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- Cyrodiil
 Geertkarel
Geertkarel
 
		 
		 
	 Geertkarel
 Geertkarel
		Hero of Wrothgar
		Rank 50
			
		Champion Rank 634 (586,313 / 834,252 XP)
			
		- Magicka: 14031
- Health: 27526
- Stamina: 28376
	On this page you can view the Item Sets of the selected category for Geertkarel.
	 Back to the overview
	 Sets
	Sets
	PvP - Cyrodiil
	
		0 / 1341 (0%)
		
	
- 
	Affliction0 / 22 (0%)- 
	  Afflicted HelmHead - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted NecklaceNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted CuirassChest - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted PauldronShoulders - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted BowBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted GirdleWaist - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted GreavesLegs - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted SabatonsFeet - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Afflicted GauntletsHands - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal damage, you deal 1903 Disease Damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Alessian Order0 / 22 (0%)- 
	  Alessian HelmHead - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian NecklaceNeck
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian CuirassChest - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian PauldronShoulders - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian AxeAxe - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian MaceMace - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian SwordSword - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian DaggerDagger - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian Battle AxeAxe - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian MaulMace - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian GreatswordSword - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian BowBow - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian ShieldShield - Off Hand
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian GirdleWaist - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian GreavesLegs - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian SabatonsFeet - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian RingRing
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
- 
	  Alessian GauntletsHands - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. Current Bonus Health Recovery: 924.
 
 
- 
	
- 
	Almalexia's Mercy0 / 22 (0%)- 
	  Hat of Almalexia's MercyHead - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Necklace of Almalexia's MercyNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Robe of Almalexia's MercyChest - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Epaulets of Almalexia's MercyShoulders - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Axe of Almalexia's MercyAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Mace of Almalexia's MercyMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Sword of Almalexia's MercySword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Dagger of Almalexia's MercyDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Battle Axe of Almalexia's MercyAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Maul of Almalexia's MercyMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Greatsword of Almalexia's MercySword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Bow of Almalexia's MercyBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Inferno Staff of Almalexia's MercyFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Ice Staff of Almalexia's MercyFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Lightning Staff of Almalexia's MercyLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Restoration Staff of Almalexia's MercyHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Shield of Almalexia's MercyShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Sash of Almalexia's MercyWaist - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Breeches of Almalexia's MercyLegs - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Shoes of Almalexia's MercyFeet - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Ring of Almalexia's MercyRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
- 
	  Gloves of Almalexia's MercyHands - Light
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) When you take damage, you heal you and your group members within 7 meters of you for 3516 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
 
 
- 
	
- 
	Arkay's Charity0 / 22 (0%)- 
	  Arkay's Charity HatHead - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity AmuletNeck
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity RobeChest - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity EpauletsShoulders - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity AxeAxe - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity MaceMace - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity SwordSword - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity DaggerDagger - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity MaulMace - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity GreatswordSword - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity BowBow - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity ShieldShield - Off Hand
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity SashWaist - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity BreechesLegs - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity ShoesFeet - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity RingRing
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
- 
	  Arkay's Charity GlovesHands - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target.
 
 
- 
	
- 
	Baan Dar's Blessing0 / 22 (0%)- 
	  Helm of Baan Dar's BlessingHead - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Amulet of Baan Dar's BlessingNeck
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Cuirass of Baan Dar's BlessingChest - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Pauldrons of Baan Dar's BlessingShoulders - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Axe of Baan Dar's BlessingAxe - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Mace of Baan Dar's BlessingMace - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Sword of Baan Dar's BlessingSword - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Dagger of Baan Dar's BlessingDagger - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Battle Axe of Baan Dar's BlessingAxe - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Maul of Baan Dar's BlessingMace - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Greatsword of Baan Dar's BlessingSword - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Bow of Baan Dar's BlessingBow - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Inferno Staff of Baan Dar's BlessingFlame Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Ice Staff of Baan Dar's BlessingFrost Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Lightning Staff of Baan Dar's BlessingLightning Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Restoration Staff of Baan Dar's BlessingHealing Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Shield of Baan Dar's BlessingShield - Off Hand
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Girdle of Baan Dar's BlessingWaist - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Greaves of Baan Dar's BlessingLegs - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Sabatons of Baan Dar's BlessingFeet - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Ring of Baan Dar's BlessingRing
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
- 
	  Gauntlets of Baan Dar's BlessingHands - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.
 
 
- 
	
- 
	Bastion of the Heartland0 / 22 (0%)- 
	  Helm of the HeartlandHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Necklace of the HeartlandNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Cuirass of the HeartlandChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Pauldron of the HeartlandShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Axe of the HeartlandAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Mace of the HeartlandMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Sword of the HeartlandSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Dagger of the HeartlandDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Battle Axe of the HeartlandAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Maul of the HeartlandMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Greatsword of the HeartlandSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Bow of the HeartlandBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Inferno Staff of the HeartlandFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Ice Staff of the HeartlandFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Lightning Staff of the HeartlandLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Restoration Staff of the HeartlandHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Shield of the HeartlandShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Girdle of the HeartlandWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Greaves of the HeartlandLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Sabatons of the HeartlandFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Ring of the HeartlandRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
- 
	  Gauntlets of the HeartlandHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
 
 
- 
	
- 
	Battalion Defender0 / 22 (0%)- 
	  Battalion Defender HelmHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender NecklaceNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender CuirassChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender PauldronShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender AxeAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender MaceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender SwordSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender DaggerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender Battle AxeAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender MaulMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender GreatswordSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender BowBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender ShieldShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender GirdleWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender GreavesLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender SabatonsFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender RingRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
- 
	  Battalion Defender GauntletsHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 4% Healing Done
- (5 items) When you Block, heal yourself or a group member within 15 meters of you for 1532 Health. This effect can occur every 1 second and scales off your Max Health.
 
 
- 
	
- 
	Battlefield Acrobat0 / 22 (0%)- 
	  Battlefield Acrobat HelmetHead - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat NecklaceNeck
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat JackChest - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat Arm CopsShoulders - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat AxeAxe - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat MaceMace - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat SwordSword - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat DaggerDagger - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat MaulMace - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat GreatswordSword - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat BowBow - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat ShieldShield - Off Hand
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat BeltWaist - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat GuardsLegs - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat BootsFeet - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat RingRing
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battlefield Acrobat BracersHands - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 1032 Maximum Stamina
- (5 items) Reduces the cost of all of your abilities by 6%.
 
