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 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	Dungeons - Elden Hollow
	
		63 / 66 (95%)
		
	
- 
	Barkskin22 / 22 (100%)- 
	  Barkskin HelmetHead - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin NecklaceNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin JackChest - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin Arm CopsShoulders - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin AxeAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin MaceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin SwordSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin DaggerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin Battle AxeAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin MaulMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin GreatswordSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin BowBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin ShieldShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin BeltWaist - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin GuardsLegs - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin BootsFeet - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin RingRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
- 
	  Barkskin BracersHands - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1401 Armor
- (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1777 Health and restore 808 Stamina. This effect can occur once every 5 seconds.
 
 
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- 
	Chokethorn4 / 6 (66%)- 
	  Chokethorn VisageHead - Heavy
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you use a heal ability with a cost, you have a 33% chance to summon a strangler sapling that heals you or an ally for 17402 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Chokethorn GuiseHead - Light
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you use a heal ability with a cost, you have a 33% chance to summon a strangler sapling that heals you or an ally for 17402 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Chokethorn MaskHead - Medium
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you use a heal ability with a cost, you have a 33% chance to summon a strangler sapling that heals you or an ally for 17402 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Chokethorn PauldronsShoulders - Heavy
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you use a heal ability with a cost, you have a 33% chance to summon a strangler sapling that heals you or an ally for 17402 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Chokethorn EpauletsShoulders - Light
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you use a heal ability with a cost, you have a 33% chance to summon a strangler sapling that heals you or an ally for 17402 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Chokethorn Arm CopsShoulders - Medium
 - (1 item) Adds 124 Magicka Recovery
- (2 items) When you use a heal ability with a cost, you have a 33% chance to summon a strangler sapling that heals you or an ally for 17402 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
 
- 
	
- 
	Light Speaker10 / 10 (100%)- 
	  Light Speaker's HatHead - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Restoration Staff abilities.
 
- 
	  Light Speaker's NecklaceNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Restoration Staff abilities.
 
- 
	  Light Speaker's RobeChest - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Restoration Staff abilities.
 
- 
	  Light Speaker's EpauletsShoulders - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Restoration Staff abilities.
 
- 
	  Light Speaker's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Restoration Staff abilities.
 
- 
	  Light Speaker's SashWaist - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Restoration Staff abilities.
 
- 
	  Light Speaker's BreechesLegs - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Restoration Staff abilities.
 
- 
	  Light Speaker's ShoesFeet - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Restoration Staff abilities.
 
- 
	  Light Speaker's RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Restoration Staff abilities.
 
- 
	  Light Speaker's GlovesHands - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 565 Weapon and Spell Damage to your Restoration Staff abilities.
 
 
- 
	
- 
	Nightflame5 / 6 (83%)- 
	  Bogdan the Nightflame VisageHead - Heavy
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 1753 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Bogdan the Nightflame MaskHead - Medium
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 1753 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Bogdan the Nightflame GuiseHead - Light
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 1753 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Bogdan the Nightflame PauldronShoulders - Heavy
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 1753 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Bogdan the Nightflame Arm CopsShoulders - Medium
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 1753 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Bogdan the Nightflame EpauletsShoulders - Light
 - (1 item) Adds 1058 Maximum Magicka
- (2 items) When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 1753 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
 
 
- 
	
- 
	Undaunted Bastion22 / 22 (100%)- 
	  Helm of the Undaunted BastionHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Necklace of the Undaunted BastionNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Cuirass of the Undaunted BastionChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Pauldron of the Undaunted BastionShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Axe of the Undaunted BastionAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Mace of the Undaunted BastionMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Sword of the Undaunted BastionSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Dagger of the Undaunted BastionDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Battle Axe of the Undaunted BastionAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Maul of the Undaunted BastionMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Greatsword of the Undaunted BastionSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Bow of the Undaunted BastionBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Inferno Staff of the Undaunted BastionFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Ice Staff of the Undaunted BastionFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Lightning Staff of the Undaunted BastionLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Restoration Staff of the Undaunted BastionHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Shield of the Undaunted BastionShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Girdle of the Undaunted BastionWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Greaves of the Undaunted BastionLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Sabatons of the Undaunted BastionFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Ring of the Undaunted BastionRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  Gauntlets of the Undaunted BastionHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 13305 damage for 6 seconds. This effect can occur once every 10 seconds.
 
 
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