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 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	DLC Dungeons - White-Gold Tower
	
		37 / 72 (51%)
		
	
- 
	Brands of Imperium12 / 22 (54%)- 
	  Helm of the ImperiumHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Necklace of the ImperiumNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Cuirass of the ImperiumChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Pauldron of the ImperiumShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Axe of the ImperiumAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Mace of the ImperiumMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Sword of the ImperiumSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Dagger of the ImperiumDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Battle Axe of the ImperiumAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Maul of the ImperiumMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Greatsword of the ImperiumSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Bow of the ImperiumBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Inferno Staff of the ImperiumFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Ice Staff of the ImperiumFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Lightning Staff of the ImperiumLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Restoration Staff of the ImperiumHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Shield of the ImperiumShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Girdle of the ImperiumWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Greaves of the ImperiumLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Sabatons of the ImperiumFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Ring of the ImperiumRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
- 
	  Gauntlets of the ImperiumHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 10606 damage for 6 seconds. This effect can occur once every 12 seconds.
 
 
- 
	
- 
	Essence Thief8 / 22 (36%)- 
	  Helmet of the Essence ThiefHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Necklace of the Essence ThiefNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Jack of the Essence ThiefChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Arm Cops of the Essence ThiefShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Axe of the Essence ThiefAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Mace of the Essence ThiefMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Sword of the Essence ThiefSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Dagger of the Essence ThiefDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Battle Axe of the Essence ThiefAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Maul of the Essence ThiefMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Greatsword of the Essence ThiefSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Bow of the Essence ThiefBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Inferno Staff of the Essence ThiefFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Ice Staff of the Essence ThiefFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Lightning Staff of the Essence ThiefLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Restoration Staff of the Essence ThiefHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Shield of the Essence ThiefShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Belt of the Essence ThiefWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Guards of the Essence ThiefLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Boots of the Essence ThiefFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Ring of the Essence ThiefRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
- 
	  Bracers of the Essence ThiefHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4513 Health, restores 4103 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
 
 
- 
	
- 
	Molag Kena6 / 6 (100%)- 
	  Molag Kena VisageHead - Heavy
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
 
- 
	  Molag Kena MaskHead - Medium
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
 
- 
	  Molag Kena GuiseHead - Light
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
 
- 
	  Molag Kena PauldronShoulders - Heavy
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
 
- 
	  Molag Kena Arm CopsShoulders - Medium
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
 
- 
	  Molag Kena EpauletsShoulders - Light
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 541 but also increases the cost of your abilities by 8%. This effect can occur once every 6 seconds.
 
 
- 
	
- 
	Spell Power Cure11 / 22 (50%)- 
	  Spell Power Cure HatHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure NecklaceNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure RobeChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure EpauletsShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure SashWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure BreechesLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
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	  Spell Power Cure ShoesFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure RingRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
- 
	  Spell Power Cure GlovesHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon and Spell Damage by 430.
 
 
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	 Character
Character Statistics / Information
Statistics / Information Screenshots
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Signature