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- The Halls of Fabrication
 Eve-Bringer of Twilight
Eve-Bringer of Twilight
 
		 
		 
	 Eve-Bringer of Twilight
 Eve-Bringer of Twilight
		Stormproof
		Rank 50
			
		Champion Rank 695 (754,372 / 909,613 XP)
			
		- Magicka: 40517
- Health: 18152
- Stamina: 11159
	On this page you can view the Item Sets of the selected category for Eve-Bringer of Twilight.
	 Back to the overview
	 Sets
	Sets
	Trials - The Halls of Fabrication
	
		0 / 88 (0%)
		
	
- 
	Automated Defense0 / 22 (0%)- 
	  Automated Defense HelmHead - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense NecklaceNeck
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense CuirassChest - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense PauldronShoulders - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense AxeAxe - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense MaceMace - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense SwordSword - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense DaggerDagger - One-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense Battle AxeAxe - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense MaulMace - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense GreatswordSword - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense BowBow - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense ShieldShield - Off Hand
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense GirdleWaist - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense GreavesLegs - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense SabatonsFeet - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense RingRing
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Automated Defense GauntletsHands - Heavy
 - (2 items) Adds 1136 Maximum Health
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Taken
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 
- 
	
- 
	Inventor's Guard0 / 22 (0%)- 
	  Inventor's Guard HatHead - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard NecklaceNeck
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard RobeChest - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard EpauletsShoulders - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard AxeAxe - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard MaceMace - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard SwordSword - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard DaggerDagger - One-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard Battle AxeAxe - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard MaulMace - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard GreatswordSword - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard BowBow - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard ShieldShield - Off Hand
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard SashWaist - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard BreechesLegs - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard ShoesFeet - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard RingRing
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Inventor's Guard GlovesHands - Light
 - (2 items) Adds 121 Magicka Recovery
- (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 4% Healing Done
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 
- 
	
- 
	Master Architect0 / 22 (0%)- 
	  Master Architect HatHead - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect NecklaceNeck
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect RobeChest - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect EpauletsShoulders - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect SashWaist - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect BreechesLegs - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect ShoesFeet - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect RingRing
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  Master Architect GlovesHands - Light
 - (2 items) Adds 1032 Maximum Magicka
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 
- 
	
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	War Machine0 / 22 (0%)- 
	  War Machine HelmetHead - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine NecklaceNeck
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine JackChest - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine Arm CopsShoulders - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine AxeAxe - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine MaceMace - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine SwordSword - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine DaggerDagger - One-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine Battle AxeAxe - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine MaulMace - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine GreatswordSword - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine BowBow - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine ShieldShield - Off Hand
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine BeltWaist - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine GuardsLegs - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine BootsFeet - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine RingRing
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
- 
	  War Machine BracersHands - Medium
 - (2 items) Adds 1032 Maximum Stamina
- (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 
- 
	
 
     
     
     
    
 Castus Blastus
Castus Blastus 
	 
	 
	 Character
Character Statistics / Information
Statistics / Information Screenshots
Screenshots Signature
Signature