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 Dokkalfaar
Dokkalfaar
 
		 
		 
	 Dokkalfaar
 Dokkalfaar
		Master Thief
		Rank 50
			
		Champion Rank 318 (77,310 / 216,574 XP)
			
		- Magicka: 15430
- Health: 19654
- Stamina: 30419
	On this page you can view the Item Sets of the selected category for Dokkalfaar.
	 Back to the overview
	 Sets
	Sets
	DLC Dungeons - Naj-Caldeesh
	
		0 / 72 (0%)
		
	
- 
	Bar-Sakka0 / 6 (0%)- 
	  Bar-Sakka's VisageHead - Heavy
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1579 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
 
- 
	  Bar-Sakka's MaskHead - Medium
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1579 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
 
- 
	  Bar-Sakka's GuiseHead - Light
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1579 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
 
- 
	  Bar-Sakka's PauldronShoulders - Heavy
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1579 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
 
- 
	  Bar-Sakka's Arm CopsShoulders - Medium
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1579 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
 
- 
	  Bar-Sakka's EpauletsShoulders - Light
 - (1 item) Adds 1164 Maximum Health
- (2 items) While in combat, performing a roll dodge creates a 6 meter pool of blood. After a 1 second delay, enemies in the pool take 1579 Magic Damage. Gain a Damage Shield for 6 seconds based on total damage done by the pool to enemies, up to 15000 damage. This effect can occur once every 10 seconds and the amount of damage done scales off your Max Health and cannot critically hit.
 
 
- 
	
- 
	Stonehulk Domination0 / 22 (0%)- 
	  Stonehulk Domination HelmHead - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination AmuletNeck
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination CuirassChest - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination PauldronsShoulders - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination AxeAxe - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination MaceMace - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination SwordSword - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination DaggerDagger - One-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination Battle AxeAxe - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination MaulMace - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination GreatswordSword - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination BowBow - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination ShieldShield - Off Hand
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination GirdleWaist - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination GreavesLegs - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination SabatonsFeet - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination RingRing
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
- 
	  Stonehulk Domination GauntletsHands - Heavy
 - (2 items) Adds 4% Healing Taken
- (3 items) Adds 1032 Maximum Stamina
- (4 items) Adds 1032 Maximum Stamina
- (5 items) When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
 
 
- 
	
- 
	Tools of the Trapmaster0 / 22 (0%)- 
	  Tools of the Trapmaster HelmetHead - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster AmuletNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster JackChest - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster Arm CopsShoulders - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster BeltWaist - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster GuardsLegs - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster BootsFeet - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
- 
	  Tools of the Trapmaster BracersHands - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 618 Critical Chance
- (5 items) Dealing direct damage with a non-Heavy Attack grants you a stack of Trapmaster for 5 seconds, up to 4 stacks max. You can gain a stack every 1 second. Dealing damage with a fully-charged Heavy Attack consumes the stacks, applies Sundered, and deals 2036 Physical Damage per stack consumed.
 
 
- 
	
- 
	Xanmeer Spellweaver0 / 22 (0%)- 
	  Xanmeer Spellweaver HatHead - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver AmuletNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver RobeChest - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver EpauletsShoulders - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
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	  Xanmeer Spellweaver SashWaist - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
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	  Xanmeer Spellweaver BreechesLegs - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver ShoesFeet - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
- 
	  Xanmeer Spellweaver GlovesHands - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Increase your damage done with Flame, Frost, and Shock Damage by 5%. Increase your damage done with Burning, Chilled, and Concussion by an additional 15%.
 
 
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	 Character
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