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- The Banished Cells
 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	Dungeons - The Banished Cells
	
		67 / 78 (85%)
		
	
- 
	Jailbreaker19 / 22 (86%)- 
	  Jailbreaker HelmetHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker NecklaceNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker JackChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker Arm CopsShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker BeltWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker GuardsLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker BootsFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker RingRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
- 
	  Jailbreaker BracersHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
 
 
- 
	
- 
	Maw of the Infernal6 / 6 (100%)- 
	  Maw of the Infernal VisageHead - Heavy
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maw of the Infernal MaskHead - Medium
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maw of the Infernal GuiseHead - Light
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maw of the Infernal PauldronShoulders - Heavy
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maw of the Infernal Arm CopsShoulders - Medium
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maw of the Infernal EpauletsShoulders - Light
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3553 Flame Damage every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Sanctuary18 / 22 (81%)- 
	  Hat of SanctuaryHead - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Necklace of SanctuaryNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Robe of SanctuaryChest - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Epaulets of SanctuaryShoulders - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Axe of SanctuaryAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Mace of SanctuaryMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Sword of SanctuarySword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Dagger of SanctuaryDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Battle Axe of SanctuaryAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Maul of SanctuaryMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Greatsword of SanctuarySword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Bow of SanctuaryBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Inferno Staff of SanctuaryFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Ice Staff of SanctuaryFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Lightning Staff of SanctuaryLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Restoration Staff of SanctuaryHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Shield of SanctuaryShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Sash of SanctuaryWaist - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Breeches of SanctuaryLegs - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Shoes of SanctuaryFeet - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Ring of SanctuaryRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
- 
	  Gloves of SanctuaryHands - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases your healing received by 10% for you and up to 11 group members within 10 meters of you. This bonus persists through death.
 
 
- 
	
- 
	Shadowrend6 / 6 (100%)- 
	  Shadowrend VisageHead - Heavy
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
 
- 
	  Shadowrend GuiseHead - Light
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
 
- 
	  Shadowrend MaskHead - Medium
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
 
- 
	  Shadowrend PauldronsShoulders - Heavy
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
 
- 
	  Shadowrend EpauletsShoulders - Light
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
 
- 
	  Shadowrend Arm CopsShoulders - Medium
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 1175 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Max Health.
 
 
- 
	
- 
	Tormentor18 / 22 (81%)- 
	  Helm of the TormentorHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Necklace of the TormentorNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Cuirass of the TormentorChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Pauldron of the TormentorShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Axe of the TormentorAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Mace of the TormentorMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Sword of the TormentorSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Dagger of the TormentorDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Battle Axe of the TormentorAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Maul of the TormentorMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Greatsword of the TormentorSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Bow of the TormentorBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Inferno Staff of the TormentorFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Ice Staff of the TormentorFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Lightning Staff of the TormentorLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Restoration Staff of the TormentorHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Shield of the TormentorShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Girdle of the TormentorWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Greaves of the TormentorLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Sabatons of the TormentorFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
- 
	  Ring of the TormentorRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
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	  Gauntlets of the TormentorHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 4% Healing Taken
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3430 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 50% of the damage done.
 
 
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	 Character
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