you are moving, you gain 196 Health, Magicka, and Stamina Recovery.
 
 
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Perfected Test of Resolve
0 / 22 (0%)- 
	
		
			Perfected Test of Resolve Helm
Head - Heavy
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Amulet
Neck
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Cuirass
Chest - Heavy
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Pauldrons
Shoulders - Heavy
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Axe
Axe - One-Handed
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Mace
Mace - One-Handed
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Sword
Sword - One-Handed
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Dagger
Dagger - One-Handed
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Battle Axe
Axe - Two-Handed
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Maul
Mace - Two-Handed
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Greatsword
Sword - Two-Handed
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Bow
Bow - Two-Handed
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Shield
Shield - Off Hand
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Girdle
Waist - Heavy
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Greaves
Legs - Heavy
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Sabatons
Feet - Heavy
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Ring
Ring
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Perfected Test of Resolve Gauntlets
Hands - Heavy
- (2 items) Adds 1435 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1164 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
 
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Perfected Transformative Hope
0 / 22 (0%)- 
	
		
			Perfected Transformative Hope Hat
Head - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Amulet
Neck
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Robe
Chest - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Epaulets
Shoulders - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Sash
Waist - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Breeches
Legs - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Shoes
Feet - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Ring
Ring
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Perfected Transformative Hope Gloves
Hands - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 124 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
 
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Test of Resolve
0 / 22 (0%)- 
	
		
			Test of Resolve Helm
Head - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Amulet
Neck
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Cuirass
Chest - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Pauldrons
Shoulders - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Axe
Axe - One-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Mace
Mace - One-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Sword
Sword - One-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Maul
Mace - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Bow
Bow - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Shield
Shield - Off Hand
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Girdle
Waist - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Greaves
Legs - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Sabatons
Feet - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Ring
Ring
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
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			Test of Resolve Gauntlets
Hands - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 1136 Maximum Health
 - (5 items) When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
 
 
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Transformative Hope
0 / 22 (0%)- 
	
		
			Transformative Hope Hat
Head - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Amulet
Neck
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Robe
Chest - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Epaulets
Shoulders - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Sash
Waist - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Breeches
Legs - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Shoes
Feet - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Ring
Ring
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
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			Transformative Hope Gloves
Hands - Light
- (2 items) Adds 4% Healing Done
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Magicka Recovery
 - (5 items) While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
 
 
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Castus Blastus