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- Sanctum Ophidia
 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	Trials - Sanctum Ophidia
	
		57 / 88 (64%)
		
	
- 
	Immortal Warrior12 / 22 (54%)- 
	  Helm of the Immortal YokedaHead - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Necklace of the Immortal YokedaNeck
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Cuirass of the Immortal YokedaChest - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Pauldron of the Immortal YokedaShoulders - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Axe of the Immortal YokedaAxe - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Mace of the Immortal YokedaMace - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Sword of the Immortal YokedaSword - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Dagger of the Immortal YokedaDagger - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Battle Axe of the Immortal YokedaAxe - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Maul of the Immortal YokedaMace - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Greatsword of the Immortal YokedaSword - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Bow of the Immortal YokedaBow - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Inferno Staff of the Immortal YokedaFlame Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Ice Staff of the Immortal YokedaFrost Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Lightning Staff of the Immortal YokedaLightning Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Restoration Staff of the Immortal YokedaHealing Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Shield of the Immortal YokedaShield - Off Hand
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Girdle of the Immortal YokedaWaist - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Greaves of the Immortal YokedaLegs - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Sabatons of the Immortal YokedaFeet - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Ring of the Immortal YokedaRing
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
- 
	  Gauntlets of the Immortal YokedaHands - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
 
- 
	
- 
	Twice-Fanged Serpent14 / 22 (63%)- 
	  Helmet of the Two-Fanged SnakeHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Necklace of the Two-Fanged SnakeNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Jack of the Two-Fanged SnakeChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Arm Cops of the Two-Fanged SnakeShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Axe of the Two-Fanged SnakeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Mace of the Two-Fanged SnakeMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Sword of the Two-Fanged SnakeSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Dagger of the Two-Fanged SnakeDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Battle Axe of the Two-Fanged SnakeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Maul of the Two-Fanged SnakeMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Greatsword of the Two-Fanged SnakeSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Bow of the Two-Fanged SnakeBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Inferno Staff of the Two-Fanged SnakeFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Ice Staff of the Two-Fanged SnakeFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Lightning Staff of the Two-Fanged SnakeLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Restoration Staff of the Two-Fanged SnakeHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Shield of the Two-Fanged SnakeShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Belt of the Two-Fanged SnakeWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Guards of the Two-Fanged SnakeLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Boots of the Two-Fanged SnakeFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Ring of the Two-Fanged SnakeRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
- 
	  Bracers of the Two-Fanged SnakeHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 
- 
	
- 
	Vicious Serpent22 / 22 (100%)- 
	  Helmet of the Vicious OphidianHead - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Necklace Of The Vicious OphidianNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Jack of the Vicious OphidianChest - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Arm Cops of the Vicious OphidianShoulders - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Axe Of The Vicious OphidianAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Mace Of The Vicious OphidianMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Sword Of The Vicious OphidianSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Dagger Of The Vicious OphidianDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Battle Axe Of The Vicious OphidianAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Maul Of The Vicious OphidianMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Greatsword Of The Vicious OphidianSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Bow Of The Vicious OphidianBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Inferno Staff Of The Vicious OphidianFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Ice Staff Of The Vicious OphidianFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Lightning Staff Of The Vicious OphidianLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Restoration Staff Of The Vicious OphidianHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Shield Of The Vicious OphidianShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Belt of the Vicious OphidianWaist - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Guards of the Vicious OphidianLegs - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Boots of the Vicious OphidianFeet - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Ring Of The Vicious OphidianRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
- 
	  Bracers of the Vicious OphidianHands - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 
- 
	
- 
	Wise Mage9 / 22 (40%)- 
	  Aether Hat of StrategyHead - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Necklace of StrategyNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Robe of StrategyChest - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Epaulets of StrategyShoulders - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Axe of StrategyAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Mace of StrategyMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Sword of StrategySword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Dagger of StrategyDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Battle Axe of StrategyAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Maul of StrategyMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Greatsword of StrategySword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Bow of StrategyBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Inferno Staff of StrategyFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Ice Staff of StrategyFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Lightning Staff of StrategyLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Restoration Staff of StrategyHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Shield of StrategyShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Sash of StrategyWaist - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Breeches of StrategyLegs - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Shoes of StrategyFeet - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Ring of StrategyRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
- 
	  Aether Gloves of StrategyHands - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 
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