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- Dragonstar Arena
 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	Arenas - Dragonstar Arena
	
		81 / 112 (72%)
		
	
- 
	Archer's Mind14 / 22 (63%)- 
	  Helmet of the Archer's MindHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Necklace of the Archer's MindNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Jack of the Archer's MindChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Arm Cops of the Archer's MindShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Axe of the Archer's MindAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Mace of the Archer's MindMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Sword of the Archer's MindSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Dagger of the Archer's MindDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Battle Axe of the Archer's MindAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Maul of the Archer's MindMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Greatsword of the Archer's MindSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Bow of the Archer's MindBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Inferno Staff of the Archer's MindFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Ice Staff of the Archer's MindFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Lightning Staff of the Archer's MindLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Restoration Staff of the Archer's MindHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Shield of the Archer's MindShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Belt of the Archer's MindWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Guards of the Archer's MindLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Boots of the Archer's MindFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Ring of the Archer's MindRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
- 
	  Bracers of the Archer's MindHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
 
 
- 
	
- 
	Caustic Arrow1 / 1 (100%)- 
	  The Master's BowBow - Two-Handed
 - (2 items) Increases your Weapon and Spell Damage by 311 against targets affected by your Poison Arrow.
 
 
- 
	
- 
	Destructive Impact3 / 3 (100%)- 
	  The Master's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 565 for 4 seconds after activating it.
 
- 
	  The Master's Ice StaffFrost Staff - Two-Handed
 - (2 items) Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 565 for 4 seconds after activating it.
 
- 
	  The Master's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 565 for 4 seconds after activating it.
 
 
- 
	
- 
	Footman's Fortune16 / 22 (72%)- 
	  Helm of the FootmanHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Necklace of the FootmanNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Cuirass of the FootmanChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Pauldron of the FootmanShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Axe of the FootmanAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Mace of the FootmanMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Sword of the FootmanSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Dagger of the FootmanDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Battle Axe of the FootmanAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Maul of the FootmanMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Greatsword of the FootmanSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Bow of the FootmanBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Inferno Staff of the FootmanFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Ice Staff of the FootmanFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Lightning Staff of the FootmanLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Restoration Staff of the FootmanHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Shield of the FootmanShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Girdle of the FootmanWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Greaves of the FootmanLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Sabatons of the FootmanFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Ring of the FootmanRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
- 
	  Gauntlets of the FootmanHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Increases the amount of damage you block by 14%.
 
 
- 
	
- 
	Grand Rejuvenation1 / 1 (100%)- 
	  The Master's Restoration StaffHealing Staff - Two-Handed
 - (2 items) The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 211 Magicka and Stamina every 2 seconds.
 
 
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- 
	Healer's Habit13 / 22 (59%)- 
	  Hat of the HealerHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Necklace of the HealerNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Robe of the HealerChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Epaulets of the HealerShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Axe of the HealerAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Mace of the HealerMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Sword of the HealerSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Dagger of the HealerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Battle Axe of the HealerAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Maul of the HealerMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Greatsword of the HealerSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Bow of the HealerBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Inferno Staff of the HealerFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Ice Staff of the HealerFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Lightning Staff of the HealerLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Restoration Staff of the HealerHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Shield of the HealerShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Sash of the HealerWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Breeches of the HealerLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Shoes of the HealerFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Ring of the HealerRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
- 
	  Gloves of the HealerHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain Minor Mending at all times, increasing your healing done by 8%.
 
 
- 
	
- 
	Perfected Caustic Arrow1 / 1 (100%)- 
	  The Master's Perfected BowBow - Two-Handed
 - (2 items) Increases your Weapon and Spell Damage by 318 against targets affected by your Poison Arrow.
 
 
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	Perfected Destructive Impact3 / 3 (100%)- 
	  The Master's Perfected Inferno StaffFlame Staff - Two-Handed
 - (2 items) Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 579 for 4 seconds after activating it.
 
- 
	  The Master's Perfected Ice StaffFrost Staff - Two-Handed
 - (2 items) Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 579 for 4 seconds after activating it.
 
- 
	  The Master's Perfected Lightning StaffLightning Staff - Two-Handed
 - (2 items) Reduces the cost of Destructive Touch by 10% and increases your Weapon and Spell Damage by 579 for 4 seconds after activating it.
 
 
- 
	
- 
	Perfected Grand Rejuvenation1 / 1 (100%)- 
	  The Master's Perfected Restoration StaffHealing Staff - Two-Handed
 - (2 items) The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 216 Magicka and Stamina every 2 seconds.
 
