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 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	DLC Dungeons - Moon Hunter Keep
	
		39 / 72 (54%)
		
	
- 
	Jailer's Tenacity10 / 22 (45%)- 
	  Jailer's HelmHead - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's NecklaceNeck
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's CuirassChest - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's PauldronShoulders - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's AxeAxe - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's MaceMace - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's SwordSword - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's DaggerDagger - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's Battle AxeAxe - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's MaulMace - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's GreatswordSword - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's BowBow - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's ShieldShield - Off Hand
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's GirdleWaist - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's GreavesLegs - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's SabatonsFeet - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's RingRing
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
- 
	  Jailer's GauntletsHands - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received and damage shield strength by 12%.
 
 
- 
	
- 
	Moon Hunter8 / 22 (36%)- 
	  Moon Hunter HatHead - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter NecklaceNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter RobeChest - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter EpauletsShoulders - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter BowBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter SashWaist - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter BreechesLegs - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter ShoesFeet - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
- 
	  Moon Hunter GlovesHands - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When your alchemical poison fires, increase your Weapon and Spell Damage by 515 for 8 seconds.
 
 
- 
	
- 
	Savage Werewolf15 / 22 (68%)- 
	  Savage Werewolf's HelmetHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's NecklaceNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's JackChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's Arm CopsShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's BeltWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's GuardsLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's BootsFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's RingRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Savage Werewolf's BracersHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 1439 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Vykosa6 / 6 (100%)- 
	  Vykosa VisageHead - Heavy
 - (1 item) Adds 4% Healing Taken
- (2 items) When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
 
- 
	  Vykosa GuiseHead - Light
 - (1 item) Adds 4% Healing Taken
- (2 items) When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
 
- 
	  Vykosa MaskHead - Medium
 - (1 item) Adds 4% Healing Taken
- (2 items) When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
 
- 
	  Vykosa PauldronsShoulders - Heavy
 - (1 item) Adds 4% Healing Taken
- (2 items) When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
 
- 
	  Vykosa EpauletsShoulders - Light
 - (1 item) Adds 4% Healing Taken
- (2 items) When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
 
- 
	  Vykosa Arm CopsShoulders - Medium
 - (1 item) Adds 4% Healing Taken
- (2 items) When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
 
 
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Statistics / Information Screenshots
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