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- Imperial City
 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	PvP - Imperial City
	
		118 / 315 (37%)
		
	
- 
	Agility15 / 15 (100%)- 
	  Necklace of AgilityNeck
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Axe of AgilityAxe - One-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Mace of AgilityMace - One-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Sword of AgilitySword - One-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Dagger of AgilityDagger - One-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Battle Axe of AgilityAxe - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Maul of AgilityMace - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Greatsword of AgilitySword - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Bow of AgilityBow - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Inferno Staff of AgilityFlame Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Ice Staff of AgilityFrost Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Lightning Staff of AgilityLightning Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Restoration Staff of AgilityHealing Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Shield of AgilityShield - Off Hand
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Ring of AgilityRing
 - (2 items) Adds 1650 Maximum Stamina
- (3 items) Adds 194 Weapon and Spell Damage
 
 
- 
	
- 
	Baron Thirsk0 / 6 (0%)- 
	  Baron Thirsk's VisageHead - Heavy
 - (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Baron Thirsk's MaskHead - Medium
 - (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Baron Thirsk's GuiseHead - Light
 - (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Baron Thirsk's PauldronShoulders - Heavy
 - (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Baron Thirsk's Arm CopsShoulders - Medium
 - (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Baron Thirsk's EpauletsShoulders - Light
 - (1 item) Adds 124 Magicka Recovery
- (2 items) On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 2254 Magic Damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Black Rose7 / 22 (31%)- 
	  Helm of the Black RoseHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Necklace of the Black RoseNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Cuirass of the Black RoseChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Pauldron of the Black RoseShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Axe of the Black RoseAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Mace of the Black RoseMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Sword of the Black RoseSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Dagger of the Black RoseDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Battle Axe of the Black RoseAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Maul of the Black RoseMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Greatsword of the Black RoseSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Bow of the Black RoseBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Inferno Staff of the Black RoseFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Ice Staff of the Black RoseFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Lightning Staff of the Black RoseLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Restoration Staff of the Black RoseHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Shield of the Black RoseShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Girdle of the Black RoseWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Greaves of the Black RoseLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Sabatons of the Black RoseFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Ring of the Black RoseRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
- 
	  Gauntlets of the Black RoseHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
 
 
- 
	
- 
	Endurance14 / 15 (93%)- 
	  Necklace of EnduranceNeck
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Axe of EnduranceAxe - One-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Mace of EnduranceMace - One-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Sword of EnduranceSword - One-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Dagger of EnduranceDagger - One-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Battle Axe of EnduranceAxe - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Maul of EnduranceMace - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Greatsword of EnduranceSword - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Bow of EnduranceBow - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Inferno Staff of EnduranceFlame Staff - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Ice Staff of EnduranceFrost Staff - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Lightning Staff of EnduranceLightning Staff - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Restoration Staff of EnduranceHealing Staff - Two-Handed
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Shield of EnduranceShield - Off Hand
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
- 
	  Ring of EnduranceRing
 - (2 items) Adds 1816 Maximum Health
- (3 items) Adds 582 Health Recovery
 
 
- 
	
- 
	Galerion's Revenge6 / 22 (27%)- 
	  Galerion's HatHead - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's NecklaceNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's RobeChest - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's EpauletsShoulders - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's SashWaist - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's BreechesLegs - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's ShoesFeet - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Galerion's GlovesHands - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 8667 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Glorgoloch the Destroyer3 / 6 (50%)- 
	  Glorgoloch the Destroyer's VisageHead - Heavy
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
- 
	  Glorgoloch the Destroyer's MaskHead - Medium
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
- 
	  Glorgoloch the Destroyer's GuiseHead - Light
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
- 
	  Glorgoloch the Destroyer's PauldronShoulders - Heavy
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
- 
	  Glorgoloch the Destroyer's Arm CopsShoulders - Medium
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
- 
	  Glorgoloch the Destroyer's EpauletsShoulders - Light
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 366 and your Critical Resistance by 37. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
 
 
- 
	
- 
	Immolator Charr1 / 6 (16%)- 
	  Immolator Charr's VisageHead - Heavy
 - (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
- 
	  Immolator Charr's MaskHead - Medium
 - (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
- 
	  Immolator Charr's GuiseHead - Light
 - (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
- 
	  Immolator Charr's PauldronShoulders - Heavy
 - (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
- 
	  Immolator Charr's Arm CopsShoulders - Medium
 - (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
- 
	  Immolator Charr's EpauletsShoulders - Light
 - (1 item) Adds 1435 Armor
- (2 items) When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
 
