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- Sorcerer
 Depress
Depress
 
		 
		 
	- Magicka: 15884
- Health: 11961
- Stamina: 11174
	On this page you can view the Item Sets of the selected category for Depress.
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	 Sets
	Sets
	Infinite Archive - Sorcerer
	
		0 / 72 (0%)
		
	
- 
	Beacon of Oblivion0 / 36 (0%)- 
	  Beacon of Oblivion HatHead - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion HelmetHead - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion HelmHead - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion AmuletNeck
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion RobeChest - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion JackChest - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion CuirassChest - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion EpauletsShoulders - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion Arm CopsShoulders - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion PauldronsShoulders - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion AxeAxe - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion MaceMace - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion SwordSword - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion DaggerDagger - One-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion Battle AxeAxe - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion MaulMace - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion GreatswordSword - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion BowBow - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion ShieldShield - Off Hand
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion SashWaist - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion BeltWaist - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion GirdleWaist - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion BreechesLegs - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion GuardsLegs - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion GreavesLegs - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion ShoesFeet - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion BootsFeet - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion SabatonsFeet - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion RingRing
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion GlovesHands - Light
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion BracersHands - Medium
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
- 
	  Beacon of Oblivion GauntletsHands - Heavy
 - (2 items) Adds 1401 Armor
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 1136 Maximum Health
- (5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.
 
 
- 
	
- 
	Monolith of Storms0 / 36 (0%)- 
	  Monolith of Storms HatHead - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms HelmetHead - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms HelmHead - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms AmuletNeck
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms RobeChest - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms JackChest - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms CuirassChest - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms EpauletsShoulders - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms Arm CopsShoulders - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms PauldronsShoulders - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms AxeAxe - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms MaceMace - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms SwordSword - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms DaggerDagger - One-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms Battle AxeAxe - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms MaulMace - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms GreatswordSword - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms BowBow - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms Inferno StaffFlame Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
- 
	  Monolith of Storms Ice StaffFrost Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms Lightning StaffLightning Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms Restoration StaffHealing Staff - Two-Handed
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms ShieldShield - Off Hand
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms SashWaist - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms BeltWaist - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms GirdleWaist - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms BreechesLegs - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms GuardsLegs - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms GreavesLegs - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms ShoesFeet - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms BootsFeet - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms SabatonsFeet - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms RingRing
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms GlovesHands - Light
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms BracersHands - Medium
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
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	  Monolith of Storms GauntletsHands - Heavy
 - (2 items) Adds 618 Critical Chance
- (3 items) Adds 121 Weapon and Spell Damage
- (4 items) Adds 121 Weapon and Spell Damage
- (5 items) Dealing damage with a Storm Calling ability's initial hit or every 5th tick creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other. Each link deals 4526 Shock Damage, scaling off of the higher of your Weapon or Spell Damage, every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.
 
 
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 Castus Blastus
Castus Blastus 
	 
	 
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