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- Moongrave Fane
 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	DLC Dungeons - Moongrave Fane
	
		17 / 72 (23%)
		
	
- 
	Dro'Zakar's Claws6 / 22 (27%)- 
	  Dro'zakar's HelmetHead - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's NecklaceNeck
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's JackChest - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's Arm CopsShoulders - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's AxeAxe - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's MaceMace - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's SwordSword - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's DaggerDagger - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's MaulMace - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's GreatswordSword - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's BowBow - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's ShieldShield - Off Hand
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's BeltWaist - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's GuardsLegs - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's BootsFeet - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's RingRing
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's BracersHands - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 
- 
	
- 
	Grundwulf6 / 6 (100%)- 
	  Grundwulf VisageHead - Heavy
 - (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
- 
	  Grundwulf GuiseHead - Light
 - (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
- 
	  Grundwulf MaskHead - Medium
 - (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
- 
	  Grundwulf PauldronsShoulders - Heavy
 - (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
- 
	  Grundwulf EpauletsShoulders - Light
 - (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
- 
	  Grundwulf Arm CopsShoulders - Medium
 - (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
 
- 
	
- 
	Hollowfang Thirst2 / 22 (9%)- 
	  Hollowfang HatHead - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang NecklaceNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang RobeChest - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang EpauletsShoulders - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang SashWaist - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang BreechesLegs - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang ShoesFeet - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang GlovesHands - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 
- 
	
- 
	Renald's Resolve3 / 22 (13%)- 
	  Renald's HelmHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's NecklaceNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's CuirassChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's PauldronShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's AxeAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's MaceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's SwordSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's DaggerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's MaulMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's GreatswordSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's BowBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's ShieldShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's GirdleWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's GreavesLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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	  Renald's SabatonsFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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	  Renald's RingRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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	  Renald's GauntletsHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 
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