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- Maelstrom Arena
 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	Arenas - Maelstrom Arena
	
		90 / 166 (54%)
		
	
- 
	Cruel Flurry2 / 4 (50%)- 
	  The Maelstrom's AxeAxe - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1592 Weapon and Spell Damage.
 
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	  The Maelstrom's DaggerDagger - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1592 Weapon and Spell Damage.
 
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	  The Maelstrom's MaceMace - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1592 Weapon and Spell Damage.
 
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	  The Maelstrom's SwordSword - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1592 Weapon and Spell Damage.
 
 
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	Crushing Wall3 / 3 (100%)- 
	  The Maelstrom's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Increases the damage Wall of Elements deals by 1177.
 
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	  The Maelstrom's Ice StaffFrost Staff - Two-Handed
 - (2 items) Increases the damage Wall of Elements deals by 1177.
 
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	  The Maelstrom's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Increases the damage Wall of Elements deals by 1177.
 
 
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	Elemental Succession11 / 22 (50%)- 
	  Hat of SuccessionHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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	  Necklace of SuccessionNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Robe of SuccessionChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Epaulets of SuccessionShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Axe of SuccessionAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Mace of SuccessionMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Sword of SuccessionSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Dagger of SuccessionDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Battle Axe of SuccessionAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Maul of SuccessionMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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	  Greatsword of SuccessionSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Bow of SuccessionBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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	  Inferno Staff of SuccessionFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
- 
	  Ice Staff of SuccessionFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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	  Lightning Staff of SuccessionLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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	  Restoration Staff of SuccessionHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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	  Shield of SuccessionShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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	  Sash of SuccessionWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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	  Breeches of SuccessionLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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	  Shoes of SuccessionFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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	  Signet of SuccessionRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
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	  Gloves of SuccessionHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 464 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.
 
 
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- 
	Glorious Defender10 / 22 (45%)- 
	  Helm of GloryHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Necklace of GloryNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Cuirass of GloryChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Pauldron of GloryShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Axe of GloryAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Mace of GloryMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Sword of GlorySword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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	  Dagger of GloryDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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	  Battle Axe of GloryAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Maul of GloryMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Greatsword of GlorySword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Bow of GloryBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Inferno Staff of GloryFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Ice Staff of GloryFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Lightning Staff of GloryLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Restoration Staff of GloryHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Shield of GloryShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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	  Girdle of GloryWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
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	  Greaves of GloryLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Sabatons of GloryFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Ring of GloryRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
- 
	  Gauntlets of GloryHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you Bash an enemy, you gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you and all others afterwards for 1 second. This effect can occur once every 13 seconds.
 
 
- 
	
- 
	Hunt Leader11 / 22 (50%)- 
	  Helmet of the HuntHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Collar of the HuntNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Jack of the HuntChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Arm Cops of the HuntShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
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	  Axe of the HuntAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Mace of the HuntMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Sword of the HuntSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Dagger of the HuntDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Battle Axe of the HuntAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Maul of the HuntMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Greatsword of the HuntSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Bow of the HuntBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Inferno Staff of the HuntFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Ice Staff of the HuntFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Lightning Staff of the HuntLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Restoration Staff of the HuntHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Shield of the HuntShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Belt of the HuntWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Guards of the HuntLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Boots of the HuntFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Ring of the HuntRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Bracers of the HuntHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2521 Health and restore 1146 Stamina. This effect can occur once every 5 seconds.
 
 
- 
	
- 
	Merciless Charge2 / 3 (66%)- 
	  The Maelstrom's Battle AxeAxe - Two-Handed
 - (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Maelstrom's MaulMace - Two-Handed
 - (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Maelstrom's GreatswordSword - Two-Handed
 - (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Para Bellum12 / 22 (54%)- 
	  Para Bellum HelmetHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum ChokerNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum JackChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum Arm CopsShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum BeltWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum GuardsLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum BootsFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum BandRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
- 
	  Para Bellum BracersHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you deal damage you gain a damage shield that absorbs up to 7923 damage for 6 seconds. This effect can occur once every 6 seconds.
 
 
- 
	
- 
	Perfected Cruel Flurry2 / 4 (50%)- 
	  The Maelstrom's Perfected AxeAxe - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1631 Weapon and Spell Damage.
 
- 
	  The Maelstrom's Perfected MaceMace - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1631 Weapon and Spell Damage.
 
- 
	  The Maelstrom's Perfected SwordSword - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1631 Weapon and Spell Damage.
 