 
- 
	
- 
	Perfected Puncturing Remedy2 / 5 (40%)- 
	  The Master's Perfected AxeAxe - One-Handed
 - (2 items) When you deal damage with Puncture, you heal for 3809 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
 
- 
	  The Master's Perfected MaceMace - One-Handed
 - (2 items) When you deal damage with Puncture, you heal for 3809 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
 
- 
	  The Master's Perfected SwordSword - One-Handed
 - (2 items) When you deal damage with Puncture, you heal for 3809 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
 
- 
	  The Master's Perfected DaggerDagger - One-Handed
 - (2 items) When you deal damage with Puncture, you heal for 3809 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
 
- 
	  The Master's Perfected ShieldShield - Off Hand
 - (2 items) When you deal damage with Puncture, you heal for 3809 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
 
 
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- 
	Perfected Stinging Slashes2 / 4 (50%)- 
	  The Master's Perfected AxeAxe - One-Handed
 - (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Master's Perfected MaceMace - One-Handed
 - (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Master's Perfected SwordSword - One-Handed
 - (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Master's Perfected DaggerDagger - One-Handed
 - (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
 
 
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- 
	Perfected Titanic Cleave3 / 3 (100%)- 
	  The Master's Perfected Battle AxeAxe - Two-Handed
 - (2 items) Increases the direct damage Cleave deals by 1496 for each enemy in its cone.
 
- 
	  The Master's Perfected MaulMace - Two-Handed
 - (2 items) Increases the direct damage Cleave deals by 1496 for each enemy in its cone.
 
- 
	  The Master's Perfected GreatswordSword - Two-Handed
 - (2 items) Increases the direct damage Cleave deals by 1496 for each enemy in its cone.
 
 
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	Puncturing Remedy3 / 5 (60%)- 
	  The Master's SwordSword - One-Handed
 - (2 items) When you deal damage with Puncture, you heal for 3809 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
 
- 
	  The Master's AxeAxe - One-Handed
 - (2 items) When you deal damage with Puncture, you heal for 3809 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
 
- 
	  The Master's MaceMace - One-Handed
 - (2 items) When you deal damage with Puncture, you heal for 3809 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
 
- 
	  The Master's DaggerDagger - One-Handed
 - (2 items) When you deal damage with Puncture, you heal for 3809 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
 
- 
	  The Master's ShieldShield - Off Hand
 - (2 items) When you deal damage with Puncture, you heal for 3809 Health and gain Spell and Physical Resistance equal to the amount of healing or over healing done for 5 seconds. The healing scales off your Max Health.
 
 
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- 
	Robes of Destruction Mastery11 / 12 (91%)- 
	  Hat of Destruction MasteryHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
 
- 
	  Necklace of Destruction MasteryNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
 
- 
	  Robe of Destruction MasteryChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
 
- 
	  Epaulets of Destruction MasteryShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
 
- 
	  Inferno Staff of Destruction MasteryFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
 
- 
	  Ice Staff of Destruction MasteryFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
 
- 
	  Lightning Staff of Destruction MasteryLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
 
- 
	  Sash of Destruction MasteryWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
 
- 
	  Breeches of Destruction MasteryLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
 
- 
	  Shoes of Destruction MasteryFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
 
- 
	  Ring of Destruction MasteryRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
 
- 
	  Gloves of Destruction MasteryHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While you have a Destruction Staff equipped, your Max Magicka is increased by 2675.
 
 
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	Stinging Slashes4 / 4 (100%)- 
	  The Master's DaggerDagger - One-Handed
 - (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Master's AxeAxe - One-Handed
 - (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Master's MaceMace - One-Handed
 - (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  The Master's SwordSword - One-Handed
 - (2 items) Twin Slashes deals 926 more damage for each hit of the initial attack and bleed. This effect scales off the higher of your Weapon or Spell Damage.
 
 
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	Titanic Cleave3 / 3 (100%)- 
	  The Master's GreatswordSword - Two-Handed
 - (2 items) Increases the direct damage Cleave deals by 1460 for each enemy in its cone.
 
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	  The Master's Battle AxeAxe - Two-Handed
 - (2 items) Increases the direct damage Cleave deals by 1460 for each enemy in its cone.
 
- 
	  The Master's MaulMace - Two-Handed
 - (2 items) Increases the direct damage Cleave deals by 1460 for each enemy in its cone.
 
 
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