 
- 
	
- 
	Beckoning Steel0 / 22 (0%)- 
	  Helm of Beckoning SteelHead - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Necklace of Beckoning SteelNeck
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Cuirass of Beckoning SteelChest - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Pauldron of Beckoning SteelShoulders - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Axe of Beckoning SteelAxe - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Mace of Beckoning SteelMace - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Sword of Beckoning SteelSword - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Dagger of Beckoning SteelDagger - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Battle Axe of Beckoning SteelAxe - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Maul of Beckoning SteelMace - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Greatsword of Beckoning SteelSword - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Bow of Beckoning SteelBow - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Inferno Staff of Beckoning SteelFlame Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Ice Staff of Beckoning SteelFrost Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Lightning Staff of Beckoning SteelLightning Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Restoration Staff of Beckoning SteelHealing Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Shield of Beckoning SteelShield - Off Hand
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Girdle of Beckoning SteelWaist - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Greaves of Beckoning SteelLegs - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Sabatons of Beckoning SteelFeet - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Ring of Beckoning SteelRing
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
- 
	  Gauntlets of Beckoning SteelHands - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel.
 
 
- 
	
- 
	Blackfeather Flight0 / 22 (0%)- 
	  Blackfeather Flight HelmHead - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight AmuletNeck
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight CuirassChest - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight PauldronsShoulders - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight AxeAxe - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight MaceMace - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight SwordSword - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight DaggerDagger - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight Battle AxeAxe - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight MaulMace - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight GreatswordSword - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight BowBow - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight ShieldShield - Off Hand
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight GirdleWaist - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight GreavesLegs - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight SabatonsFeet - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight RingRing
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
- 
	  Blackfeather Flight GauntletsHands - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds.
 
 
- 
	
- 
	Blessing of the Potentates0 / 15 (0%)- 
	  Necklace of the PotentatesNeck
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Axe of the PotentatesAxe - One-Handed
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Mace of the PotentatesMace - One-Handed
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Sword of the PotentatesSword - One-Handed
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Dagger of the PotentatesDagger - One-Handed
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Battle Axe of the PotentatesAxe - Two-Handed
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Maul of the PotentatesMace - Two-Handed
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Greatsword of the PotentatesSword - Two-Handed
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Bow of the PotentatesBow - Two-Handed
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Inferno Staff of the PotentatesFlame Staff - Two-Handed
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Ice Staff of the PotentatesFrost Staff - Two-Handed
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Lightning Staff of the PotentatesLightning Staff - Two-Handed
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Restoration Staff of the PotentatesHealing Staff - Two-Handed
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Shield of the PotentatesShield - Off Hand
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
- 
	  Ring of the PotentatesRing
 - (2 items) Reduces your damage taken from Players by 3%.
- (3 items) Reduces the cost of your Ultimate abilities by 15%.
 
 
- 
	
- 
	Blunted Blades0 / 22 (0%)- 
	  Blunted Blades HelmetHead - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades AmuletNeck
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades JackChest - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades Arm CopsShoulders - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades AxeAxe - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades MaceMace - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades SwordSword - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades DaggerDagger - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades Battle AxeAxe - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades MaulMace - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades GreatswordSword - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades BowBow - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades ShieldShield - Off Hand
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades BeltWaist - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades GuardsLegs - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades BootsFeet - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades RingRing
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
- 
	  Blunted Blades BracersHands - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
 
 
- 
	
- 
	Buffer of the Swift0 / 22 (0%)- 
	  Hat of the SwiftHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Necklace of the SwiftNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Robe of the SwiftChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Epaulets of the SwiftShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Axe of the SwiftAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Mace of the SwiftMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Sword of the SwiftSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Dagger of the SwiftDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Battle Axe of the SwiftAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Maul of the SwiftMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Greatsword of the SwiftSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Bow of the SwiftBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Inferno Staff of the SwiftFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Ice Staff of the SwiftFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Lightning Staff of the SwiftLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Restoration Staff of the SwiftHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Shield of the SwiftShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Sash of the SwiftWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Breeches of the SwiftLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Shoes of the SwiftFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Ring of the SwiftRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
- 
	  Gloves of the SwiftHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Armor
- (5 items) Reduce damage taken from Players by 10%.
 
 
- 
	
- 
	Colovian Highlands General0 / 6 (0%)- 
	  Colovian Highlands General's VisageHead - Heavy
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
 
- 
	  Colovian Highlands General's MaskHead - Medium
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
 
- 
	  Colovian Highlands General's GuiseHead - Light
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
 
- 
	  Colovian Highlands General's PauldronShoulders - Heavy
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
 
- 
	  Colovian Highlands General's Arm CopsShoulders - Medium
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
 
- 
	  Colovian Highlands General's EpauletsShoulders - Light
 - (1 item) Adds 1435 Offensive Penetration
- (2 items) When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt.
 
 
- 
	
- 
	Coup De Grâce0 / 22 (0%)- 
	  Coup De Grâce HelmetHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce AmuletNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce JackChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce Arm CopsShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce BowBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce BeltWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce GuardsLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce BootsFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
- 
	  Coup De Grâce BracersHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
 
 
- 
	
- 
	Crest of Cyrodiil0 / 22 (0%)- 
	  Helm of Cyrodiil's CrestHead - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Necklace of Cyrodiil's CrestNeck
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Cuirass of Cyrodiil's CrestChest - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Pauldron of Cyrodiil's CrestShoulders - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Axe of Cyrodiil's CrestAxe - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Mace of Cyrodiil's CrestMace - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Sword of Cyrodiil's CrestSword - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Dagger of Cyrodiil's CrestDagger - One-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Battle Axe of Cyrodiil's CrestAxe - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Maul of Cyrodiil's CrestMace - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Greatsword of Cyrodiil's CrestSword - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Bow of Cyrodiil's CrestBow - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Inferno Staff of Cyrodiil's CrestFlame Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Ice Staff of Cyrodiil's CrestFrost Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Lightning Staff of Cyrodiil's CrestLightning Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Restoration Staff of Cyrodiil's CrestHealing Staff - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Shield of Cyrodiil's CrestShield - Off Hand
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Girdle of Cyrodiil's CrestWaist - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Greaves of Cyrodiil's CrestLegs - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Sabatons of Cyrodiil's CrestFeet - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Ring of Cyrodiil's CrestRing
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
- 
	  Gauntlets of Cyrodiil's CrestHands - Heavy
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you Block, heal for 4905 Health. This effect can occur every 4 seconds and scales off your Max Health.
 
