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 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	DLC Dungeons - Scalecaller Peak
	
		46 / 67 (68%)
		
	
- 
	Curse of Doylemish13 / 17 (76%)- 
	  Curse of Doylemish HelmHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish NecklaceNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish CuirassChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish PauldronShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish AxeAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish MaceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish SwordSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish DaggerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish Battle AxeAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish MaulMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish GreatswordSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish ShieldShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish GirdleWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish GreavesLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish SabatonsFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish RingRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Curse of Doylemish GauntletsHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 10451 Physical Damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Jorvuld's Guidance15 / 22 (68%)- 
	  Jorvuld's Guidance HatHead - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance NecklaceNeck
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance RobeChest - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance EpauletsShoulders - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance AxeAxe - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance MaceMace - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance SwordSword - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance DaggerDagger - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance MaulMace - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance GreatswordSword - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance BowBow - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance ShieldShield - Off Hand
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance SashWaist - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance BreechesLegs - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance ShoesFeet - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance RingRing
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
- 
	  Jorvuld's Guidance GlovesHands - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 4% Healing Done
- (5 items) While in combat, increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 
 
- 
	
- 
	Plague Slinger12 / 22 (54%)- 
	  Plague Slinger HelmetHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger NecklaceNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger JackChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger Arm CopsShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger BowBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger BeltWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger GuardsLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger BootsFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plague Slinger BracersHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 4257 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Zaan6 / 6 (100%)- 
	  Zaan VisageHead - Heavy
 - (1 item) Adds 634 Critical Chance
- (2 items) When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 885 Flame Damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Zaan GuiseHead - Light
 - (1 item) Adds 634 Critical Chance
- (2 items) When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 885 Flame Damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Zaan MaskHead - Medium
 - (1 item) Adds 634 Critical Chance
- (2 items) When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 885 Flame Damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Zaan PauldronShoulders - Heavy
 - (1 item) Adds 634 Critical Chance
- (2 items) When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 885 Flame Damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Zaan EpauletsShoulders - Light
 - (1 item) Adds 634 Critical Chance
- (2 items) When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 885 Flame Damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Zaan Arm CopsShoulders - Medium
 - (1 item) Adds 634 Critical Chance
- (2 items) When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 885 Flame Damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
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