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- Bedlam Veil
 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	DLC Dungeons - Bedlam Veil
	
		0 / 72 (0%)
		
	
- 
	Blind Path Induction0 / 22 (0%)- 
	  Blind Path Induction HatHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction AmuletNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction RobeChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction EpauletsShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction SashWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction BreechesLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction ShoesFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction RingRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
- 
	  Blind Path Induction GlovesHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 4% Healing Done
- (4 items) Adds 1032 Maximum Magicka
- (5 items) Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you.
 
 
- 
	
- 
	Reflected Fury0 / 22 (0%)- 
	  Reflected Fury HelmHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury AmuletNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury CuirassChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury PauldronsShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury AxeAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury MaceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury SwordSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury DaggerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury Battle AxeAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury MaulMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury GreatswordSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury BowBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury ShieldShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury GirdleWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury GreavesLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury SabatonsFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury RingRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
- 
	  Reflected Fury GauntletsHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 1843 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
 
 
- 
	
- 
	Tarnished Nightmare0 / 22 (0%)- 
	  Tarnished Nightmare HelmetHead - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare AmuletNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare JackChest - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare Arm CopsShoulders - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
- 
	  Tarnished Nightmare Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Tarnished Nightmare Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Tarnished Nightmare ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Tarnished Nightmare BeltWaist - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Tarnished Nightmare GuardsLegs - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Tarnished Nightmare BootsFeet - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Tarnished Nightmare RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
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	  Tarnished Nightmare BracersHands - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 6836 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.
 
 
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	The Blind0 / 6 (0%)- 
	  The Blind VisageHead - Heavy
 - (1 item) Adds 634 Critical Chance
- (2 items) When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2598 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
 
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	  The Blind MaskHead - Medium
 - (1 item) Adds 634 Critical Chance
- (2 items) When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2598 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
 
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	  The Blind GuiseHead - Light
 - (1 item) Adds 634 Critical Chance
- (2 items) When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2598 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
 
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	  The Blind PauldronShoulders - Heavy
 - (1 item) Adds 634 Critical Chance
- (2 items) When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2598 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
 
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	  The Blind Arm CopsShoulders - Medium
 - (1 item) Adds 634 Critical Chance
- (2 items) When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2598 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
 
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	  The Blind EpauletsShoulders - Light
 - (1 item) Adds 634 Critical Chance
- (2 items) When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2598 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target.
 
 
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