 
- 
	
- 
	Imperial Physique9 / 36 (25%)- 
	  Helmet of Imperial PhysiqueHead - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Helm of Imperial PhysiqueHead - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Hat of Imperial PhysiqueHead - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Necklace of Imperial PhysiqueNeck
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Jerkin of Imperial PhysiqueChest - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Jack of Imperial PhysiqueChest - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Cuirass of Imperial PhysiqueChest - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Epaulets of Imperial PhysiqueShoulders - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Arm Cops of Imperial PhysiqueShoulders - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Pauldron of Imperial PhysiqueShoulders - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Axe of Imperial PhysiqueAxe - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Mace of Imperial PhysiqueMace - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Sword of Imperial PhysiqueSword - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Dagger of Imperial PhysiqueDagger - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Battle Axe of Imperial PhysiqueAxe - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Maul of Imperial PhysiqueMace - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Greatsword of Imperial PhysiqueSword - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Bow of Imperial PhysiqueBow - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Inferno Staff of Imperial PhysiqueFlame Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Ice Staff of Imperial PhysiqueFrost Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Lightning Staff of Imperial PhysiqueLightning Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Restoration Staff of Imperial PhysiqueHealing Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Shield of Imperial PhysiqueShield - Off Hand
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Sash of Imperial PhysiqueWaist - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Belt of Imperial PhysiqueWaist - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Girdle of Imperial PhysiqueWaist - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Breeches of Imperial PhysiqueLegs - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Guards of Imperial PhysiqueLegs - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Greaves of Imperial PhysiqueLegs - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Boots of Imperial PhysiqueFeet - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Sabatons of Imperial PhysiqueFeet - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Shoes of Imperial PhysiqueFeet - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Ring of Imperial PhysiqueRing
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Bracers of Imperial PhysiqueHands - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Gauntlets of Imperial PhysiqueHands - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
- 
	  Gloves of Imperial PhysiqueHands - Light
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 972. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
 
 
- 
	
- 
	Lady Malygda0 / 6 (0%)- 
	  Lady Malygda's VisageHead - Heavy
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lady Malygda's MaskHead - Medium
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lady Malygda's GuiseHead - Light
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lady Malygda's PauldronShoulders - Heavy
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lady Malygda's Arm CopsShoulders - Medium
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lady Malygda's EpauletsShoulders - Light
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you deal direct damage to a target within 12 meters, create a 5 meter area that after 1 second, quickly moves forward and then returns, dealing 5045 Shock Damage to enemies and applying Minor Enervation for 5 seconds, causing the target to deal 10% less Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Meritorious Service7 / 22 (31%)- 
	  Hat of Meritorious ServiceHead - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Necklace of Meritorious ServiceNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Robe of Meritorious ServiceChest - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Epaulets of Meritorious ServiceShoulders - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Axe of Meritorious ServiceAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Mace of Meritorious ServiceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Sword of Meritorious ServiceSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Dagger of Meritorious ServiceDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Battle Axe of Meritorious ServiceAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Maul of Meritorious ServiceMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Greatsword of Meritorious ServiceSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Bow of Meritorious ServiceBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Inferno Staff of Meritorious ServiceFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Ice Staff of Meritorious ServiceFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Lightning Staff of Meritorious ServiceLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Restoration Staff of Meritorious ServiceHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Shield of Meritorious ServiceShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Sash of Meritorious ServiceWaist - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Breeches of Meritorious ServiceLegs - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Shoes of Meritorious ServiceFeet - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Ring of Meritorious ServiceRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
- 
	  Gloves of Meritorious ServiceHands - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3334 for 20 seconds.
 
 
- 
	
- 
	Nunatak0 / 6 (0%)- 
	  Nunatak's VisageHead - Heavy
 - (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Nunatak's MaskHead - Medium
 - (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Nunatak's GuiseHead - Light
 - (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Nunatak's PauldronShoulders - Heavy
 - (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Nunatak's Arm CopsShoulders - Medium
 - (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Nunatak's EpauletsShoulders - Light
 - (1 item) Adds 1435 Armor
- (2 items) On dealing Frost Damage, create a 6 meter area under the target for 6 seconds, dealing 1160 Frost Damage to enemies every 1 second and applying a 40% snare for 4 seconds. Enemies damaged four times become immobilized and afflicted with Major Brittle for 4 seconds, causing the target to take 20% increased Critical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Phoenix6 / 22 (27%)- 
	  Hat of the PhoenixHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Necklace of the PhoenixNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Robe of the PhoenixChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Epaulets of the PhoenixShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Axe of the PhoenixAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mace of the PhoenixMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Sword of the PhoenixSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Dagger of the PhoenixDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Battle Axe of the PhoenixAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maul of the PhoenixMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Greatsword of the PhoenixSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Bow of the PhoenixBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Inferno Staff of the PhoenixFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Ice Staff of the PhoenixFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lightning Staff of the PhoenixLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Restoration Staff of the PhoenixHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Shield of the PhoenixShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Sash of the PhoenixWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Breeches of the PhoenixLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Shoes of the PhoenixFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Ring of the PhoenixRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Gloves of the PhoenixHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage while below 25% Health, gain a damage shield that absorbs 23546 damage for 10 seconds and deals 6255 Flame Damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Powerful Assault8 / 22 (36%)- 
	  Helmet of the Powerful AssaultHead - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Necklace of the Powerful AssaultNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Jack of the Powerful AssaultChest - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Arm Cops of the Powerful AssaultShoulders - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Axe of the Powerful AssaultAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Mace of the Powerful AssaultMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Sword of the Powerful AssaultSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Dagger of the Powerful AssaultDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Battle Axe of the Powerful AssaultAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Maul of the Powerful AssaultMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Greatsword of the Powerful AssaultSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Bow of the Powerful AssaultBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Inferno Staff of the Powerful AssaultFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Ice Staff of the Powerful AssaultFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Lightning Staff of the Powerful AssaultLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Restoration Staff of the Powerful AssaultHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Shield of the Powerful AssaultShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Belt of the Powerful AssaultWaist - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Guards of the Powerful AssaultLegs - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Boots of the Powerful AssaultFeet - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Ring of the Powerful AssaultRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
- 
	  Bracers of the Powerful AssaultHands - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 289 Weapon and Spell Damage for 15 seconds.
 