 
- 
	
- 
	Curse Eater0 / 22 (0%)- 
	  Curse-Eating HatHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating NecklaceNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating RobeChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating EpauletsShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating SashWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating BreechesLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating ShoesFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating RingRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
- 
	  Curse-Eating GlovesHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 121 Magicka Recovery
- (5 items) When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
 
 
- 
	
- 
	Dark Convergence0 / 22 (0%)- 
	  Hat of Dark ConvergenceHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Amulet of Dark ConvergenceNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Robe of Dark ConvergenceChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Epaulets of Dark ConvergenceShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Axe of Dark ConvergenceAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mace of Dark ConvergenceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Sword of Dark ConvergenceSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Dagger of Dark ConvergenceDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Battle Axe of Dark ConvergenceAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maul of Dark ConvergenceMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Greatsword of Dark ConvergenceSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Bow of Dark ConvergenceBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Inferno Staff of Dark ConvergenceFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Ice Staff of Dark ConvergenceFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lightning Staff of Dark ConvergenceLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Restoration Staff of Dark ConvergenceHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Shield of Dark ConvergenceShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Sash of Dark ConvergenceWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Breeches of Dark ConvergenceLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Shoes of Dark ConvergenceFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Ring of Dark ConvergenceRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Gloves of Dark ConvergenceHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 5103 Magic Damage to all enemies in the 10 meter area, and 10206 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Deadly Strike0 / 22 (0%)- 
	  Deadly HelmetHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly NecklaceNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly JackChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly Arm CopsShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly BowBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly BeltWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly GuardsLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly BootsFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
- 
	  Deadly BracersHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase the damage your damage over time and channeled attacks do by 15%.
 
 
- 
	
- 
	Desert Rose0 / 22 (0%)- 
	  Hat of the Desert RoseHead - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Necklace of the Desert RoseNeck
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Robe of the Desert RoseChest - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Epaulets of the Desert RoseShoulders - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Axe of the Desert RoseAxe - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Mace of the Desert RoseMace - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Sword of the Desert RoseSword - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Dagger of the Desert RoseDagger - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Battle Axe of the Desert RoseAxe - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Maul of the Desert RoseMace - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Greatsword of the Desert RoseSword - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Bow of the Desert RoseBow - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Inferno Staff of the Desert RoseFlame Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Ice Staff of the Desert RoseFrost Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Lightning Staff of the Desert RoseLightning Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Restoration Staff of the Desert RoseHealing Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Shield of the Desert RoseShield - Off Hand
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Sash of the Desert RoseWaist - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Breeches of the Desert RoseLegs - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Shoes of the Desert RoseFeet - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Ring of the Desert RoseRing
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
- 
	  Gloves of the Desert RoseHands - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you take damage, you have a 25% chance to restore 1895 Magicka. This effect can occur once every 4 seconds.
 
 
- 
	
- 
	Eagle Eye0 / 7 (0%)- 
	  Eagle-Eyed NecklaceNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
 
- 
	  Eagle-Eyed BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
 
- 
	  Eagle Eye Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
 
- 
	  Eagle Eye Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
 
- 
	  Eagle Eye Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
 
- 
	  Eagle Eye Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
 
- 
	  Eagle-Eyed RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1556 Critical Chance to your ranged direct damage abilities.
 
 
- 
	
- 
	Elf Bane0 / 22 (0%)- 
	  Helm of Elf BaneHead - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Necklace of Elf BaneNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Cuirass of Elf BaneChest - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Pauldron of Elf BaneShoulders - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Axe of Elf BaneAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Mace of Elf BaneMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Sword of Elf BaneSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Dagger of Elf BaneDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Battle Axe of Elf BaneAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Maul of Elf BaneMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Greatsword of Elf BaneSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Bow of Elf BaneBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Inferno Staff of Elf BaneFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Ice Staff of Elf BaneFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Lightning Staff of Elf BaneLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Restoration Staff of Elf BaneHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Shield of Elf BaneShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Girdle of Elf BaneWaist - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Greaves of Elf BaneLegs - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Sabatons of Elf BaneFeet - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Ring of Elf BaneRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
- 
	  Gauntlets of Elf BaneHands - Heavy
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
 
 
- 
	
- 
	Enervating Aura0 / 22 (0%)- 
	  Enervating HelmHead - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating AmuletNeck
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating CuirassChest - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating PauldronsShoulders - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating AxeAxe - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating MaceMace - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating SwordSword - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating DaggerDagger - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating Battle AxeAxe - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating MaulMace - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating GreatswordSword - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating BowBow - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating ShieldShield - Off Hand
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating GirdleWaist - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating GreavesLegs - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating SabatonsFeet - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating RingRing
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
- 
	  Enervating GauntletsHands - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 121 per player hit. This effect can occur once every 15 seconds.
 
 
- 
	
- 
	Fasalla's Guile0 / 22 (0%)- 
	  Helm of Fasalla's GuileHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Necklace of Fasalla's GuileNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Cuirass of Fasalla's GuileChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Pauldron of Fasalla's GuileShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Axe of Fasalla's GuileAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Mace of Fasalla's GuileMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Sword of Fasalla's GuileSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Dagger of Fasalla's GuileDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Battle Axe of Fasalla's GuileAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Maul of Fasalla's GuileMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Greatsword of Fasalla's GuileSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Bow of Fasalla's GuileBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Inferno Staff of Fasalla's GuileFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Ice Staff of Fasalla's GuileFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Lightning Staff of Fasalla's GuileLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Restoration Staff of Fasalla's GuileHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Shield of Fasalla's GuileShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Girdle of Fasalla's GuileWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Greaves of Fasalla's GuileLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Sabatons of Fasalla's GuileFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Ring of Fasalla's GuileRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
- 
	  Gauntlets of Fasalla's GuileHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 4% Healing Taken
- (5 items) While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%.
 
