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 - Sanctum Ophidia
 
Grr-Arr
- Magicka: 11458
 - Health: 18480
 - Stamina: 21868
 
	On this page you can view the Item Sets of the selected category for Grr-Arr.
	 Back to the overview
	
	Sets
	Trials - Sanctum Ophidia
	
		0 / 88 (0%)
		
	
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Immortal Warrior
0 / 22 (0%)- 
	
		
			Helm of the Immortal Yokeda
Head - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Necklace of the Immortal Yokeda
Neck
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Cuirass of the Immortal Yokeda
Chest - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Pauldron of the Immortal Yokeda
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Axe of the Immortal Yokeda
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Mace of the Immortal Yokeda
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Sword of the Immortal Yokeda
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Dagger of the Immortal Yokeda
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Battle Axe of the Immortal Yokeda
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Maul of the Immortal Yokeda
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Greatsword of the Immortal Yokeda
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Bow of the Immortal Yokeda
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Inferno Staff of the Immortal Yokeda
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Ice Staff of the Immortal Yokeda
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
 - 
	
		
			Lightning Staff of the Immortal Yokeda
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Restoration Staff of the Immortal Yokeda
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Shield of the Immortal Yokeda
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Girdle of the Immortal Yokeda
Waist - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Greaves of the Immortal Yokeda
Legs - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
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			Sabatons of the Immortal Yokeda
Feet - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
 - 
	
		
			Ring of the Immortal Yokeda
Ring
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
 - 
	
		
			Gauntlets of the Immortal Yokeda
Hands - Heavy
- (2 items) Adds 4% Healing Taken
 - (3 items) Adds 1136 Maximum Health
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.
 
 
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Twice-Fanged Serpent
0 / 22 (0%)- 
	
		
			Helmet of the Two-Fanged Snake
Head - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
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			Necklace of the Two-Fanged Snake
Neck
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
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			Jack of the Two-Fanged Snake
Chest - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
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			Arm Cops of the Two-Fanged Snake
Shoulders - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Axe of the Two-Fanged Snake
Axe - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Mace of the Two-Fanged Snake
Mace - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Sword of the Two-Fanged Snake
Sword - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Dagger of the Two-Fanged Snake
Dagger - One-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Battle Axe of the Two-Fanged Snake
Axe - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Maul of the Two-Fanged Snake
Mace - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Greatsword of the Two-Fanged Snake
Sword - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Bow of the Two-Fanged Snake
Bow - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Inferno Staff of the Two-Fanged Snake
Flame Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Ice Staff of the Two-Fanged Snake
Frost Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Lightning Staff of the Two-Fanged Snake
Lightning Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Restoration Staff of the Two-Fanged Snake
Healing Staff - Two-Handed
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Shield of the Two-Fanged Snake
Shield - Off Hand
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Belt of the Two-Fanged Snake
Waist - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Guards of the Two-Fanged Snake
Legs - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Boots of the Two-Fanged Snake
Feet - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Ring of the Two-Fanged Snake
Ring
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 - 
	
		
			Bracers of the Two-Fanged Snake
Hands - Medium
- (2 items) Adds 121 Weapon and Spell Damage
 - (3 items) Adds 1401 Offensive Penetration
 - (4 items) Adds 618 Critical Chance
 - (5 items) When you deal damage, your Offensive Penetration is increased by 622 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
 
 
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Vicious Serpent
0 / 22 (0%)- 
	
		
			Helmet of the Vicious Ophidian
Head - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Necklace Of The Vicious Ophidian
Neck
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
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			Jack of the Vicious Ophidian
Chest - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
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			Arm Cops of the Vicious Ophidian
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
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			Axe Of The Vicious Ophidian
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Mace Of The Vicious Ophidian
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Sword Of The Vicious Ophidian
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Dagger Of The Vicious Ophidian
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Battle Axe Of The Vicious Ophidian
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Maul Of The Vicious Ophidian
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Greatsword Of The Vicious Ophidian
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Bow Of The Vicious Ophidian
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Inferno Staff Of The Vicious Ophidian
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ice Staff Of The Vicious Ophidian
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Lightning Staff Of The Vicious Ophidian
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Restoration Staff Of The Vicious Ophidian
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Shield Of The Vicious Ophidian
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Belt of the Vicious Ophidian
Waist - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Guards of the Vicious Ophidian
Legs - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Boots of the Vicious Ophidian
Feet - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Ring Of The Vicious Ophidian
Ring
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 - 
	
		
			Bracers of the Vicious Ophidian
Hands - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 618 Critical Chance
 - (5 items) Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2311 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
 
 
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Wise Mage
0 / 22 (0%)- 
	
		
			Aether Hat of Strategy
Head - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Necklace of Strategy
Neck
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Robe of Strategy
Chest - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Epaulets of Strategy
Shoulders - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Axe of Strategy
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Mace of Strategy
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Sword of Strategy
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Dagger of Strategy
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Battle Axe of Strategy
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Maul of Strategy
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Greatsword of Strategy
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Bow of Strategy
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Inferno Staff of Strategy
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Ice Staff of Strategy
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Lightning Staff of Strategy
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Restoration Staff of Strategy
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Shield of Strategy
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Sash of Strategy
Waist - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Breeches of Strategy
Legs - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Shoes of Strategy
Feet - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Ring of Strategy
Ring
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
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			Aether Gloves of Strategy
Hands - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 618 Critical Chance
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
 
 
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Castus Blastus