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Ertrinkt-in-Spucke
 Ertrinkt-in-Spucke
		Cloudrest Hero
		Rank 50
			
		Champion Rank 1514 (157,811 / 383,292 XP)
			
		- Magicka: 14964
 - Health: 23691
 - Stamina: 32975
 
	On this page you can view the Item Sets of the selected category for Ertrinkt-in-Spucke.
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	Sets
	Infinite Archive - Sorcerer
	
		0 / 72 (0%)
		
	
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Beacon of Oblivion
0 / 36 (0%)- 
	
		
			Beacon of Oblivion Hat
Head - Light
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Helmet
Head - Medium
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Helm
Head - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Amulet
Neck
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Robe
Chest - Light
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Jack
Chest - Medium
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Cuirass
Chest - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Epaulets
Shoulders - Light
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Arm Cops
Shoulders - Medium
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Pauldrons
Shoulders - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Axe
Axe - One-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Mace
Mace - One-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Sword
Sword - One-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Dagger
Dagger - One-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Battle Axe
Axe - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Maul
Mace - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
 - 
	
		
			Beacon of Oblivion Greatsword
Sword - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Bow
Bow - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Shield
Shield - Off Hand
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Sash
Waist - Light
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Belt
Waist - Medium
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Girdle
Waist - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Breeches
Legs - Light
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Guards
Legs - Medium
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Greaves
Legs - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Shoes
Feet - Light
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Boots
Feet - Medium
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
 - 
	
		
			Beacon of Oblivion Sabatons
Feet - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Ring
Ring
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
 - 
	
		
			Beacon of Oblivion Gloves
Hands - Light
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Bracers
Hands - Medium
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
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			Beacon of Oblivion Gauntlets
Hands - Heavy
- (2 items) Adds 1401 Armor
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 1136 Maximum Health
 - (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
 
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Monolith of Storms
0 / 36 (0%)- 
	
		
			Monolith of Storms Hat
Head - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Helmet
Head - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Helm
Head - Heavy
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Amulet
Neck
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Jack
Chest - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Cuirass
Chest - Heavy
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Arm Cops
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Pauldrons
Shoulders - Heavy
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
 - 
	
		
			Monolith of Storms Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Belt
Waist - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Girdle
Waist - Heavy
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Guards
Legs - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Greaves
Legs - Heavy
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Boots
Feet - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Sabatons
Feet - Heavy
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Ring
Ring
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Bracers
Hands - Medium
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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			Monolith of Storms Gauntlets
Hands - Heavy
- (2 items) Adds 618 Critical Chance
 - (3 items) Adds 121 Weapon and Spell Damage
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
 
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