 
- 
	
- 
	Grace of the Ancients0 / 15 (0%)- 
	  Necklace of Ancient GraceNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Axe of Ancient GraceAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Mace of Ancient GraceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Sword of Ancient GraceSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Dagger of Ancient GraceDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Battle Axe of Ancient GraceAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Maul of Ancient GraceMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Greatsword of Ancient GraceSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Bow of Ancient GraceBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Inferno Staff of Ancient GraceFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Ice Staff of Ancient GraceFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Lightning Staff of Ancient GraceLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Restoration Staff of Ancient GraceHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Shield of Ancient GraceShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
- 
	  Ring of Ancient GraceRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 2266 Maximum Magicka
 
 
- 
	
- 
	Hawk's Eye0 / 10 (0%)- 
	  Helmet of the Hawk's EyeHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
 
- 
	  Necklace of the Hawk's EyeNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
 
- 
	  Jack of the Hawk's EyeChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
 
- 
	  Arm Cops of the Hawk's EyeShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
 
- 
	  Bow of the Hawk's EyeBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
 
- 
	  Belt of the Hawk's EyeWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
 
- 
	  Guards of the Hawk's EyeLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
 
- 
	  Boots of the Hawk's EyeFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
 
- 
	  Ring of the Hawk's EyeRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
 
- 
	  Bracers of the Hawk's EyeHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost and increases the damage of your Bow abilities by 6%.
 
 
- 
	
- 
	Hew and Sunder0 / 22 (0%)- 
	  Hew and Sunder HelmetHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder AmuletNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder JackChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder Arm CopsShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder BeltWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder GuardsLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder BootsFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder RingRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
- 
	  Hew and Sunder BracersHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Heavy Attack, gain 1164 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
 
 
- 
	
- 
	Hrothgar's Chill0 / 22 (0%)- 
	  Hrothgar's HelmHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's AmuletNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's CuirassChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's PauldronsShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's AxeAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's MaceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's SwordSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's DaggerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's MaulMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's GreatswordSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's BowBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's ShieldShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's GirdleWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's GreavesLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's SabatonsFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's RingRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
- 
	  Hrothgar's GauntletsHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1401 Offensive Penetration
- (5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
 
 
- 
	
- 
	Indomitable Fury0 / 22 (0%)- 
	  Indomitable Fury HatHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury NecklaceNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury RobeChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury EpauletsShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury SashWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury BreechesLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury ShoesFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury RingRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
- 
	  Indomitable Fury GlovesHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Stamina Recovery
- (5 items) After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
 
 
- 
	
- 
	Jerall Mountains Warchief0 / 6 (0%)- 
	  Jerall Mountains Warchief's VisageHead - Heavy
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
 
- 
	  Jerall Mountains Warchief's MaskHead - Medium
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
 
- 
	  Jerall Mountains Warchief's GuiseHead - Light
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
 
- 
	  Jerall Mountains Warchief's PauldronShoulders - Heavy
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
 
- 
	  Jerall Mountains Warchief's Arm CopsShoulders - Medium
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
 
- 
	  Jerall Mountains Warchief's EpauletsShoulders - Light
 - (1 item) Adds 124 Weapon and Spell Damage
- (2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
 
 
- 
	
- 
	Judgment of Akatosh0 / 22 (0%)- 
	  Helm of Akatosh's LawHead - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Amulet of Akatosh's LawNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Cuirass of Akatosh's LawChest - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Pauldrons of Akatosh's LawShoulders - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Axe of Akatosh's LawAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Mace of Akatosh's LawMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Sword of Akatosh's LawSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Dagger of Akatosh's LawDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Battle Axe of Akatosh's LawAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Maul of Akatosh's LawMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Greatsword of Akatosh's LawSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Bow of Akatosh's LawBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Inferno Staff of Akatosh's LawFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Ice Staff of Akatosh's LawFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Lightning Staff of Akatosh's LawLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Restoration Staff of Akatosh's LawHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Shield of Akatosh's LawShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Girdle of Akatosh's LawWaist - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Greaves of Akatosh's LawLegs - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Sabatons of Akatosh's LawFeet - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Ring of Akatosh's LawRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
- 
	  Gauntlets of Akatosh's LawHands - Heavy
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1136 Maximum Health
- (5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
 
 
- 
	
- 
	Kyne's Kiss0 / 14 (0%)- 
	  Helmet of Kyne's KissHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Necklace of Kyne's KissNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Jack of Kyne's KissChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Arm Cops of Kyne's KissShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Bow of Kyne's KissBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Inferno Staff of Kyne's KissFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Ice Staff of Kyne's KissFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Lightning Staff of Kyne's KissLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Restoration Staff of Kyne's KissHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Belt of Kyne's KissWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Guards of Kyne's KissLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Boots of Kyne's KissFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Ring of Kyne's KissRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
- 
	  Bracers of Kyne's KissHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you deal direct damage while 12 meters or further from your target, you heal for 1298 Health and restore 1237 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
 
 
- 
	
- 
	Lamp Knight's Art0 / 22 (0%)- 
	  Lamp Knight's HelmetHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's AmuletNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's JackChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's Arm CopsShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's BeltWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's GuardsLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's BootsFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's RingRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
- 
	  Lamp Knight's BracersHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
 
 
- 
	
- 
	Languor of Peryite0 / 22 (0%)- 
	  Languor of Peryite HatHead - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite AmuletNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite RobeChest - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite EpauletsShoulders - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite BowBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite SashWaist - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite BreechesLegs - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite ShoesFeet - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
- 
	  Languor of Peryite GlovesHands - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 1401 Offensive Penetration
- (5 items) You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 234. This effect can occur once every 10 seconds.
 
