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- Darkshade Caverns
 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	Dungeons - Darkshade Caverns
	
		69 / 78 (88%)
		
	
- 
	Armor of Truth21 / 22 (95%)- 
	  Helm of TruthHead - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Necklace of TruthNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Cuirass of TruthChest - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Pauldron of TruthShoulders - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Axe of TruthAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Mace of TruthMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Sword of TruthSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Dagger of TruthDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Battle Axe of TruthAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Maul of TruthMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Greatsword of TruthSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Bow of TruthBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Inferno Staff of TruthFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Ice Staff of TruthFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Lightning Staff of TruthLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Restoration Staff of TruthHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Shield of TruthShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Girdle of TruthWaist - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Greaves of TruthLegs - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Sabatons of TruthFeet - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Ring of TruthRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
- 
	  Gauntlets of TruthHands - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 433 for 10 seconds.
 
 
- 
	
- 
	Engine Guardian5 / 6 (83%)- 
	  The Engine Guardian VisageHead - Heavy
 - (1 item) Adds 124 Health Recovery
- (2 items) When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automaton to restore 531 Stamina or Magicka or 2076 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  The Engine Guardian MaskHead - Medium
 - (1 item) Adds 124 Health Recovery
- (2 items) When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automaton to restore 531 Stamina or Magicka or 2076 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  The Engine Guardian GuiseHead - Light
 - (1 item) Adds 124 Health Recovery
- (2 items) When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automaton to restore 531 Stamina or Magicka or 2076 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  The Engine Guardian PauldronShoulders - Heavy
 - (1 item) Adds 124 Health Recovery
- (2 items) When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automaton to restore 531 Stamina or Magicka or 2076 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  The Engine Guardian Arm CopsShoulders - Medium
 - (1 item) Adds 124 Health Recovery
- (2 items) When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automaton to restore 531 Stamina or Magicka or 2076 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
 
- 
	  The Engine Guardian EpauletsShoulders - Light
 - (1 item) Adds 124 Health Recovery
- (2 items) When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automaton to restore 531 Stamina or Magicka or 2076 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
 
 
- 
	
- 
	Netch's Touch20 / 22 (90%)- 
	  Hat of the Netch's TouchHead - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Necklace of the Netch's TouchNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Robe of the Netch's TouchChest - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Epaulets of the Netch's TouchShoulders - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Axe of the Netch's TouchAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Mace of the Netch's TouchMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Sword of the Netch's TouchSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Dagger of the Netch's TouchDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Battle Axe of the Netch's TouchAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Maul of the Netch's TouchMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Greatsword of the Netch's TouchSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Bow of the Netch's TouchBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Inferno Staff of the Netch's TouchFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Ice Staff of the Netch's TouchFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Lightning Staff of the Netch's TouchLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Restoration Staff of the Netch's TouchHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Shield of the Netch's TouchShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Sash of the Netch's TouchWaist - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Breeches of the Netch's TouchLegs - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Shoes of the Netch's TouchFeet - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Ring of the Netch's TouchRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
- 
	  Gloves of the Netch's TouchHands - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Shock Damage abilities.
 
 
- 
	
- 
	Sentinel of Rkugamz5 / 6 (83%)- 
	  Sentinel of Rkugamz VisageHead - Heavy
 - (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or an ally you summon a Dwemer spider that heals for 1062 Health and restores 121 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
 
- 
	  Sentinel of Rkugamz GuiseHead - Light
 - (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or an ally you summon a Dwemer spider that heals for 1062 Health and restores 121 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
 
- 
	  Sentinel of Rkugamz MaskHead - Medium
 - (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or an ally you summon a Dwemer spider that heals for 1062 Health and restores 121 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
 
- 
	  Sentinel of Rkugamz PauldronsShoulders - Heavy
 - (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or an ally you summon a Dwemer spider that heals for 1062 Health and restores 121 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
 
- 
	  Sentinel of Rkugamz EpauletsShoulders - Light
 - (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or an ally you summon a Dwemer spider that heals for 1062 Health and restores 121 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
 
- 
	  Sentinel of Rkugamz Arm CopsShoulders - Medium
 - (1 item) Adds 4% Healing Done
- (2 items) When you heal yourself or an ally you summon a Dwemer spider that heals for 1062 Health and restores 121 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
 
 
- 
	
- 
	Strength of the Automaton18 / 22 (81%)- 
	  Automaton's HelmetHead - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's NecklaceNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's JackChest - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's Arm CopsShoulders - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's BeltWaist - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's GuardsLegs - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's BootsFeet - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
- 
	  Automaton's BracersHands - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Adds 377 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
 
 
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