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- The Cauldron
 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	DLC Dungeons - The Cauldron
	
		55 / 72 (76%)
		
	
- 
	Baron Zaudrus6 / 6 (100%)- 
	  Baron Zaudrus VisageHead - Heavy
 - (1 item) Adds 582 Maximum Health
- (2 items) Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
 
- 
	  Baron Zaudrus MaskHead - Medium
 - (1 item) Adds 582 Maximum Health
- (2 items) Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
 
- 
	  Baron Zaudrus GuiseHead - Light
 - (1 item) Adds 582 Maximum Health
- (2 items) Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
 
- 
	  Baron Zaudrus PauldronShoulders - Heavy
 - (1 item) Adds 582 Maximum Health
- (2 items) Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
 
- 
	  Baron Zaudrus Arm CopsShoulders - Medium
 - (1 item) Adds 582 Maximum Health
- (2 items) Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
 
- 
	  Baron Zaudrus EpauletsShoulders - Light
 - (1 item) Adds 582 Maximum Health
- (2 items) Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
 
 
- 
	
- 
	Dagon's Dominion15 / 22 (68%)- 
	  Dagon's HelmetHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's AmuletNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's JackChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's Arm CopsShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's BowBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's BeltWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's GuardsLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's BootsFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
- 
	  Dagon's BracersHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 464 Weapon and Spell Damage to your area of effect abilities.
 
 
- 
	
- 
	Foolkiller's Ward17 / 22 (77%)- 
	  Foolkiller's HelmHead - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's AmuletNeck
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's CuirassChest - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's PauldronsShoulders - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's AxeAxe - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's MaceMace - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's SwordSword - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's DaggerDagger - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's MaulMace - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's GreatswordSword - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's BowBow - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's ShieldShield - Off Hand
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's GirdleWaist - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's GreavesLegs - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's SabatonsFeet - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's RingRing
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
- 
	  Foolkiller's GauntletsHands - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5350 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
 
 
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	Unleashed Ritualist17 / 22 (77%)- 
	  Hat of the RitualistHead - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Amulet of the RitualistNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Robe of the RitualistChest - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Epaulets of the RitualistShoulders - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Axe of the RitualistAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Mace of the RitualistMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Sword of the RitualistSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Dagger of the RitualistDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Battle Axe of the RitualistAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Maul of the RitualistMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Greatsword of the RitualistSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Bow of the RitualistBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Inferno Staff of the RitualistFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Ice Staff of the RitualistFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Lightning Staff of the RitualistLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Restoration Staff of the RitualistHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Shield of the RitualistShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Sash of the RitualistWaist - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Breeches of the RitualistLegs - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Shoes of the RitualistFeet - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Ring of the RitualistRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
- 
	  Gloves of the RitualistHands - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done with summoned pets by 19%.
 
 
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