 
- 
	
- 
	Leki's Focus0 / 22 (0%)- 
	  Leki's HelmetHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's NecklaceNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's JackChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's Arm CopsShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's BowBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's BeltWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's GuardsLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's BootsFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
- 
	  Leki's BracersHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
 
 
- 
	
- 
	Light of Cyrodiil0 / 22 (0%)- 
	  Hat of Cyrodiil's LightHead - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Necklace of Cyrodiil's LightNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Robe of Cyrodiil's LightChest - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Epaulets of Cyrodiil's LightShoulders - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Axe of Cyrodiil's LightAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Mace of Cyrodiil's LightMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Sword of Cyrodiil's LightSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Dagger of Cyrodiil's LightDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Battle Axe of Cyrodiil's LightAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Maul of Cyrodiil's LightMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Greatsword of Cyrodiil's LightSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Bow of Cyrodiil's LightBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Inferno Staff of Cyrodiil's LightFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Ice Staff of Cyrodiil's LightFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Lightning Staff of Cyrodiil's LightLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Restoration Staff of Cyrodiil's LightHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Shield of Cyrodiil's LightShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Sash of Cyrodiil's LightWaist - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Breeches of Cyrodiil's LightLegs - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Shoes of Cyrodiil's LightFeet - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Ring of Cyrodiil's LightRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
- 
	  Gloves of Cyrodiil's LightHands - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 1032 Maximum Magicka
- (5 items) While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
 
 
- 
	
- 
	Mara's Balm0 / 22 (0%)- 
	  Mara's Balm HelmHead - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm AmuletNeck
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm CuirassChest - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm PauldronsShoulders - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm AxeAxe - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm MaceMace - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm SwordSword - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm DaggerDagger - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm Battle AxeAxe - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm MaulMace - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm GreatswordSword - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm BowBow - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm ShieldShield - Off Hand
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm GirdleWaist - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm GreavesLegs - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm SabatonsFeet - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm RingRing
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
- 
	  Mara's Balm GauntletsHands - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 4% Healing Taken
- (5 items) When a negative effect is removed from you, restore 1146 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1146 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds.
 
 
- 
	
- 
	Marksman's Crest0 / 10 (0%)- 
	  Marksman's HelmetHead - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
 
- 
	  Marksman's NecklaceNeck
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
 
- 
	  Marksman's JackChest - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
 
- 
	  Marksman's Arm CopsShoulders - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
 
- 
	  Marksman's BowBow - Two-Handed
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
 
- 
	  Marksman's BeltWaist - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
 
- 
	  Marksman's GuardsLegs - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
 
- 
	  Marksman's BootsFeet - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
 
- 
	  Marksman's RingRing
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
 
- 
	  Marksman's BracersHands - Medium
 - (2 items) Adds 121 Stamina Recovery
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
 
 
- 
	
- 
	Nibenay Bay Battlereeve0 / 6 (0%)- 
	  Nibenay Bay Battlereeve's VisageHead - Heavy
 - (1 item) Adds 410 Critical Resistance
- (2 items) When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.
 
- 
	  Nibenay Bay Battlereeve's MaskHead - Medium
 - (1 item) Adds 410 Critical Resistance
- (2 items) When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.
 
- 
	  Nibenay Bay Battlereeve's GuiseHead - Light
 - (1 item) Adds 410 Critical Resistance
- (2 items) When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.
 
- 
	  Nibenay Bay Battlereeve's PauldronShoulders - Heavy
 - (1 item) Adds 410 Critical Resistance
- (2 items) When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.
 
- 
	  Nibenay Bay Battlereeve's Arm CopsShoulders - Medium
 - (1 item) Adds 410 Critical Resistance
- (2 items) When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.
 
- 
	  Nibenay Bay Battlereeve's EpauletsShoulders - Light
 - (1 item) Adds 410 Critical Resistance
- (2 items) When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%.
 
 
- 
	
- 
	Nocturnal's Ploy0 / 22 (0%)- 
	  Helmet of Nocturnal's PloyHead - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Amulet of Nocturnal's PloyNeck
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Jack of Nocturnal's PloyChest - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Arm Cops of Nocturnal's PloyShoulders - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Axe of Nocturnal's PloyAxe - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Mace of Nocturnal's PloyMace - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Sword of Nocturnal's PloySword - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Dagger of Nocturnal's PloyDagger - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Battle Axe of Nocturnal's PloyAxe - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Maul of Nocturnal's PloyMace - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Greatsword of Nocturnal's PloySword - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Bow of Nocturnal's PloyBow - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Inferno Staff of Nocturnal's PloyFlame Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Ice Staff of Nocturnal's PloyFrost Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Lightning Staff of Nocturnal's PloyLightning Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Restoration Staff of Nocturnal's PloyHealing Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Shield of Nocturnal's PloyShield - Off Hand
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Belt of Nocturnal's PloyWaist - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Guards of Nocturnal's PloyLegs - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Boots of Nocturnal's PloyFeet - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Ring of Nocturnal's PloyRing
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
- 
	  Bracers of Nocturnal's PloyHands - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 400 Critical Resistance
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
 
 
- 
	
- 
	Oakfather's Retribution0 / 22 (0%)- 
	  Hat of Oakfather's RetributionHead - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Amulet of Oakfather's RetributionNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Robe of Oakfather's RetributionChest - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Epaulets of Oakfather's RetributionShoulders - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Axe of Oakfather's RetributionAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Mace of Oakfather's RetributionMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Sword of Oakfather's RetributionSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Dagger of Oakfather's RetributionDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Battle Axe of Oakfather's RetributionAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Maul of Oakfather's RetributionMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Greatsword of Oakfather's RetributionSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Bow of Oakfather's RetributionBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Inferno Staff of Oakfather's RetributionFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Ice Staff of Oakfather's RetributionFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Lightning Staff of Oakfather's RetributionLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Restoration Staff of Oakfather's RetributionHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Shield of Oakfather's RetributionShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Sash of Oakfather's RetributionWaist - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Breeches of Oakfather's RetributionLegs - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Shoes of Oakfather's RetributionFeet - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Ring of Oakfather's RetributionRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
- 
	  Gloves of Oakfather's RetributionHands - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
 
 
- 
	
- 
	Plaguebreak0 / 22 (0%)- 
	  Plaguebreak HelmetHead - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak AmuletNeck
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak JackChest - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak Arm CopsShoulders - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak AxeAxe - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak MaceMace - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak SwordSword - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak DaggerDagger - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak Battle AxeAxe - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak MaulMace - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak GreatswordSword - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak BowBow - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak ShieldShield - Off Hand
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak BeltWaist - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak GuardsLegs - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak BootsFeet - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak RingRing
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
- 
	  Plaguebreak BracersHands - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 6190 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 4452 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Rallying Cry0 / 22 (0%)- 
	  Rallying Cry HatHead - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry AmuletNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry RobeChest - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry EpauletsShoulders - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry SashWaist - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry BreechesLegs - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry ShoesFeet - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
- 
	  Rallying Cry GlovesHands - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When your healing critically strikes while Battle Spirit is active, you and group members within 12 meters of you gain 1554 Critical Resistance and 282 Weapon and Spell Damage for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 14 and Critical Resistance by 78. This effect can occur once every 15 seconds.
 
