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- Moongrave Fane
 Halfdan Vindalfr
Halfdan Vindalfr
 
		 
		 
	 Halfdan Vindalfr
 Halfdan Vindalfr
		Recruit
		Rank 50
			
		Champion Rank 918 (41,054 / 875,781 XP)
			
		- Magicka: 33695
- Health: 13724
- Stamina: 11130
	On this page you can view the Item Sets of the selected category for Halfdan Vindalfr.
	 Back to the overview
	 Sets
	Sets
	DLC Dungeons - Moongrave Fane
	
		0 / 72 (0%)
		
	
- 
	Dro'Zakar's Claws0 / 22 (0%)- 
	  Dro'zakar's HelmetHead - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's NecklaceNeck
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's JackChest - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's Arm CopsShoulders - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's AxeAxe - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's MaceMace - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's SwordSword - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's DaggerDagger - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's MaulMace - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's GreatswordSword - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's BowBow - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's ShieldShield - Off Hand
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's BeltWaist - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's GuardsLegs - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's BootsFeet - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's RingRing
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
- 
	  Dro'zakar's BracersHands - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Stamina Recovery
- (5 items) For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 97 against them.
 
 
- 
	
- 
	Grundwulf0 / 6 (0%)- 
	  Grundwulf VisageHead - Heavy
 - (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
- 
	  Grundwulf GuiseHead - Light
 - (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
- 
	  Grundwulf MaskHead - Medium
 - (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
- 
	  Grundwulf PauldronsShoulders - Heavy
 - (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
- 
	  Grundwulf EpauletsShoulders - Light
 - (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
- 
	  Grundwulf Arm CopsShoulders - Medium
 - (1 item) Adds 634 Critical Chance
- (2 items) Whenever you deal critical damage, restore 675 Magicka or Stamina, whichever maximum is higher. You also gain 337 of the other resource. This effect can occur once every 5 seconds.
 
 
- 
	
- 
	Hollowfang Thirst0 / 22 (0%)- 
	  Hollowfang HatHead - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang NecklaceNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang RobeChest - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang EpauletsShoulders - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang SashWaist - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang BreechesLegs - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang ShoesFeet - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
- 
	  Hollowfang GlovesHands - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes or when you critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 1648 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received and damage shield strength by 6%. This effect can occur once every 9 seconds.
 
 
- 
	
- 
	Renald's Resolve0 / 22 (0%)- 
	  Renald's HelmHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's NecklaceNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's CuirassChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's PauldronShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's AxeAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's MaceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's SwordSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's DaggerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's MaulMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's GreatswordSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's BowBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's ShieldShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's GirdleWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
- 
	  Renald's GreavesLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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	  Renald's SabatonsFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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	  Renald's RingRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
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	  Renald's GauntletsHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Adds 1136 Maximum Health
- (5 items) Whenever you deal direct damage, gain a stack of Resolve for 5 seconds. Each stack increases your healing received by 1% and your Physical and Spell Resistance by 396. This effect can occur once every half second and can stack up to 9 times.
 
 
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