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 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	DLC Dungeons - Unhallowed Grave
	
		39 / 67 (58%)
		
	
- 
	Aegis Caller11 / 17 (64%)- 
	  Aegis Caller's HelmetHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Aegis Caller's AmuletNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Aegis Caller's JackChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Aegis Caller's Arm CopsShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Aegis Caller's AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Aegis Caller's MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Aegis Caller's SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Aegis Caller's DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Aegis Caller's Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Aegis Caller's MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Aegis Caller's GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Aegis Caller's ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Aegis Caller's BeltWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Aegis Caller's GuardsLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Aegis Caller's BootsFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Aegis Caller's RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
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	  Aegis Caller's BracersHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 2826 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
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	Draugrkin's Grip12 / 22 (54%)- 
	  Draugrkin HatHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
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	  Draugrkin AmuletNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
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	  Draugrkin RobeChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin EpauletsShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
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	  Draugrkin AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin SashWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin BreechesLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin ShoesFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin RingRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
- 
	  Draugrkin GlovesHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Magicka Recovery
- (5 items) Increases your damage done by 311 but reduces your healing received by 10%.
 
 
- 
	
- 
	Grave Guardian10 / 22 (45%)- 
	  Grave Guardian's HelmHead - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's AmuletNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
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	  Grave Guardian's CuirassChest - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's PauldronsShoulders - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's GirdleWaist - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's GreavesLegs - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's SabatonsFeet - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's RingRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
- 
	  Grave Guardian's GauntletsHands - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4173.
 
 
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	Kjalnar's Nightmare6 / 6 (100%)- 
	  Kjalnar's Nightmare VisageHead - Heavy
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 13167 Magic Damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.
 
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	  Kjalnar's Nightmare MaskHead - Medium
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 13167 Magic Damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Kjalnar's Nightmare GuiseHead - Light
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 13167 Magic Damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Kjalnar's Nightmare PauldronShoulders - Heavy
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 13167 Magic Damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.
 
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	  Kjalnar's Nightmare Arm CopsShoulders - Medium
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 13167 Magic Damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.
 
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	  Kjalnar's Nightmare EpauletsShoulders - Light
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 13167 Magic Damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.
 
 
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