 
- 
	
- 
	Ravager0 / 22 (0%)- 
	  Ravaging HelmHead - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging NecklaceNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging CuirassChest - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging PauldronShoulders - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging GirdleWaist - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging GreavesLegs - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging SabatonsFeet - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
- 
	  Ravaging GauntletsHands - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 137. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
 
 
- 
	
- 
	Robes of Alteration Mastery0 / 22 (0%)- 
	  Hat of Alteration MasteryHead - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Necklace of Alteration MasteryNeck
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Robe of Alteration MasteryChest - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Epaulets of Alteration MasteryShoulders - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Axe of Alteration MasteryAxe - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Mace of Alteration MasteryMace - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Sword of Alteration MasterySword - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Dagger of Alteration MasteryDagger - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Battle Axe of Alteration MasteryAxe - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Maul of Alteration MasteryMace - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Greatsword of Alteration MasterySword - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Bow of Alteration MasteryBow - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Inferno Staff of Alteration MasteryFlame Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Ice Staff of Alteration MasteryFrost Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Lightning Staff of Alteration MasteryLightning Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Restoration Staff of Alteration MasteryHealing Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Shield of Alteration MasteryShield - Off Hand
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Sash of Alteration MasteryWaist - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Breeches of Alteration MasteryLegs - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Shoes of Alteration MasteryFeet - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Ring of Alteration MasteryRing
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
- 
	  Gloves of Alteration MasteryHands - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) Reduces the cost of all of your abilities by 6%.
 
 
- 
	
- 
	Robes of Transmutation0 / 22 (0%)- 
	  Hat of TransmutationHead - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Necklace of TransmutationNeck
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Robe of TransmutationChest - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Epaulets of TransmutationShoulders - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Axe of TransmutationAxe - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Mace of TransmutationMace - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Sword of TransmutationSword - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Dagger of TransmutationDagger - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Battle Axe of TransmutationAxe - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Maul of TransmutationMace - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Greatsword of TransmutationSword - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Bow of TransmutationBow - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Inferno Staff of TransmutationFlame Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Ice Staff of TransmutationFrost Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Lightning Staff of TransmutationLightning Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Restoration Staff of TransmutationHealing Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Shield of TransmutationShield - Off Hand
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Sash of TransmutationWaist - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Breeches of TransmutationLegs - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Shoes of TransmutationFeet - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Ring of TransmutationRing
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
- 
	  Gloves of TransmutationHands - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Magicka Recovery
- (4 items) Adds 618 Critical Chance
- (5 items) When you heal yourself or an ally with a healing over time ability, grant them 1318 Critical Resistance for 5 seconds.
 
 
- 
	
- 
	Sentry0 / 22 (0%)- 
	  Helmet of the SentryHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Necklace of the SentryNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Jack of the SentryChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Arm Cops of the SentryShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Axe of the SentryAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Mace of the SentryMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Sword of the SentrySword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Dagger of the SentryDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Battle Axe of the SentryAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Maul of the SentryMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Greatsword of the SentrySword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Bow of the SentryBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Inferno Staff of the SentryFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Ice Staff of the SentryFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Lightning Staff of the SentryLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Restoration Staff of the SentryHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Shield of the SentryShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Belt of the SentryWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Guards of the SentryLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Boots of the SentryFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Ring of the SentryRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
- 
	  Bracers of the SentryHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
 
 
- 
	
- 
	Shadow Walker0 / 22 (0%)- 
	  Helmet of the Shadow WalkerHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Necklace of the Shadow WalkerNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Jack of the Shadow WalkerChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Arm Cops of the Shadow WalkerShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Axe of the Shadow WalkerAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Mace of the Shadow WalkerMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Sword of the Shadow WalkerSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Dagger of the Shadow WalkerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Battle Axe of the Shadow WalkerAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Maul of the Shadow WalkerMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Greatsword of the Shadow WalkerSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Bow of the Shadow WalkerBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Inferno Staff of the Shadow WalkerFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Ice Staff of the Shadow WalkerFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Lightning Staff of the Shadow WalkerLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Restoration Staff of the Shadow WalkerHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Shield of the Shadow WalkerShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Belt of the Shadow WalkerWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Guards of the Shadow WalkerLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Boots of the Shadow WalkerFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Ring of the Shadow WalkerRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
- 
	  Bracers of the Shadow WalkerHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Stamina Recovery
- (5 items) While you are Sneaking or invisible and are not moving, heal for 2025 Health and restore 2025 Stamina every 1 second.
 
 
- 
	
- 
	Shared Pain0 / 22 (0%)- 
	  Helmet of Shared PainHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Amulet of Shared PainNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Jack of Shared PainChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Arm Cops of Shared PainShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Axe of Shared PainAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Mace of Shared PainMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Sword of Shared PainSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Dagger of Shared PainDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Battle Axe of Shared PainAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Maul of Shared PainMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Greatsword of Shared PainSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Bow of Shared PainBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Inferno Staff of Shared PainFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Ice Staff of Shared PainFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Lightning Staff of Shared PainLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Restoration Staff of Shared PainHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Shield of Shared PainShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Belt of Shared PainWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Guards of Shared PainLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Boots of Shared PainFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Ring of Shared PainRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
- 
	  Bracers of Shared PainHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Whenever you are dealt damage from a damage over time ability, you deal 827 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
 
 
- 
	
- 
	Shell Splitter0 / 22 (0%)- 
	  Shell Splitter HelmetHead - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter AmuletNeck
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter JackChest - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter Arm CopsShoulders - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter AxeAxe - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter MaceMace - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter SwordSword - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter DaggerDagger - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter Battle AxeAxe - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter MaulMace - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter GreatswordSword - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter BowBow - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter ShieldShield - Off Hand
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter BeltWaist - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter GuardsLegs - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter BootsFeet - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter RingRing
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
- 
	  Shell Splitter BracersHands - Medium
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 1401 Offensive Penetration
- (5 items) When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
 
 
- 
	
- 
	Shield of the Valiant0 / 22 (0%)- 
	  Helmet of the ValiantHead - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Necklace of the ValiantNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Jack of the ValiantChest - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Arm Cops of the ValiantShoulders - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Axe of the ValiantAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Mace of the ValiantMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Sword of the ValiantSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Dagger of the ValiantDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Battle Axe of the ValiantAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Maul of the ValiantMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Greatsword of the ValiantSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Bow of the ValiantBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Inferno Staff of the ValiantFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Ice Staff of the ValiantFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Lightning Staff of the ValiantLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Restoration Staff of the ValiantHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Shield of the ValiantShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Belt of the ValiantWaist - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Guards of the ValiantLegs - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Boots of the ValiantFeet - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Ring of the ValiantRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
- 
	  Bracers of the ValiantHands - Medium
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 4% Healing Taken
- (4 items) Reduces your damage taken from Players by 3%.
- (5 items) Reduces the cost of Break Free by 40%.
 
