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Ebonface Daguerre



- Magicka: 19239
- Health: 21401
- Stamina: 20258
On this page you can view the Item Sets of the selected category for Ebonface Daguerre.
Back to the overview
Sets
DLC Dungeons - Naj-Caldeesh
0 / 72 (0%)
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Bar-Sakka
0 / 6 (0%)-
Bar-Sakka's Visage
Head - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1579 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
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Bar-Sakka's Mask
Head - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1579 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
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Bar-Sakka's Guise
Head - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1579 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
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Bar-Sakka's Pauldron
Shoulders - Heavy
- (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1579 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
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Bar-Sakka's Arm Cops
Shoulders - Medium
- (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1579 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
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Bar-Sakka's Epaulets
Shoulders - Light
- (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1579 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
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Stonehulk Domination
0 / 22 (0%)-
Stonehulk Domination Helm
Head - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Amulet
Neck
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Cuirass
Chest - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Pauldrons
Shoulders - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Axe
Axe - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Mace
Mace - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Sword
Sword - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Dagger
Dagger - One-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Battle Axe
Axe - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Maul
Mace - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Greatsword
Sword - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Bow
Bow - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Shield
Shield - Off Hand
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Girdle
Waist - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Greaves
Legs - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Sabatons
Feet - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Ring
Ring
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Stonehulk Domination Gauntlets
Hands - Heavy
- (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
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Tools of the Trapmaster
0 / 22 (0%)-
Tools of the Trapmaster Helmet
Head - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Amulet
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Jack
Chest - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Arm Cops
Shoulders - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Belt
Waist - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Guards
Legs - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Boots
Feet - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Tools of the Trapmaster Bracers
Hands - Medium
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
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Xanmeer Spellweaver
0 / 22 (0%)-
Xanmeer Spellweaver Hat
Head - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Amulet
Neck
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Robe
Chest - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Epaulets
Shoulders - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Axe
Axe - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Mace
Mace - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Sword
Sword - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Dagger
Dagger - One-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Battle Axe
Axe - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
-
Xanmeer Spellweaver Maul
Mace - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Greatsword
Sword - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Bow
Bow - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
-
Xanmeer Spellweaver Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Shield
Shield - Off Hand
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Sash
Waist - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Breeches
Legs - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Shoes
Feet - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Ring
Ring
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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Xanmeer Spellweaver Gloves
Hands - Light
- (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
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