- 
	  The Maelstrom's Perfected DaggerDagger - One-Handed
 - (2 items) When you deal damage with Flurry, your single target damage over time abilities used within 5 seconds gain 1631 Weapon and Spell Damage.
 
 
- 
	
- 
	Perfected Crushing Wall3 / 3 (100%)- 
	  The Maelstrom's Perfected Inferno StaffFlame Staff - Two-Handed
 - (2 items) Increases the damage Wall of Elements deals by 1206.
 
- 
	  The Maelstrom's Perfected Ice StaffFrost Staff - Two-Handed
 - (2 items) Increases the damage Wall of Elements deals by 1206.
 
- 
	  The Maelstrom's Perfected Lightning StaffLightning Staff - Two-Handed
 - (2 items) Increases the damage Wall of Elements deals by 1206.
 
 
- 
	
- 
	Perfected Merciless Charge2 / 3 (66%)- 
	  The Maelstrom's Perfected Battle AxeAxe - Two-Handed
 - (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Maelstrom's Perfected MaulMace - Two-Handed
 - (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Maelstrom's Perfected GreatswordSword - Two-Handed
 - (2 items) Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 7%, up to a maximum of 12%. This effect scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Perfected Precise Regeneration1 / 1 (100%)- 
	  The Maelstrom's Perfected Restoration StaffHealing Staff - Two-Handed
 - (2 items) When your Regeneration critically strikes, you restore 538 Magicka. This effect cannot occur from simultaneous critical strikes.
 
 
- 
	
- 
	Perfected Rampaging Slash0 / 5 (0%)- 
	  The Maelstrom's Perfected AxeAxe - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
- 
	  The Maelstrom's Perfected MaceMace - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
- 
	  The Maelstrom's Perfected SwordSword - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
- 
	  The Maelstrom's Perfected DaggerDagger - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
- 
	  The Maelstrom's Perfected ShieldShield - Off Hand
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1837 Magicka and Stamina.
 
 
- 
	
- 
	Perfected Thunderous Volley1 / 1 (100%)- 
	  The Maelstrom's Perfected BowBow - Two-Handed
 - (2 items) Increases the damage Volley deals by 415 each tick. This bonus increases by 185 every time Volley ticks, up to a maximum of 8 times.
 
 
- 
	
- 
	Permafrost12 / 22 (54%)- 
	  Helm of PermafrostHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Pendant of PermafrostNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Cuirass of PermafrostChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Pauldron of PermafrostShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Axe of PermafrostAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Mace of PermafrostMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Sword of PermafrostSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Dagger of PermafrostDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Battle Axe of PermafrostAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Maul of PermafrostMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Greatsword of PermafrostSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Bow of PermafrostBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Inferno Staff of PermafrostFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Ice Staff of PermafrostFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Lightning Staff of PermafrostLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Restoration Staff of PermafrostHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Shield of PermafrostShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Girdle of PermafrostWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Greaves of PermafrostLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Sabatons of PermafrostFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Band of PermafrostRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
- 
	  Gauntlets of PermafrostHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Magicka Recovery
- (5 items) While you have a damage shield on you, your Health Recovery is increased by 1042.
 
 
- 
	
- 
	Precise Regeneration1 / 1 (100%)- 
	  The Maelstrom's Restoration StaffHealing Staff - Two-Handed
 - (2 items) When your Regeneration critically strikes, you restore 525 Magicka. This effect cannot occur from simultaneous critical strikes.
 
 
- 
	
- 
	Rampaging Slash4 / 5 (80%)- 
	  The Maelstrom's MaceMace - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
- 
	  The Maelstrom's SwordSword - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
- 
	  The Maelstrom's AxeAxe - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
- 
	  The Maelstrom's DaggerDagger - One-Handed
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
- 
	  The Maelstrom's ShieldShield - Off Hand
 - (2 items) When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1793 Magicka and Stamina.
 
 
- 
	
- 
	Thunderous Volley1 / 1 (100%)- 
	  The Maelstrom's BowBow - Two-Handed
 - (2 items) Increases the damage Volley deals by 405 each tick. This bonus increases by 180 every time Volley ticks, up to a maximum of 8 times.
 
 
- 
	
- 
	Winterborn12 / 22 (54%)- 
	  Winterborn HatHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn PendantNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn RobeChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn EpauletsShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Winterborn ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Winterborn SashWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn BreechesLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn ShoesFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Winterborn RingRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Winterborn GlovesHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal Frost Damage, you summon an ice pillar that deals 6660 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 50%. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 
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