 
- 
	
- 
	Siegemaster's Focus0 / 22 (0%)- 
	  Siegemaster's HelmHead - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's AmuletNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's CuirassChest - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's PauldronsShoulders - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's GirdleWaist - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's GreavesLegs - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's SabatonsFeet - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's RingRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
- 
	  Siegemaster's GauntletsHands - Heavy
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
 
 
- 
	
- 
	Snake in the Stars0 / 22 (0%)- 
	  Snake in the Stars HatHead - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars AmuletNeck
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars RobeChest - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars EpauletsShoulders - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars AxeAxe - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars MaceMace - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars SwordSword - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars DaggerDagger - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars MaulMace - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars GreatswordSword - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars BowBow - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
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	  Snake in the Stars Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
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	  Snake in the Stars Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
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	  Snake in the Stars Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars ShieldShield - Off Hand
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars SashWaist - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars BreechesLegs - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars ShoesFeet - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars RingRing
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
- 
	  Snake in the Stars GlovesHands - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1439 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
 
 
- 
	
- 
	Soldier of Anguish0 / 17 (0%)- 
	  Soldier of Anguish HelmetHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish NecklaceNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish JackChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish Arm CopsShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish BeltWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish GuardsLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish BootsFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
- 
	  Soldier of Anguish BracersHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 618 Critical Chance
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4549 Heal Absorption to all enemies hit for 4 seconds, negating the next 4549 points of healing done. This effect can occur once every 6 seconds.
 
 
- 
	
- 
	Spell Strategist0 / 22 (0%)- 
	  Spell Strategist HatHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist NecklaceNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist RobeChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist EpauletsShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist SashWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist BreechesLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist ShoesFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist RingRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
- 
	  Spell Strategist GlovesHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 433 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
 
 
- 
	
- 
	Spellshredder0 / 22 (0%)- 
	  Spellshredder HatHead - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder AmuletNeck
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder RobeChest - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder EpauletsShoulders - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder AxeAxe - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder MaceMace - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder SwordSword - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder DaggerDagger - One-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder Battle AxeAxe - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder MaulMace - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder GreatswordSword - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder BowBow - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder ShieldShield - Off Hand
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder SashWaist - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder BreechesLegs - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder ShoesFeet - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder RingRing
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
- 
	  Spellshredder GlovesHands - Light
 - (2 items) Adds 1401 Offensive Penetration
- (3 items) Adds 1401 Offensive Penetration
- (4 items) Adds 618 Critical Chance
- (5 items) Increase your damage done against enemies by 2% for each Damage Shield and healing over time effect on them.
 
 
- 
	
- 
	Steadfast Hero0 / 22 (0%)- 
	  Steadfast Hero HelmHead - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero NecklaceNeck
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero CuirassChest - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero PauldronShoulders - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero AxeAxe - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero MaceMace - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero SwordSword - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero DaggerDagger - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero Battle AxeAxe - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero MaulMace - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero GreatswordSword - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero BowBow - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero ShieldShield - Off Hand
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero GirdleWaist - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero GreavesLegs - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero SabatonsFeet - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero RingRing
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
- 
	  Steadfast Hero GauntletsHands - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
 
 
- 
	
- 
	The Arch-Mage0 / 22 (0%)- 
	  Hat of the Arch-MageHead - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Necklace of the Arch-MageNeck
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Robe of the Arch-MageChest - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Epaulets of the Arch-MageShoulders - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Axe of the Arch-MageAxe - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Mace of the Arch-MageMace - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Sword of the Arch-MageSword - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Dagger of the Arch-MageDagger - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Battle Axe of the Arch-MageAxe - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Maul of the Arch-MageMace - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Greatsword of the Arch-MageSword - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Bow of the Arch-MageBow - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Inferno Staff of the Arch-MageFlame Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Ice Staff of the Arch-MageFrost Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Lightning Staff of the Arch-MageLightning Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Restoration Staff of the Arch-MageHealing Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Shield of the Arch-MageShield - Off Hand
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Sash of the Arch-MageWaist - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Breeches of the Arch-MageLegs - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Shoes of the Arch-MageFeet - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Ring of the Arch-MageRing
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
- 
	  Gloves of the Arch-MageHands - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1032 Maximum Magicka
- (5 items) When you complete a fully-charged Heavy Attack, you gain an additional 477 Magicka Recovery for 10 seconds.
 
 
- 
	
- 
	The Juggernaut0 / 22 (0%)- 
	  Helm of the JuggernautHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Necklace of the JuggernautNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Cuirass of the JuggernautChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Pauldron of the JuggernautShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Axe of the JuggernautAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Mace of the JuggernautMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Sword of the JuggernautSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Dagger of the JuggernautDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Battle Axe of the JuggernautAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Maul of the JuggernautMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Greatsword of the JuggernautSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Bow of the JuggernautBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Inferno Staff of the JuggernautFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Ice Staff of the JuggernautFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Lightning Staff of the JuggernautLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Restoration Staff of the JuggernautHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Shield of the JuggernautShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Girdle of the JuggernautWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Greaves of the JuggernautLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Sabatons of the JuggernautFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Ring of the JuggernautRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
- 
	  Gauntlets of the JuggernautHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1401 Armor
- (4 items) Adds 1136 Maximum Health
- (5 items) When you take damage while under 30% Health, heal for 7565 Health immediately and gain 18837 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
 
