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- Asylum Sanctorium
 Heals are stored in balls
Heals are stored in balls
 
		 
		 
	 Heals are stored in balls
 Heals are stored in balls
		Of House Ravenwatch
		Rank 50
			
		Champion Rank 1806 (181,296 / 675,989 XP)
			
		- Magicka: 30333
- Health: 21247
- Stamina: 12695
	On this page you can view the Item Sets of the selected category for Heals are stored in balls.
	 Back to the overview
	 Sets
	Sets
	Trials - Asylum Sanctorium
	
		18 / 34 (52%)
		
	
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	Chaotic Whirlwind4 / 4 (100%)- 
	  The Asylum's AxeAxe - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
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	  The Asylum's MaceMace - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
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	  The Asylum's SwordSword - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
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	  The Asylum's DaggerDagger - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
 
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	Concentrated Force3 / 3 (100%)- 
	  The Asylum's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
 
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	  The Asylum's Ice StaffFrost Staff - Two-Handed
 - (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
 
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	  The Asylum's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
 
 
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	Defensive Position5 / 5 (100%)- 
	  The Asylum's AxeAxe - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
 
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	  The Asylum's MaceMace - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
 
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	  The Asylum's SwordSword - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
 
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	  The Asylum's DaggerDagger - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
 
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	  The Asylum's ShieldShield - Off Hand
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2072 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6216 Magicka instead.
 
 
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	Disciplined Slash3 / 3 (100%)- 
	  The Asylum's Battle AxeAxe - Two-Handed
 - (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
 
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	  The Asylum's MaulMace - Two-Handed
 - (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
 
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	  The Asylum's GreatswordSword - Two-Handed
 - (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
 
 
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	Perfected Chaotic Whirlwind0 / 4 (0%)- 
	  The Asylum's Perfected AxeAxe - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
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	  The Asylum's Perfected MaceMace - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
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	  The Asylum's Perfected SwordSword - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
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	  The Asylum's Perfected DaggerDagger - One-Handed
 - (2 items) When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450. At 5 stacks, the duration doubles but cannot be refreshed.
 
 
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	Perfected Concentrated Force0 / 3 (0%)- 
	  The Asylum's Perfected Inferno StaffFlame Staff - Two-Handed
 - (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
 
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	  The Asylum's Perfected Ice StaffFrost Staff - Two-Handed
 - (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
 
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	  The Asylum's Perfected Lightning StaffLightning Staff - Two-Handed
 - (2 items) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 5 seconds of each other for this effect to occur.
 
 
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	Perfected Defensive Position0 / 5 (0%)- 
	  The Asylum's Perfected AxeAxe - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
 
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	  The Asylum's Perfected MaceMace - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
 
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	  The Asylum's Perfected SwordSword - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
 
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	  The Asylum's Perfected DaggerDagger - One-Handed
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
 
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	  The Asylum's Perfected ShieldShield - Off Hand
 - (2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2123 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6370 Magicka instead.
 
 
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	Perfected Disciplined Slash1 / 3 (33%)- 
	  The Asylum's Perfected Battle AxeAxe - Two-Handed
 - (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
 
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	  The Asylum's Perfected MaulMace - Two-Handed
 - (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
 
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	  The Asylum's Perfected GreatswordSword - Two-Handed
 - (2 items) When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
 
 
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	Perfected Piercing Spray0 / 1 (0%)- 
	  The Asylum's Perfected BowBow - Two-Handed
 - (2 items) When you deal damage with Arrow Spray, you cause enemies hit to have 6370 less Armor against Bow attacks for 10 seconds.
 
 
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	Perfected Timeless Blessing0 / 1 (0%)- 
	  The Asylum's Perfected Restoration StaffHealing Staff - Two-Handed
 - (2 items) When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.
 
 
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	Piercing Spray1 / 1 (100%)- 
	  The Asylum's BowBow - Two-Handed
 - (2 items) When you deal damage with Arrow Spray, you cause enemies hit to have 6216 less Armor against Bow attacks for 10 seconds.
 
 
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	Timeless Blessing1 / 1 (100%)- 
	  The Asylum's Restoration StaffHealing Staff - Two-Handed
 - (2 items) When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.
 
 
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