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Dominaria Regalis
 Dominaria Regalis
		Librarian
		Rank 50
			
		Champion Rank 1466 (85,281 / 372,218 XP)
			
		- Magicka: 27567
 - Health: 23473
 - Stamina: 16513
 
	On this page you can view the Item Sets of the selected category for Dominaria Regalis.
	 Back to the overview
	
	Sets
	Trials - The Halls of Fabrication
	
		23 / 88 (26%)
		
	
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Automated Defense
5 / 22 (22%)- 
	
		
			Automated Defense Helm
Head - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Necklace
Neck
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
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			Automated Defense Cuirass
Chest - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Pauldron
Shoulders - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Axe
Axe - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Mace
Mace - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Sword
Sword - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Dagger
Dagger - One-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Battle Axe
Axe - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Maul
Mace - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Greatsword
Sword - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Bow
Bow - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Shield
Shield - Off Hand
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Girdle
Waist - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Greaves
Legs - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Sabatons
Feet - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Ring
Ring
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Automated Defense Gauntlets
Hands - Heavy
- (2 items) Adds 1136 Maximum Health
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Taken
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 
 - 
	
 - 
	
Inventor's Guard
6 / 22 (27%)- 
	
		
			Inventor's Guard Hat
Head - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Necklace
Neck
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Robe
Chest - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Epaulets
Shoulders - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Axe
Axe - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Mace
Mace - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Sword
Sword - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Dagger
Dagger - One-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Battle Axe
Axe - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Maul
Mace - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Greatsword
Sword - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Bow
Bow - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Shield
Shield - Off Hand
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Sash
Waist - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Breeches
Legs - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Shoes
Feet - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Ring
Ring
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Inventor's Guard Gloves
Hands - Light
- (2 items) Adds 121 Magicka Recovery
 - (3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 4% Healing Done
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Aegis for 1 second per 10 Ultimate spent, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 10%.
 
 
 - 
	
 - 
	
Master Architect
6 / 22 (27%)- 
	
		
			Master Architect Hat
Head - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Necklace
Neck
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Robe
Chest - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Epaulets
Shoulders - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
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			Master Architect Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
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			Master Architect Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
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			Master Architect Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
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			Master Architect Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
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			Master Architect Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
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			Master Architect Sash
Waist - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Breeches
Legs - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Shoes
Feet - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Ring
Ring
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			Master Architect Gloves
Hands - Light
- (2 items) Adds 1032 Maximum Magicka
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 
 - 
	
 - 
	
War Machine
6 / 22 (27%)- 
	
		
			War Machine Helmet
Head - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Necklace
Neck
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
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			War Machine Jack
Chest - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Arm Cops
Shoulders - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Axe
Axe - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Mace
Mace - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
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			War Machine Sword
Sword - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Dagger
Dagger - One-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Battle Axe
Axe - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Maul
Mace - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Greatsword
Sword - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Bow
Bow - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Inferno Staff
Flame Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Ice Staff
Frost Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Lightning Staff
Lightning Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Restoration Staff
Healing Staff - Two-Handed
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Shield
Shield - Off Hand
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Belt
Waist - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Guards
Legs - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Boots
Feet - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Ring
Ring
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 - 
	
		
			War Machine Bracers
Hands - Medium
- (2 items) Adds 1032 Maximum Stamina
 - (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
 - (4 items) Adds 121 Weapon and Spell Damage
 - (5 items) When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
 
 
 - 
	
 

Castus Blastus