 
- 
	
- 
	Reactive Armor10 / 22 (45%)- 
	  Reactive HelmHead - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive NecklaceNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive CuirassChest - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive PauldronShoulders - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive GirdleWaist - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive GreavesLegs - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive SabatonsFeet - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive RingRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
- 
	  Reactive GauntletsHands - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1136 Maximum Health
- (5 items) After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
 
 
- 
	
- 
	Shield Breaker5 / 22 (22%)- 
	  Helmet of the Shield BreakerHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Necklace of the Shield BreakerNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Jack of the Shield BreakerChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Arm Cops of the Shield BreakerShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Axe of the Shield BreakerAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Mace of the Shield BreakerMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Sword of the Shield BreakerSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Dagger of the Shield BreakerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Battle Axe of the Shield BreakerAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Maul of the Shield BreakerMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Greatsword of the Shield BreakerSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Bow of the Shield BreakerBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Inferno Staff of the Shield BreakerFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Ice Staff of the Shield BreakerFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Lightning Staff of the Shield BreakerLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Restoration Staff of the Shield BreakerHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Shield of the Shield BreakerShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Belt of the Shield BreakerWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Guards of the Shield BreakerLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Boots of the Shield BreakerFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Ring of the Shield BreakerRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
- 
	  Bracers of the Shield BreakerHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
 
 
- 
	
- 
	Thews of the Harbinger6 / 22 (27%)- 
	  Helm of the HarbingerHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Necklace of the HarbingerNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Cuirass of the HarbingerChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Pauldron of the HarbingerShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Axe of the HarbingerAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Mace of the HarbingerMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Sword of the HarbingerSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Dagger of the HarbingerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Battle Axe of the HarbingerAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Maul of the HarbingerMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Greatsword of the HarbingerSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Bow of the HarbingerBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Inferno Staff of the HarbingerFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Ice Staff of the HarbingerFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Lightning Staff of the HarbingerLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Restoration Staff of the HarbingerHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Shield of the HarbingerShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Girdle of the HarbingerWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Greaves of the HarbingerLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Sabatons of the HarbingerFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Ring of the HarbingerRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
- 
	  Gauntlets of the HarbingerHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you Block, you deal 1370 Physical Damage to the attacker. This effect scales off your Max Health.
 
 
- 
	
- 
	Vicecanon of Venom5 / 22 (22%)- 
	  The Vicecanon's HelmetHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's NecklaceNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's JackChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's Arm CopsShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's BeltWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's GuardsLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's BootsFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's RingRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Vicecanon's BracersHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 8050 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Willpower15 / 15 (100%)- 
	  Necklace of WillpowerNeck
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Axe of WillpowerAxe - One-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Mace of WillpowerMace - One-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Sword of WillpowerSword - One-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Dagger of WillpowerDagger - One-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Battle Axe of WillpowerAxe - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Maul of WillpowerMace - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Greatsword of WillpowerSword - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Bow of WillpowerBow - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Inferno Staff of WillpowerFlame Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Ice Staff of WillpowerFrost Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Lightning Staff of WillpowerLightning Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Restoration Staff of WillpowerHealing Staff - Two-Handed
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Shield of WillpowerShield - Off Hand
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
- 
	  Ring of WillpowerRing
 - (2 items) Adds 1650 Maximum Magicka
- (3 items) Adds 194 Weapon and Spell Damage
 
 
- 
	
- 
	Zoal the Ever-Wakeful1 / 6 (16%)- 
	  Zoal the Ever-Wakeful's VisageHead - Heavy
 - (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
- 
	  Zoal the Ever-Wakeful's MaskHead - Medium
 - (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
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	  Zoal the Ever-Wakeful's GuiseHead - Light
 - (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
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	  Zoal the Ever-Wakeful's PauldronShoulders - Heavy
 - (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
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	  Zoal the Ever-Wakeful's Arm CopsShoulders - Medium
 - (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
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	  Zoal the Ever-Wakeful's EpauletsShoulders - Light
 - (1 item) Adds 1058 Maximum Stamina
- (2 items) When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 33 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.
 
 
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