 
- 
	
- 
	The Morag Tong0 / 22 (0%)- 
	  Helmet of the Morag TongHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Necklace of the Morag TongNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Jack of the Morag TongChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Arm Cops of the Morag TongShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Axe of the Morag TongAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Mace of the Morag TongMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Sword of the Morag TongSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Dagger of the Morag TongDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Battle Axe of the Morag TongAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Maul of the Morag TongMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Greatsword of the Morag TongSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Bow of the Morag TongBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Inferno Staff of the Morag TongFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Ice Staff of the Morag TongFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Lightning Staff of the Morag TongLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Restoration Staff of the Morag TongHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Shield of the Morag TongShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Belt of the Morag TongWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Guards of the Morag TongLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Boots of the Morag TongFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Ring of the Morag TongRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
- 
	  Bracers of the Morag TongHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
 
 
- 
	
- 
	Tracker's Lash0 / 22 (0%)- 
	  Tracker's Lash HatHead - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash AmuletNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash RobeChest - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash EpauletsShoulders - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash AxeAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash MaceMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash SwordSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash DaggerDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash MaulMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash GreatswordSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash BowBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash ShieldShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash SashWaist - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash BreechesLegs - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash ShoesFeet - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash RingRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
- 
	  Tracker's Lash GlovesHands - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
 
 
- 
	
- 
	Unflinching Ultimate0 / 22 (0%)- 
	  Unflinching Ultimate HelmHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate AmuletNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate CuirassChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate PauldronsShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate AxeAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate MaceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate SwordSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate DaggerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate Battle AxeAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate MaulMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate GreatswordSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate BowBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate ShieldShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate GirdleWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate GreavesLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate SabatonsFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate RingRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
- 
	  Unflinching Ultimate GauntletsHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1136 Maximum Health
- (4 items) Adds 1401 Armor
- (5 items) Gain 1 second of immunity to crowd control effects after casting an Ultimate for each 20 Ultimate spent.
 
 
- 
	
- 
	Vengeance Leech0 / 15 (0%)- 
	  Necklace of Vengeance LeechNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Axe of Vengeance LeechAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Mace of Vengeance LeechMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Sword of Vengeance LeechSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Dagger of Vengeance LeechDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Battle Axe of Vengeance LeechAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Maul of Vengeance LeechMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Greatsword of Vengeance LeechSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Bow of Vengeance LeechBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Inferno Staff of Vengeance LeechFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Ice Staff of Vengeance LeechFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Lightning Staff of Vengeance LeechLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Restoration Staff of Vengeance LeechHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Shield of Vengeance LeechShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
- 
	  Ring of Vengeance LeechRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) When you kill an enemy, you heal for 2872 Health and restore 2611 Magicka and Stamina.
 
 
- 
	
- 
	Vicious Death0 / 22 (0%)- 
	  Hat of Vicious DeathHead - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Necklace of Vicious DeathNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Robe of Vicious DeathChest - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Epaulets of Vicious DeathShoulders - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Axe of Vicious DeathAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Mace of Vicious DeathMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Sword of Vicious DeathSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Dagger of Vicious DeathDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Battle Axe of Vicious DeathAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Maul of Vicious DeathMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Greatsword of Vicious DeathSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Bow of Vicious DeathBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Inferno Staff of Vicious DeathFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Ice Staff of Vicious DeathFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Lightning Staff of Vicious DeathLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Restoration Staff of Vicious DeathHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Shield of Vicious DeathShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Sash of Vicious DeathWaist - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Breeches of Vicious DeathLegs - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Shoes of Vicious DeathFeet - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Ring of Vicious DeathRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
- 
	  Gloves of Vicious DeathHands - Light
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 1032 Maximum Magicka
- (4 items) Adds 618 Critical Chance
- (5 items) When you kill a Player, they violently explode for 20652 Flame Damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
 
 
- 
	
- 
	Ward of Cyrodiil0 / 17 (0%)- 
	  Helmet of Cyrodiil's WardHead - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Necklace of Cyrodiil's WardNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Jack of Cyrodiil's WardChest - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Arm Cops of Cyrodiil's WardShoulders - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Axe of Cyrodiil's WardAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Mace of Cyrodiil's WardMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Sword of Cyrodiil's WardSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Dagger of Cyrodiil's WardDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Battle Axe of Cyrodiil's WardAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Maul of Cyrodiil's WardMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Greatsword of Cyrodiil's WardSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Shield of Cyrodiil's WardShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Belt of Cyrodiil's WardWaist - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Guards of Cyrodiil's WardLegs - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Boots of Cyrodiil's WardFeet - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Ring of Cyrodiil's WardRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
- 
	  Bracers of Cyrodiil's WardHands - Medium
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 121 Stamina Recovery
- (4 items) Adds 121 Stamina Recovery
- (5 items) When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
 
 
- 
	
- 
	Warrior's Fury0 / 22 (0%)- 
	  Helm of FuryHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Necklace of FuryNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Cuirass of FuryChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Pauldron of FuryShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Axe of FuryAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Mace of FuryMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Sword of FurySword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Dagger of FuryDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Battle Axe of FuryAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Maul of FuryMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Greatsword of FurySword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Bow of FuryBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Inferno Staff of FuryFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Ice Staff of FuryFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Lightning Staff of FuryLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Restoration Staff of FuryHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Shield of FuryShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Girdle of FuryWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Greaves of FuryLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Sabatons of FuryFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Ring of FuryRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
- 
	  Gauntlets of FuryHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you take damage, your Weapon and Spell Damage is increased by 22 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
 
 
- 
	
- 
	Wrath of the Imperium0 / 15 (0%)- 
	  Necklace of Imperial WrathNeck
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Axe of Imperial WrathAxe - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Mace of Imperial WrathMace - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Sword of Imperial WrathSword - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Dagger of Imperial WrathDagger - One-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Battle Axe of Imperial WrathAxe - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Maul of Imperial WrathMace - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Greatsword of Imperial WrathSword - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Bow of Imperial WrathBow - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Inferno Staff of Imperial WrathFlame Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Ice Staff of Imperial WrathFrost Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Lightning Staff of Imperial WrathLightning Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Restoration Staff of Imperial WrathHealing Staff - Two-Handed
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Shield of Imperial WrathShield - Off Hand
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
- 
	  Ring of Imperial WrathRing
 - (2 items) Adds 121 Weapon and Spell Damage
- (3 items) Adds 306 Weapon and Spell Damage to your ranged direct damage abilities.
 
 
- 
	
 
     
     
     
    
 
	 
	 
	 Character
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Statistics / Information Screenshots
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