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 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	DLC Dungeons - Fang Lair
	
		42 / 72 (58%)
		
	
- 
	Caluurion's Legacy14 / 22 (63%)- 
	  Caluurion's Legacy HatHead - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy NecklaceNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy RobeChest - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy EpauletsShoulders - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy SashWaist - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy BreechesLegs - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy ShoesFeet - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Caluurion's Legacy GlovesHands - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage with a Light or Heavy Attack, you launch a projectile at your target that deals 5304 Flame, 5304 Frost, 5304 Shock, or 5162 Disease damage and applies the respective status effect. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Thurvokun6 / 6 (100%)- 
	  Thurvokun VisageHead - Heavy
 - (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 420 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
 
- 
	  Thurvokun GuiseHead - Light
 - (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 420 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
 
- 
	  Thurvokun MaskHead - Medium
 - (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 420 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
 
- 
	  Thurvokun PauldronShoulders - Heavy
 - (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 420 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
 
- 
	  Thurvokun EpauletsShoulders - Light
 - (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 420 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
 
- 
	  Thurvokun Arm CopsShoulders - Medium
 - (1 item) Adds 1164 Maximum Health
- (2 items) When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 420 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health.
 
 
- 
	
- 
	Trappings of Invigoration12 / 22 (54%)- 
	  Trappings Of Invigoration HelmetHead - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration NecklaceNeck
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration JackChest - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration Arm CopsShoulders - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration AxeAxe - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration MaceMace - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration SwordSword - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration DaggerDagger - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration MaulMace - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration GreatswordSword - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration BowBow - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration ShieldShield - Off Hand
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration BeltWaist - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration GuardsLegs - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration BootsFeet - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration RingRing
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
- 
	  Trappings Of Invigoration BracersHands - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you cast an ability that costs resources while under 25% Stamina, you restore 10690 Stamina. This effect can occur once every 45 seconds.
 
 
- 
	
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	Ulfnor's Favor10 / 22 (45%)- 
	  Ulfnor's Favor HelmHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor NecklaceNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor CuirassChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor PauldronShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor AxeAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor MaceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor SwordSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor DaggerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor Battle AxeAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor MaulMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor GreatswordSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor BowBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor ShieldShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor GirdleWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor GreavesLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor SabatonsFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
- 
	  Ulfnor's Favor RingRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
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	  Ulfnor's Favor GauntletsHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 4% Healing Taken
- (5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 
 
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